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(Bug) Foundation = Custom
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed May 29, 2019 7:18 am    Post subject:  (Bug) Foundation = Custom
Subject description: Anyone else get this?
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I'll let the cut screenies explain for themselves.

Basically, two rhinos are where they shouldn't be. Haven't tested with infantry yet...

Code:
Foundation = Custom
Foundation.X = 4
Foundation.Y = 3
Foundation.0 = 0,0
Foundation.1 = 1,0
Foundation.2 = 0,1
Foundation.3 = 1,1
Foundation.4 = 2,1
Foundation.5 = 3,1
Foundation.6 = 0,2
Foundation.7 = 1,2
FoundationOutline.Length = 18
FoundationOutline.0 = -1,-1
FoundationOutline.1 = 0,-1
FoundationOutline.2 = 1,-1
FoundationOutline.3 = 2,-1
FoundationOutline.4 = -1,0
FoundationOutline.5 = 2,0
FoundationOutline.6 = 3,0
FoundationOutline.7 = 4,0
FoundationOutline.8 = -1,1
FoundationOutline.9 = 4,1
FoundationOutline.10 = -1,2
FoundationOutline.11 = 2,2
FoundationOutline.12 = 3,2
FoundationOutline.13 = 4,2
FoundationOutline.14 = -1,3
FoundationOutline.15 = 0,3
FoundationOutline.16 = 1,3
FoundationOutline.17 = 2,3

;;Should result in this:  (up is game-north/upper-right)
;;bbnn
;;bbbb
;;bbnn



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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed May 29, 2019 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

refinery issue?

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Thu May 30, 2019 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is due to how the game handles the numbers of impassable rows. In the case of the refinery, every cell furthest to the south-east in each column will become passable for vehicles, despite them not being on the same row.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu May 30, 2019 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then the only way to fix it is to add two more cells.

bbbn
bbbb
bbbn

Problem is, there'd then be two cells worth of real-estate lost.

Is there any way to keep the new foundation and have immune to ImpassableRows?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu May 30, 2019 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

You still have Bib=yes set which tells the game to make all southwest *east most cells passable.
Thus no bug, but inexperienced coding.

Though such a tight foundation is bad anyway, since units/harvs get stuck much more often. Units on passable Bib=yes cells at least try to leave the building cell by default (or avoid moving on them in the first place), thus making room for any approaching unit that wants to dock there.

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Last edited by Lin Kuei Ominae on Mon Jun 03, 2019 12:35 pm; edited 1 time in total

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Jun 03, 2019 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Then it works as expected

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