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superweapons
Moderators: Worm4981
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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Wed May 04, 2005 4:21 pm    Post subject:  superweapons Reply with quote  Mark this post and the followings unread

ok i need your help!

every side should have 2 superweapons!
1 destructive and a one to support you.

the destructive ones are finished (Nuke, MeteorStorm, LightningStorm, ChemMissile) but ive no idea for support things!

the ones we could use are:firestorm defence, NAHUNT/GAHUNT hunter seeker, droppods

if you have any ideas what to do with them, plz post!

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed May 04, 2005 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

well I stick with thes eismic blast generator

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Major_Gilbear
Cyborg Firebomber


Joined: 09 Aug 2003

PostPosted: Wed May 04, 2005 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't forget that you have a Pulse cannon too...

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Wed May 04, 2005 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

not any more... i used it for a meteor storm...

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed May 04, 2005 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

What could you use the ismobileempcannon= logic for (I know Im veering off topic).You could make some weird effects with it you know.

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Wed May 04, 2005 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm... im already using the mob.EMP, but eventually....

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Wed May 04, 2005 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey ive done it!

ive created a seismic generator, created on mob EMP logic.

this weapon will spawn a seismic shockwave damaging every building in its range. but: the wave would not go through any buildings, that means you can defend you against this weapon by building walls.

and the strenght of the wave would get lower if it must travel a long distanc...
(if you stand beside a power plant by releasing the weapon, it would be destroyed, if youre standing 5 cells away, it would just be damaged.)

morpher, thank you for this idea!

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Sorrow
Flamethrower


Joined: 17 Nov 2004
Location: The Most Holy Metal Reich

PostPosted: Wed May 04, 2005 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Errr...
Lightning Storm?
Meteor Storm?
Seismic Blast Generator?
Are Shadow Druids one of the sides involved in the conflict?

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Wed May 04, 2005 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Meteor Storm?

imo meteor superweapons are overused, good and nice but overused

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed May 04, 2005 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just give both sides a nuke, simple.

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Thu May 05, 2005 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm, but we have 4 sides...  ok ill replace the meteor storm

lets see, what can we do instead a meteor storm...

DedmanWalkin came up with the idea of a multiple ion cannon strike
ill see what i can do!

BTW whats about an artillery srtike instead of the meteor storm?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu May 05, 2005 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

2 Sorrow
indeed. lol.

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Sorrow
Flamethrower


Joined: 17 Nov 2004
Location: The Most Holy Metal Reich

PostPosted: Thu May 05, 2005 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Worm4981 wrote:
BTW whats about an artillery srtike instead of the meteor storm?


That would be good idea if artillery units (like Advanced Artillery in TS) wouldn't be present on battlefield

I remember that in Syndicate Wars was a cool weapon that could replace Meteor Storm or Ion Cannon:

Quote:
SATELLITE RAIN
Every satellite in UTOPIA's network of geo-synchronous orbital platforms is equipped with a stockpile of
tungsten-uranium alloy rods on a steerable mounting. When these rods are launched, the process of
atmospheric re-entry heats them to the point at which they liquefy, producing a plasma rain with true
battlefield potential.


It could produce an effect similar to Meteor Storm, but would be more realistic.

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Mon May 09, 2005 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice. ill try it.

oh, before i forgett:

i replaced the drop pods with an real parachute special.

but the only problem is, i cant reduce the fire rate of the droppods...
screenies coming soon Wink

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