Posted: Fri Jul 26, 2019 11:19 am Post subject:
Complaints About Tiberian Sun On CNCNet
So I was banned a few months ago from cncnet forum for calling their changes stupid.
1. I have run CnCNet's version of Tiberian Sun on two powerful gaming computers. Regardless of renderer chosen, it runs much stutterier and crappilier than their distribution of Red Alert 1 and Red Alert 2. My version of Tiberian Sun runs buttery smooth especially with DirectX rendering:
https://drive.google.com/file/d/1eccmUWMHDVbTGFssjxqUKX2IhnSzprzB/view?usp=sharing
They obviously screwed something up drastically making Tiberian Sun's Performance turn to garbage.
2. They fixed the game's broken unit behavior where units got stuck in attack mode of out of range units only to revert it because of some irrational mammoth carryall drop complaints.
3. They made "pro" versions of official maps where all they did was turn all tiberium fields into giant blobs of tiberium and put infinite unkillable weed patches surrounded by train tracks at every spawn point in their ladder matching system.
4. There seems to be countless bugs occuring that can't be fixed like having enemy units change color to opponent's team giving enemy control of it.
5. Other dumb crap im sure is occurring.
Anyway, cncnet really dropped the ball with Tiberian Sun. QUICK_EDIT
I'd consider playing it if it didn't stutter like shit and wasn't filled with unit behavior bugs and modified "pro" official maps. All things that could be fixed. QUICK_EDIT
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