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 Forum index » Featured Projects » Twisted Insurrection » Your Input
Idea: Tiberian Dawn-style Live Action Cutscenes
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FekLeyrTarg
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Joined: 24 Aug 2008

PostPosted: Wed Sep 25, 2019 12:20 pm    Post subject:  Idea: Tiberian Dawn-style Live Action Cutscenes Reply with quote

Hello everyone,

after a long time of silence, I've returned with an idea.

But first of all, let me congratulate you on the release of Version 0.8.
This is probably the most polished version of TI yet and the tweaks to the campaigns, especially the early GDI campaign, help fleshing out the story further.
Well done.

There's something else with which TI can set itself apart further from other mods. Something only "The Forgotten" has done before:
Tiberian Dawn-style Live Action Cutscenes.

With greenscreens and cameras becoming more affordable than ever before and the release of Blender 2.8, I think the time is right.

In fact I've produced a little (not quite perfect) test video based on Nod Mission 1's text briefing as a proof of concept.
https://youtu.be/iN9Qe3WoE9E

I used a Nikon D3300 in conjunction with an Elgato Cam Link to film the greenscreen footage. The greenscreen itself is a portable one.
The control room has been built in Blender 2.8
Compositing was done in Adobe After Effects.

So what do you think of this idea?


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The control room I built in Blender for the video.
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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Wed Sep 25, 2019 2:45 pm    Post subject: Reply with quote

probably of interest for you


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FekLeyrTarg
Soldier


Joined: 24 Aug 2008

PostPosted: Wed Sep 25, 2019 4:56 pm    Post subject: Reply with quote

tomsons26lv wrote:
probably of interest for you


Awesome. I had no idea a file of the original background existed without any actors.
Thank you very much.
If there's interest in having live action FMVs in TI, I'm certainly going to upgrade my background to be a bit closer to the original. And buy a black military beret like Seth's and wear something completely black for the next take. Smile

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Posts: N/A

PostPosted: Thu Sep 26, 2019 12:18 am    Post subject: Reply with quote

You need several actors in order to success for a Game or a Mod, hmm... Imagine if TI's mod leader joined the herd as a Nod black hand commander Wink
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FekLeyrTarg
Soldier


Joined: 24 Aug 2008

PostPosted: Thu Sep 26, 2019 1:41 pm    Post subject: Reply with quote

PussyPus wrote:
You need several actors in order to success for a Game or a Mod, hmm... Imagine if TI's mod leader joined the herd as a Nod black hand commander Wink


Well, it depends.
If we keep it on Tiberian Dawn's scope, we don't need that many actors.
We'd only need to cast one for the GDI briefings, one for the Nod briefings and perhabs a news reporter.
If we wanted to do it more like Red Alert 1, we would've definitely needed more actors and more dialogue. Not to mention real sets if we wanted to go the Tiberian Sun/Red Alert 2 route.

So I think doing it like in Tiberian Dawn keeps the scope limited enough for live action cutscenes in TI to be feasible.
This is also how the Tiberium Wars mod "The Forgotten" handled the live action cutscenes.
https://www.youtube.com/watch?v=C7lZKxDsLMA

I don't think we need professional actors either.
In Tiberian Dawn, none of the actors except Joe Kucan were professionals. Yet their performance was not bad at all.

Costumes would be another point.
Fortunately, in Tiberian Dawn, Nod Officers usually wear black clothes with a black beret, which should be easy to do.
For GDI officers, surplus military uniforms could be bought at any military store.
And if some smaller props are needed, these can easily be 3d-printed these days.

But yes, Aro as Black Hand Commander or as Colonel Owen would indeed be awesome.

@Aro:
You wouldn't happen to have a greenscreen and a camera lying around, would you? Wink

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Sep 26, 2019 4:51 pm    Post subject: Reply with quote

You would definitely want a deeper depth of field because it's very odd that your hand is out of focus but the background isn't. You could blur the background, but it'd have to be so much it'd look like the player needs glasses.
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FekLeyrTarg
Soldier


Joined: 24 Aug 2008

PostPosted: Thu Sep 26, 2019 6:21 pm    Post subject: Reply with quote

OmegaBolt wrote:
You would definitely want a deeper depth of field because it's very odd that your hand is out of focus but the background isn't. You could blur the background, but it'd have to be so much it'd look like the player needs glasses.


Indeed.
When I do these videos properly if there's enough interest, I'll make sure to close the aperture a bit. Smile

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Posts: N/A

PostPosted: Thu Sep 26, 2019 10:08 pm    Post subject: Reply with quote

You also have other mods related to C&C such as Project Phantom (this will also encourage the developer to release it earlier than later) and Mental Omega (the #1 mod for RA2 and YR with no live action cutscenes).
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PostPosted: Wed Oct 09, 2019 1:13 pm    Post subject: Reply with quote

PussyPus wrote:
You also have other mods related to C&C such as Project Phantom (this will also encourage the developer to release it earlier than later) and Mental Omega (the #1 mod for RA2 and YR with no live action cutscenes).


Lots of good stuff indeed. Smile

Are there any other opinions on having Live Action FMVs in TI?
Shall I go ahead, redo the test video properly, encode it as VQA and upload it here?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Oct 09, 2019 4:03 pm    Post subject: Reply with quote

It's awesome to see such dedication from fans. Thank you for your effort so far Smile My only criticism is your voice, it's too gentle for a commanding Nod officer. Try to lower your voice and act more confident. Also, it would be neat to have some subtle animations on the background, stuff like blinking lights on the buttons and spotlights moving past the glass panels.

I'm interested to see the "refined" version.
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FekLeyrTarg
Soldier


Joined: 24 Aug 2008

PostPosted: Thu Oct 10, 2019 10:02 pm    Post subject: Reply with quote

Crimsonum wrote:
It's awesome to see such dedication from fans. Thank you for your effort so far Smile My only criticism is your voice, it's too gentle for a commanding Nod officer. Try to lower your voice and act more confident. Also, it would be neat to have some subtle animations on the background, stuff like blinking lights on the buttons and spotlights moving past the glass panels.

I'm interested to see the "refined" version.


Thank you very much.
Based on your feedback and the background image shared by tomsons26lv, I managed to overhaul the control center so it is much closer to the original.
It even features some subtile blinking lights.
https://www.youtube.com/watch?v=KmrMf9PUnuA

For the time being, I've switched over to Blender Eevee as it renders much faster than Blender Cycles. But the former seems to have some issues with transparency, so I had to remove the glass windows.

It could take a while to reshoot the "Nod Commander" as I currently have... insufficient funds to buy myself a military beret.
Once I have it, I'll make sure to improve my acting for the reshoot.

Talking about acting:
I think I'd feel more comfortable if I improvised my lines while still being close to the original text briefings. Would that be ok for you or shall I stick with the original text?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Oct 11, 2019 7:49 pm    Post subject: Reply with quote

FekLeyrTarg wrote:
Based on your feedback and the background image shared by tomsons26lv, I managed to overhaul the control center so it is much closer to the original.
It even features some subtile blinking lights.
https://www.youtube.com/watch?v=KmrMf9PUnuA


That looks very good, nice work Smile

FekLeyrTarg wrote:
I think I'd feel more comfortable if I improvised my lines while still being close to the original text briefings. Would that be ok for you


Of course, do as you wish. The Twisted Dawn campaign isn't meant to follow the TD campaign 1:1 anyway.
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FekLeyrTarg
Soldier


Joined: 24 Aug 2008

PostPosted: Yesterday, at 8:27 pm    Post subject: Reply with quote

Crimsonum wrote:


That looks very good, nice work Smile


Thanks. I'm happy you like it. Smile

Crimsonum wrote:

Of course, do as you wish. The Twisted Dawn campaign isn't meant to follow the TD campaign 1:1 anyway.


I'll do my best.
For now however, I'll focus on the Nod briefings for the TI campaign.

A little side question: Wouldn't it make sense to reuse the original FMVs from Tiberian Dawn for the Twisted Dawn campaigns?

Anyways, I decided to buy that beret as I'm about to start a job and still have enough money till the end of the month. I've also bought a turtleneck pullover like the ones the Nod Officers wore in Tiberian Sun.
I'm also looking into 3d-printing the TD-era Nod logo to pin it on the turtleneck collar.

With these new items in place, I spontaneously decided to record another test video. There are still a few issues to address, including lighting, the voice recording (I was too lazy to setup an external mic) and my acting skills. On the other hand, this video shows some significant improvements since the last one, especially the animation and the SFX portion.

Enjoy this new test video. Smile
https://www.youtube.com/watch?v=Vs1RayCzCro


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