Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 2:24 am
All times are UTC + 0
Optimizing Generals...
Moderators: Global Moderators, Offtopic Moderators
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Feb 21, 2003 5:40 pm    Post subject:  Optimizing Generals... Reply with quote  Mark this post and the followings unread

Some interesting tricks written by Deezire, take a look:

Deezire wrote:
Heres some from my notes that I know work with the final build;-

-win
runs the game in a new Desktop window

-quickstart
my favorite for the final build as it skips all the intro movies and shell map, taking you straight into the main menu

-showTeamDot
Handy one as it will display a dot in the top right corner of the screen showing which color you are - you might remember this from early screenshots and the one I posted with the low camera shot

-noshellmap
ignores the shell map

-shellmap
uses the map specified in GameData.INI by ShellMapName = for the shell map (the game defaults to doing this anyway)

-noaudio
disables all game audio

-nomusic
disables all music

-novideo
disables all videos

-forceBenchmark
if you really want to optimze the game for your system configuration, use this switch. At runtime, the game will produce a Benchmark.txt file in the Generals directory which contains one line - the benchmark settings by its own internal measurements specific to your computer and system configuration at the time the game was run. Simply copy this line and enter it as a new BenchProfile = entry in GameLODPresets.INI - WARNING this will cause your game to take an age to load, dont panic as its doing the benchark tests!

I do know that these wont work as I found them handy and have already tried them;-
-constantDebug
-scriptDebug
-dumpAssetUsage
-winCursors
-noShellAnim
-nologo
-list
-full
-objecttest.ini
-wireframe
-logAssets
-noshroud
-userdatadir
-particleEdit
-useWaveEditor

I havent had time to try or test the rest with the final build, but heres some if you want to give them a shot (IIRC some of these are specific to WorldBuilder);-

-updateImages
-noFPSLimit
-noagpfix
-seed
-ignoresync
-nofx
-noshadowvolumes
-buildmapcache
-FPUPreserve
-noLogOrCrash
-playStats
-fullVersion
-fullscreen
-yres
-xres
-preload
-munkee
-jabber
-stateMachineDebug
-showTerrainNormals
-noShowClientPhysics
-showCollision
-fps
-lowDetail
-noViewLimit
-latNoise
-latPeriod
-latAmp
-latAvg
-packetloss
-map
-jumpToFrame
-RunAhead
-selectTheUnselectable
-vTune
-logToCon
-ignoreStackTrace
-ignoreAsserts
-cameraDebug
-DemoLoadScreen
-netMinPlayers
-preloadEverything
-preload
-DX
-displayDebug
-noStaticLOD
-noDynamicLOD
-lowDetail
-noViewLimit
-nocinematic
-nofade
-nomilcap
-noDraw
-ReplayCRCInterval
-saveAllStats
-LogObjectCRCs
-VerifyClientCRC
-ClientDeepCRC
-CRCClientModuleData
-CRCLOgicModuleData
-KeepCRCSaves
-DebugCRCUntilFrame
-DebugCRCFromFrame
-NoInputDisable
-UseCSF
-localMOTD
-saveStats
-benchmark
-FPUPreserve
-noLogOrCrash
--------------------------------------------------------------------------------

Back to top
View user's profile Send private message Visit poster's website Skype Account
Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Feb 21, 2003 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread


Back to top
View user's profile Send private message Send e-mail
hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri Feb 21, 2003 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think their affraid of us doing better

_________________

All hail me

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account AIM Address
Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Feb 21, 2003 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, but it's to stop people from making TC's before the obligatory add-on pack comes out. I reckon that this will be fixed only when EA have finished with the game, they will release a patch that sorts it out claiming it was never intentional and they only just fixed it, then no more patches ever again, and the release of a successor game with 'new' features.

Back to top
View user's profile Send private message Send e-mail
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Feb 21, 2003 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey, there is a way to bypass this limit.... Just make your custom sites and DONT TOUCH IN THE ORIGINAL ONES. JUST DISABLE THEM.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1903s ][ Queries: 11 (0.0085s) ][ Debug on ]