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OpenRA Release 20191117
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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Mon Nov 18, 2019 11:09 pm    Post subject:  OpenRA Release 20191117 Reply with quote

Just in time for the holiday season, OpenRA release-20191117 is now available with all of the features and fixes that have been tested and refined in the playtest builds over the past few months.

Big new features like save-game support, new UI for Tiberian Dawn and spectators, and completely overhauled unit behaviours make this one of our most exciting releases to date!

For more details, we hand over to FiveAces who has put together a comprehensive video introduction:




If you don’t like videos, the main changes have been outlined in previous news posts (one, two, three), and, as always, in the full changelog. A new Mod SDK release is also available for the modding community to take advantage of the new release.

Grab the installer now for your operating system from our download page! It has been a long road to this release, and we hope you enjoy it!

Key Words: #News #OpenRA #Release 

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Nov 19, 2019 5:18 am    Post subject: Reply with quote

Do end game board give all detail like spectator UI? and I wonder if feature like graphic anti-aliasing is possible to apply to this engine?

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pchote
Grenadier


Joined: 06 Feb 2015

PostPosted: Tue Nov 19, 2019 10:22 am    Post subject: Reply with quote

You can press escape to hide the end-game menu and use the spectator UI directly at the end of the game.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Nov 19, 2019 1:27 pm    Post subject: Reply with quote

Very nice work on the video presentation giving a well made summary of the changes
and of course also nice work on the changes in the first place.
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Mechacaseal
AA Infantry


Joined: 29 Aug 2015

PostPosted: Tue Nov 19, 2019 3:06 pm    Post subject: Reply with quote

I wonder if OpenRA is going to end up having better gameplay than the remaster. Besides the slow default gamespeed OpenRA has a lot of good features that's probably going to be lacking in the remaster.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Nov 19, 2019 3:57 pm    Post subject: Reply with quote

Mechacaseal wrote:
I wonder if OpenRA is going to end up having better gameplay than the remaster. Besides the slow default gamespeed OpenRA has a lot of good features that's probably going to be lacking in the remaster.

This is true...

I do hope either one remakes the terrain like TI and D-Day did. The original terrain is severely lacking in detail, and it'd be nice to see how far we've actually come in the past 2.5 decades or so.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Nov 19, 2019 4:31 pm    Post subject: Reply with quote

TAK02 wrote:
Mechacaseal wrote:
I wonder if OpenRA is going to end up having better gameplay than the remaster. Besides the slow default gamespeed OpenRA has a lot of good features that's probably going to be lacking in the remaster.

This is true...

I do hope either one remakes the terrain like TI and D-Day did. The original terrain is severely lacking in detail, and it'd be nice to see how far we've actually come in the past 2.5 decades or so.



If only I can get my hand on some custom tileset for use as template I would do it.  Very Happy

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Nov 20, 2019 3:24 pm    Post subject: Reply with quote

Mechacaseal wrote:
I wonder if OpenRA is going to end up having better gameplay than the remaster. Besides the slow default gamespeed OpenRA has a lot of good features that's probably going to be lacking in the remaster.


Whatever. OpenRA have zero people online
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Nov 20, 2019 3:52 pm    Post subject: Reply with quote

Gangster wrote:
OpenRA have zero people online

Please don't joke like that...

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Mechacaseal
AA Infantry


Joined: 29 Aug 2015

PostPosted: Wed Nov 20, 2019 4:20 pm    Post subject: Reply with quote

TAK02 wrote:
Gangster wrote:
OpenRA have zero people online

Please don't joke like that...

Depends. Tiberian Dawn on OpenRA has 0 usually. Maybe 15 players on Red Alert. And usually 0 on Dune. I prefer OpenRA Tiberian Dawn more than their version of Red Alert so for me it's 0 players. And since I like turning up the default game speed, disabling fog, and turning on shroud that makes people not want to play with my settings making it even harder to get a match.

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pchote
Grenadier


Joined: 06 Feb 2015

PostPosted: Wed Nov 20, 2019 6:04 pm    Post subject: Reply with quote

Mechacaseal wrote:
Depends. Tiberian Dawn on OpenRA has 0 usually. Maybe 15 players on Red Alert. And usually 0 on Dune.
The RA player count there is a bit optimistic, and TD actually has a negative player-count for several hours each day. Its too bad that the website definitely doesn't have a page showing the real player activity and the best times to play, so you're right to not bother and to stay away Smile
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Nov 20, 2019 7:32 pm    Post subject: Reply with quote

pchote wrote:
Mechacaseal wrote:
Depends. Tiberian Dawn on OpenRA has 0 usually. Maybe 15 players on Red Alert. And usually 0 on Dune.
The RA player count there is a bit optimistic, and TD actually has a negative player-count for several hours each day. Its too bad that the website definitely doesn't have a page showing the real player activity and the best times to play, so you're right to not bother and to stay away Smile

more like you don't want him #Tongue

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