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 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
[TS] Blood River (2-8)
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Tuc0
Flamethrower


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sat Oct 12, 2019 8:24 am    Post subject:  [TS] Blood River (2-8)
Subject description: Remake of Westwood's "A river runs near it" map
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Blood River
2-8 players


I have decided to create a remake of "A river runs near it" map from Westwood.
Map is made from scratch, it has large size for 8 players, giving players more building space and increased map details in all ways.



There are some basic triggers like Day&Night cycle, plus special ones such as bridge repair trucks or 10% chance for ion storm during night.


Feel free to post feedback.

Update to v1.1:
-Small cliffs and slopes adjustments
-Cleared some tiles near C1, C3, C4, C19, C20, C21 cliffs
-Small vein changes


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2019-10-11 23.10.14.png
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blood_river_V1.1.zip
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Last edited by Tuc0 on Sun Oct 27, 2019 6:37 pm; edited 2 times in total

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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Sat Oct 12, 2019 9:45 am    Post subject: Reply with quote

Nice, big and detailed map.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Oct 12, 2019 10:25 am    Post subject: Reply with quote

Wow, this looks amazing. The map crashes when I try to open it in FinalSun, though.
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Tuc0
Flamethrower


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sat Oct 12, 2019 11:06 am    Post subject: Reply with quote

Crimsonum wrote:
Wow, this looks amazing. The map crashes when I try to open it in FinalSun, though.

Thanks,
to open in FS: set "Size=0,0,204,214" in text editor.

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Tuc0
Flamethrower


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sun Oct 27, 2019 6:42 pm    Post subject: Reply with quote

Update:
-Small cliffs and slopes adjustments
-Cleared some tiles near C1, C3, C4, C19, C20, C21 cliffs
-Small vein changes

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Oct 27, 2019 8:02 pm    Post subject: Reply with quote

Tuc0 wrote:
to open in FS: set "Size=0,0,204,214" in text editor.

woah, not only a big, but a huge map.
And also very well detailed.
Great job.
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Tuc0
Flamethrower


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Mon Oct 28, 2019 12:34 pm    Post subject: Reply with quote

Thanks

I still can't believe how lucky I am to be able to use different IsoMapPack5 compression. Without it, the map would be much smaller or details would be heavily compromised.
I really appreciate E1 Elite's work even more, knowing that only few people will actualy use it.

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HG_SCIPCION
Chem Warrior


Joined: 07 Jun 2013
Location: Perú

PostPosted: Mon Oct 28, 2019 7:01 pm    Post subject: Reply with quote

beautiful map, TS maps are very special.
More maps please!

Works in RA2:




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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 28, 2019 10:44 pm    Post subject: Reply with quote

That's some damn beautiful artwork.
HG, your signature desperately needs a link to your Global Crisis mod.
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Tuc0
Flamethrower


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Mon Oct 28, 2019 10:48 pm    Post subject: Reply with quote

@HG_SCIPCION
Nice screenshots  Rating 10 out of 10! Perfect!

Does the RA2 draw water cliff edges shadows in the same way as TS?
I have mixed land and water cliff edges together to prevent shadow bug.




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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Oct 29, 2019 7:32 am    Post subject: Reply with quote

I'd like to file a complaint: the name "blood river" is false advertisement, as the water is clearly blue, not red. I'd like 10 million dollars please #Tongue

Looks nice, tho.
Oh, and @HG too Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 29, 2019 10:01 am    Post subject: Reply with quote

Tuc0 wrote:
Does the RA2 draw water cliff edges shadows in the same way as TS?

Instead of fixing it, WW removed cliff shadows entirely.
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5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Sat Nov 09, 2019 12:25 am    Post subject: Reply with quote

Tuc0 wrote:
I still can't believe how lucky I am to be able to use different IsoMapPack5 compression. Without it, the map would be much smaller or details would be heavily compromised.

Try the latest map renderer, it should give better IsoMapPack5 compression.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Nov 09, 2019 10:54 am    Post subject: Reply with quote

Any way to get the same updated compression to Starkku's MapTool?

Also, since the renderer already does more than just render the map, it might be worth to consider updating the name of the program...I propose Final Sun Finalizer #Tongue
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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Sat Nov 09, 2019 12:45 pm    Post subject: Reply with quote

Latest map renderer computes 18 different 4-level tile field's sort combinations and selects the best out of those. Those 18 selected combinations were arrived at from statistics of large number 4-level sort combinations on 100s of maps as it is computationally intensive to have all those. Starkku's Maptool just gives 4 individual 3-level sort combination options to be given in profiles to check which one is better manually. Manually checking those large number of combinations is like going backwards when an application can do it for you with a click of a button.

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Tuc0
Flamethrower


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sat Nov 09, 2019 3:00 pm    Post subject: Reply with quote

Indeed, it compressed IsoMapPack5 in my map even more. Nice job!
The only thing standing in the way of big maps up to wxh=512 is (probably) FS minimap window Smile
    Unmodified from FS:
    10387 lines

    Compressed with MapTool:
    8810 lines

    Compressed with MapRenderer
    7662 lines

Which makes around 74% of original size.

TS IsoMapPack5 limit is around 9753 lines.

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