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NWN Prestige Classes
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UmmErrKane
Megalomaniac


Joined: 14 Aug 2002
Location: Nova Scotia, Canada

PostPosted: Sat Mar 22, 2003 3:17 am    Post subject:  NWN Prestige Classes Reply with quote  Mark this post and the followings unread

In the spirit of the new NWN Expansion, which adds a number of amazingly cool prestige classes (Me... want... shadowstalker...), I've created a couple prestige classes of various forum members. No offense to anyone is meant by these, and you'll notice I even insult myself. I'm too lazy to include fortitude, willpower, reflex, etc. tables, so I'll just leave them out #Tongue. So, on with the stuff!


Black Mage Kane
BMKane is a wizard, and evil, and a megalomaniac. It's a bad combination, really. Fortunately for the rest of the world, he's a complete duncecap, and is doomed forever to lock the dogooders in a cell guarded by one inept and unarmed guard. The cell is next to the base armoury. Go figure.

Requirements:
Alignment: Any evil. Evil's evil, it doesn't matter how you go about it.
Base Attack Bonus: +4
Feats: None.
Special: A pointy straw hat

Class Skills: Taunt, Set Trap, Pursuade
Skill Points Per Level: 3 + INT Modifier

Class Feats
-------------
Level 1
Maniacal Laugh: Kane laughs maniacally, shattering glass windows and stunning small mammals. All creatures within the area of effect must make a will save or suffer the penalties associated with the Doom spell. Once per day, per level.

Level 2
Evil Villian: Cannot be killed. Every time he looks like he's about to be killed, he somehow makes a miraculous escape, leaving everyone to think he's dead FOREVER this time.
Shoot Minion: One per day, per two levels, Kane can shoot a random minion, gaining 10 hit points and giving himself a bloodlust induced +2 to attack and damage, plus increased saving throws (universal).

Level 3
Mutiple Personalities: For some, unexplained reason, Kane can be almost any class in the world, from any genre. Can change class once per day, not during combat.
Really Damn Stupid: No doors in any building he inhabits are locked. His minions are unarmed. His guards are inept. His armouries stocked with weapons far superior to anything he carries.

Level 4
Game Freak: Once per day, per 5 levels, Kane can go into insane indepth detail about a game he played, forcing any in the area of effect radius to take a Will and Fortitude save or die.

Level 5
Chromedome: Once per day, Kane can blind opponents by reflecting light off his shiny bald head. Essentially Blindness/Deafness spell, with a DC of 16 (24 from the hours of 10 AM to 2 PM)

Level 6
Undead Hoarde: Twice per day, Kane can summon a hoarde of 20 Weak Zombies to fight for him. The weak zombies are upgraded to Zombies at level 10, Zombie Warriors at Level 14, and Zombies of Doom at level 18.

Level 7
Peach Juice Mastah: If Kane drinks some of his endless supply of peach juice, he becomes a superpowered demigod, with a +4 to attack, +5 to damage, haste, and the ability to cast unlimited fireballs as free actions, until it wears off in 1d6 rounds.

Level 8
Autodestruct Button: EVERYTHING has an autodestruct button. Even the MINIONS.

Level 9
Ebola Virus: Kane inflicts ebola on one person, if he suceedes at making a ranged touch attack, DC=14. The ebola eats a persons kidneys, then moves to other vital organs, killing somone in a week. It immobolizes someone almost immediately, unless they make a fortitude save and resist the poison.

Level 10
Horrifying Wave of Minions: 5 times per day, summons 100 minions. The minions are armed with extremely weak weapons that only do about 1 damage, IF they hit, and have 1 HP. They're killed by a slight breeze, tripping over a pebble, or simply inhaling too fast.

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UmmErrKane
Megalomaniac


Joined: 14 Aug 2002
Location: Nova Scotia, Canada

PostPosted: Sat Mar 22, 2003 3:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Tapek
Tapek is a wizard... or is he CC, the cyborg? Doesn't matter. He's an addict of War3, and refuses to accept the fact that anything not made by blizzard could ever hold a candle to their might and glory. We don't know his alignment, but it's probably chaotic.

Requirements:
Alignment: Chaotic Neutral or Chaotic Evil
Base Attack Bonus: +4
Feats: Combat Casting, Spell Penetration
Special: War3 Mapping Tools

Class Skills: Lore, Spellcraft, Concentration, Persuasion
Skill Points Per Level: 5 + INT Modifier

Class Feats
-------------
Level 1
Confusing Name: Noone can remember if he's named CC or Tapek, so no matter what bad rap he gets with any person, after a couple days it goes away. It works the other way, too. Alliances dissappear after a while.

Level 2
Stubborn as a Herd of Mules: Once he gets an opinion, he never lets it go. Noone can convince him of anything, so he's immune to mind-affecting spells, the effects of the Taunt action, and gets a +5 bonus to persuade and taunt checks (People eventually just give up and let him win)
Quickcast: When casting the same spell twice, the second time is counted as a free action.

Level 3
War3 Mapping Master: Lordaeron is his turf. Anyone who sets foot their with the intentions of harming him has to contend with armies of orcs, elves, undead, humans, and everything else the Warcraft universe can throw at them.

Level 4
Revenge!: If someone kills him, the next time they meet, he does a check of their discipline against his. On a successful check, he gets 5 free rounds where the enemy cannot fight back.

Level 5
Double Posts are Evil!: Tapek hates doubleposts, and will merge any one he sees. When fighting someone who is Hasted, they immediately lose the ability for the duration of the battle.

Level 6
Spam: Once per day, per 3 levels, Tapek can spam his opponent's window, causing them to drop anything they're doing and pay attention to them. This causes a Disarm and Called Shot effect on opponents, with an 80% chance of automatic success.
Feist E.: Once per day, per level, Tapek can execute a flurry of blows using the book Magician by Raymond E. Feist. The insane weight of the book's 1000+ pages is enough to knock any opponent prone, except Barbarians, which must make a fortitude save at half (DC=16). The attack does 1d6 damage per hit. One hit per 2 levels, to a maximum of 6d6.

Level 7
Great Ones are Ultimate Mages: Tapek firmly believes no mage could ever defeat a great one, and thus gains a +10 on all taunt checks made on Wizards and Sorcerers.

Level 8
Ignorance is Bliss: When it comes right down to it, once per day, Tapek can simply ignore what's happening, making him invulnerable for 1d15+5 rounds.
WOW!: Once per day, Tapek can suck someone anywhere in the multiverse into the WoW realm, and lordaeron, where his War3 Mapping Master ability can be used.

Level 9
Rules of the Universe Book: Zeus, Kane, and CC got into an altercation resulting into the Rules of the Universe book falling into mortal hands. Once per week, with the proper protection spells cast, Tapek can change any one minor thing in the universe.
Plot Twist: Once per week, Tapek can completely change someone's alignment, dropping any alignment-sensitive classes and abilities the person might use, and automatically turning all their allies on them.

Level 10
I Block Thee!: Once per week, Tapek can completely block a person from interacting with him for one week. This makes the person unable to attack him, speak to him, or pretty much anything. They can't even get within vision distance.
CCSI Network Informants: Once per week, per 5 levels, Tapek can call upon his CCSI informants to give him any information he requires. When he ends the meeting in his private limo, he gains a +2 bonus to dodging enemy attacks, a +10 bonus to Spot, Search, and Listen checks, a +5 blackmail bonus to Persuade, can see into the inventory of anyone he meets, and the CCSI informant stays with him as a summoned companion, a level 10 Rogue with a Dagger +3 who immediately goes into Sneak mode and sneaks up behind someone, executing a Backstab attack. The effect of the informant ability is 1d2 rounds, per level.

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Tapek
Guest




PostPosted: Sat Mar 22, 2003 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

roflmao!!!! Funniest thing I've ever read in a long, long time

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UmmErrKane
Megalomaniac


Joined: 14 Aug 2002
Location: Nova Scotia, Canada

PostPosted: Sun Mar 23, 2003 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

And now, Banshee.

Banshee
Banshee is the PPM webmaster and main forum admin, as well as the person in charge of fixing everything that goes wrong. He's also a forum spammer, my god, he has 2000 posts! @.@

Requirements:
Alignment: Any
Base Attack Bonus: +6
Feats: None.
Special: Logins and passwords to the PPM server

Class Skills: Taunt, Concentration, Disable Trap, Search, Set Trap
Skill Points Per Level: 2 + INT Modifier

Class Feats
-------------
Level 1
Topic Starter: Even when surprised, Banshee gets the first attack in a fight.

Level 2
High Post Count: Banshee's high post count marks him as a forum regular. Any new person he meets automatically sees the high post count as a measure of status and their personal opinion of them rises as if under the effect of the "Charm Person" spell.

Level 3
Flurry of Posts: Once per day, Banshee can execuate a flurry of posts, giving him twice as many attacks per round as normal (Even doubling the Haste spell).

Level 4
Webmaster: Due to his long hours of finding hidden errors in the website and forum, Banshee gains an automatic +5 bonus to Search checks against traps.

Level 5
Get To Work, Damnit!: Once per day, per 2 levels, Banshee can automatically remove any negative effects from his allies, including Sleep, Daze, Confusion, etc.

Level 6
Damn Them Sams!: Unfortunately, any SAM missile fired at Bansee gets a +5 to attack and damage. Plus, any SAM site in the area, even if it's offline and radar jammed, can somehow get an immediate lock on Banshee. He's a frikin SAM magnet.

Level 7
Too Many Forums: Once per day, Banshee can flood his opponents screen with so many damn forums you can't find what you're looking for. Confusion for 1d6 rounds, DC18.

Level 8
Affiliates: Once per day, Banshee can summon one Elemental to fight for him. Every 5 levels, the elemental increases in power, until it's an Elder Elemental at level 20.

Level 9
Change Passwords: Once per week, per 5 levels, Banshee can change the FTP passwords, disarming his opponents for 1d4 rounds.

Level 10
Master of WebDev: Once per day, Banshee can make one major change to the world. Ie. changing an empty room into a room filled with treasure.
Frequently Misunderstood: If Banshee says something that pisses off an NPC, he can turn back time and make a second dialogue choice*



* Note: In nwn, talking to NPCs is done by making choices. For example, let's say someone who says they don't have money asks you to save their 5 children from some evil person. You can take it and not ask for money, pursuade them to give you the petty cash they have, or threaten to gut them and then use their corpse to wash your floor if they don't give you everything they have. Some people don't like it if you treat NPCs badly.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Mar 23, 2003 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

LOL! Nice description!

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kopaka649
Energy Commando


Joined: 02 Jan 2003
Location: Earth...

PostPosted: Sun Mar 23, 2003 1:46 am    Post subject: Reply with quote  Mark this post and the followings unread


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Mar 23, 2003 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

the funniest is 29,32% of the posts of the forum... LOL!!! My haste spell is tripled!!!

(I expected more than 10.25 messages per day)

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UmmErrKane
Megalomaniac


Joined: 14 Aug 2002
Location: Nova Scotia, Canada

PostPosted: Tue Apr 01, 2003 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Guybrush Threepwood
The master pirate and chainstory mascot returns for a prestige class! He needs to have an alignment of Good (Chaotic Good seems best), and he needs to have a peg leg and say "Arr!"

Requirements:
Alignment: Any good
Base Attack Bonus: +4
Feats: Skill Focus: Parry, Weapon Focus: Scimitar or Sabre, Uncanny Dodge, Great Fortitude
Special: A parrot, peg leg, eye patch, and ARRR!

Class Skills: Parry, Discipline, Persuade, Open Lock, Detect Traps, Disarm Trap, Hide
Skill Points Per Level: 5 + INT Modifier

Class Feats
-------------
Level 1
Throw Parrot: Once a day, Threepwood can throw his parrot at an opponent, stunning them and letting the parrot attack without mercey.

(Oops, shall finish this later)

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