Posted: Sun Sep 01, 2019 1:30 pm Post subject:
Is is possible to recreate the TS mission select in RA2/YR?
Title says all.
And also, is the alternative scenario function allowing different next mission still working? I have no idea how is this done in TS. QUICK_EDIT
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Not possible, IIRC the TS code & Gfx were modified to make the multiplayer domination mode in RA2.
Thanks, so the TS map selection is gone. Is the alternative next mission also? i.e. the power grid mission before attacking a nod base protected by cloak generators (I can't remember its name) after destroying nod chemical missile facilities. If player sent ghostalker into the train he will be able to play that power grid mission, if not he enters the base assault directly. QUICK_EDIT
Not possible, IIRC the TS code & Gfx were modified to make the multiplayer domination mode in RA2.
It wasn't, thats a whole different thing, the mixes for the map selection are still in RA2
Dunno if the selection works, not something i've tried
Kinda would change things up pretty differently for what mods can do if it does so sorta worth looking into, but not sure if ill be the one to. _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
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Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
Just give it a try and failed.
I have modified all01umd.map, added an action to set the global variable <Alternate Next Scenario> and written AltNextScenario=all07smd.map, but still I got the second allied mission instead of the last one.
I'm sure the modified map is read as I changed the ore purifier to a conyard and there is one, and the trigger is fired because I added the action after the one Tanya is killed and the movie is played. So is there something I missed? QUICK_EDIT
Check ModEnc, have updated AltNextScenario. MapSel INI also needs modification, it should lead to both the missions and SkipMapSelect should be set to yes in the map.
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