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Generals/Zero Hour: A Wall is available?
Moderators: Generals Moderators, Global Moderators
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PUOJACKZ
Soldier


Joined: 14 Nov 2004
Location: In the Edge of /dev/null

PostPosted: Thu Aug 25, 2005 2:09 pm    Post subject:  Generals/Zero Hour: A Wall is available? Reply with quote  Mark this post and the followings unread

I have found a problem playing Generals: the total absence of Walls. Why no one introduce them? In the other C&C Games these protection was very useful (maybe to prevent the enemy to attack your base at any point). Someone have create a mod that introduct them?

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Tue Aug 30, 2005 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

i believe i read somewhere that because of the limitations of the engine it cannot be done like in earlier games, but its possible to create one block at a tijme

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PUOJACKZ
Soldier


Joined: 14 Nov 2004
Location: In the Edge of /dev/null

PostPosted: Tue Aug 30, 2005 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I hope this problem will be solved in the next upgrade of the engine, in RA3. This is a great problem. The enemy rush in my base and I cannot stop them everywhere.

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