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Beta Alert: The way RA1 was...(sorta..)
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Clarkson
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PostPosted: Sun Apr 24, 2005 12:11 am    Post subject:  Beta Alert: The way RA1 was...(sorta..) Reply with quote  Mark this post and the followings unread

Well,something i felt like discussing..How Red Alert 1 was supposed to be. (sorry smiff,i had to borrow your saying. #Tongue),i'll post more stuff when i get around to it. here is a render of what i assume is a Soviet MCV in the Siberian winter. sorry,its the best quality i have. :S



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DeathRay2K
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Joined: 01 Sep 2002
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PostPosted: Sun Apr 24, 2005 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Red Alert Beta stuff is hard to find, and not very good. BTW, that MCV is in a cutscene in Red Alert, not Beta.

In the Beta pics that are around, there's placeholder ore and gems, and no names on the sidebar. There are several units and buildings from TD, such as the SSM laucher, GDI's missile launcher, Nod's turret, and possibly others, . The infantry are smaller, and, if I recall correctly, able to swim. The projectiles had trails.

Of course, in the following shots, Westwood had everything enabled for both sides, and there are many graphical glitches, such as the ore being above the harvester, and some sidebar graphics being incomplete.

Here's a pic showing the placeholder gems and the lack of names:


Here's a pic showing the TD stuff, as well as some placeholder Ore:

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Clazzy
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Joined: 26 Nov 2002
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PostPosted: Sun Apr 24, 2005 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is that Destroyer based off the TD Gunboat?

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DeathRay2K
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PostPosted: Sun Apr 24, 2005 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Probably. They used a lot of old TD stuff in the beginning. Either because they didn't have the new units done yet, or there was going to be more of a tie-in between them...

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Mon Apr 25, 2005 12:01 am    Post subject: Reply with quote  Mark this post and the followings unread

1:Somebody should re-create that placeholder ore/gems. looks better then teh crap ingame.
2:I assume that the blue is allies..but why do THEY have the Mammie?
3:Ironic,the SSM,and the TD Flame tank(there is a kick in the ass) are still left over in RA1's files. you can enable them to replace another image with RE98. Confused
4:The submarine looks like a giant sperm whale..
5:boats look MUCH better then what we have in the final game.
6:The cameos are very nice without text. i think it was Westwood 'tradition',to keep the units under wraps,like they did with TS...

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Sorrow
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Joined: 17 Nov 2004
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PostPosted: Mon Apr 25, 2005 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

2. Maybe Mammoth was intended to be designed by Allies (future GDI) and used by both sides?
Mammoth Tank is at Tech Level 10, so it could be the Allied Wunderwaffe.
I think that they removed Mammoth from Allies for balance reasons.

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Havoc
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Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Mon Apr 25, 2005 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

This was Westwood. The betas were cool an promising, and the released games were weaker. Like Renegade for instance. The pre-release pictures showed a very cool game, and the released game isn't really big deal. The same for Red Alert 2. I found some pre-release stuff on some sites and they look better than the released ones. But what the hell? If this is a modding forum, then why shouldn't we make the games as they had to be?

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DeathRay2K
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Joined: 01 Sep 2002
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PostPosted: Mon Apr 25, 2005 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm... I think the reason people haven't made an RA1 beta mod is that pics are hard to find, and some stuff just isn't possible.
projectile trails for instance, and the cameos without text (the cameos don't exist and the current ones can't have the text taken out) and the swimming infantry are completely impossible, as they can't change images based on the ground, only the maps terrain type.
Something to note, they made all the infantry except for the dogs bigger. Originally the dogs were about 1 1/2 times the size of the people!

In my opinion, the placeholder ore looks like absolute crap, I mean, its blurry and has a black background!


By the way, they didn't remove the mammoth tank from Allies for balance reasons, as you can see, every unit and building was buildable by both sides in the beta, even stuff that ended up unbuildable altogether, like the construction yard. This is often done, as it makes testing the game so much easier.

[EDIT]
Here, check out this old ad:


[EDIT2]
The thing to look for in this pic is the LST's icon:

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Last edited by DeathRay2K on Mon Apr 25, 2005 11:11 pm; edited 1 time in total

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Apr 25, 2005 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

DeathRay2K wrote:
Hmm... I think the reason people haven't made an RA1 beta mod is that pics are hard to find, and some stuff just isn't possible.
projectile trails for instance, and the cameos without text (the cameos don't exist and the current ones can't have the text taken out) and the swimming infantry are completely impossible, as they can't change images based on the ground, only the maps terrain type.
Something to note, they made all the infantry except for the dogs bigger. Originally the dogs were about 1 1/2 times the size of the people!

In my opinion, the placeholder ore looks like absolute crap, I mean, its blurry and has a black background!


By the way, they didn't remove the mammoth tank from Allies for balance reasons, as you can see, every unit and building was buildable by both sides in the beta, even stuff that ended up unbuildable altogether, like the construction yard. This is often done, as it makes testing the game so much easier.

[EDIT]
Here, check out this old ad:


[EDIT2]
The thing to look for in this pic is the LST's icon:


1:Nyerguds made a patch to make the infs look better(smaller).
2:i got the full ad. says 'Nice guys dont finish last... They dont finish at all."
3:Can that LST be recreated as a SHP?(probally alot easier on a voxel engine,i could give it a shot later..)

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DeathRay2K
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PostPosted: Mon Apr 25, 2005 11:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. Did he? I don't remember that...
2. Yeah, so do I. I've replaced the one in my post with the full add now.
3. It would be very difficult. Here's a better pic of it.

And here's another one:


Here's the cover of a PC Gamer magazine:


And here's a concept sketch of the V2 Rocket Launcher:


And heres... This:


[EDIT]
Here's another prerelease shot. Much of it appears to be photoshopped:

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Clazzy
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Joined: 26 Nov 2002
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PostPosted: Tue Apr 26, 2005 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

You're right, there is a lot of photoshopping there. It would have been nice to have motion blur on MiGs and the big muzzle effect from all the weapons.
What puzzles me, though, is if it were a photoshopped screenie, why were the pink dots on the PP not removed.

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Havoc
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PostPosted: Tue Apr 26, 2005 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

The older pics look better then released game! But I have 2 questions: 1.why did EA close Westwood Studios? 2.Why did those from x-Westwood that left EA didn't continue with the older name? I mean wtf: Petroglyph.........it doesnt sound right.

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Clazzy
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PostPosted: Tue Apr 26, 2005 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well Westwood is copyright to EA now. They can't steal the name without either buying it or getting sued.

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Havoc
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PostPosted: Tue Apr 26, 2005 12:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

If I would be the chief of x-Westwood, I'd sue EA!

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Sorrow
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PostPosted: Tue Apr 26, 2005 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I hate EA, they destroy all good game developing companies that they buy, Bullfrog, Origin, Westwood...
All of them were making great games, and then EA came and just destroyed them Mad .

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Havoc
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PostPosted: Tue Apr 26, 2005 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Agreed Sorrow. I hear that EA wants to close Eidos too. No more Tomb Raider Games, No more Hitman!  Mad

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Sorrow
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PostPosted: Tue Apr 26, 2005 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Greedy, subhuman bastards Mad .

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Ackron
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Joined: 19 May 2004

PostPosted: Tue Apr 26, 2005 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

both tomb raider and hitman suck the proverbial balls

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Tyler Adams
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Joined: 08 Oct 2004
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PostPosted: Tue Apr 26, 2005 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

That SAM & airfield cameo looks awefully familiar Wink

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DeathRay2K
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PostPosted: Tue Apr 26, 2005 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't they though? The old LST icon was from an FMV as well...

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Clazzy
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PostPosted: Tue Apr 26, 2005 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

WW were simply lazy and didn't bother making new cameos for them. They're not the only cameos taken from TD.

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GeckoYamori
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PostPosted: Wed Apr 27, 2005 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Westwood have always been notorious for photoshoping pre-release pics... Hell they even did it with Star Wars: Empire At War.

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DeathRay2K
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PostPosted: Wed Apr 27, 2005 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

And how do you know that?

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Clazzy
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PostPosted: Wed Apr 27, 2005 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

For starters, look at that giant screenshot of the beta RA2. That was photoshopped together. Lots of prerelease RA2 voxels were smoothed in screenshots to look more crisp than they actually look. Secondly, there have been various TS shots that were doctored, although I can't exactly name any things they did. They did photoshop them, though.

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DeathRay2K
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PostPosted: Wed Apr 27, 2005 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, that wasn't what I was asking, I was sking GeckoYamori why he thinks that the Empire at War screens are photoshopped.

I know that Westwood was always photoshopping their prerelease shots, but so do most companies.

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Clarkson
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PostPosted: Thu Apr 28, 2005 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

The old RA2 buildings where sexy...

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