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Making civilian vehicles that blend in with the WW ones (*)
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Oct 09, 2005 12:34 am    Post subject:  Making civilian vehicles that blend in with the WW ones (*) Reply with quote  Mark this post and the followings unread

Not really a tutorial, just some useful hints on how to make something blend in.

Color. WestWood ones use colors 19 and 20 (remap) for the main body, dark grey for the windows (say, 53-5Cool, black (62/63) for the tires, and light/dark grey(Colors 40/55).

Shape. Get a couple pics of what you want to make. Google Helps.

After you've got the thing looking good, now you need normals.

Provided you're using VXLSE III, Tools->Normals->Autonormals. After that, if you see something look bad, go fix it. After that, Tools->Normals->Smooth Normals.

That's pretty much it. If you need to put it ingame, just name it 'car.vxl' and put it in your directory.


Key Words: #Tutorials #Voxels #Graphics #Media #TiberianSun #Firestorm #RedAlert2 #YurisRevenge #OpenRA #VoxelSectionEditorIII 

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SniperGrunt
Grenadier


Joined: 12 Sep 2005

PostPosted: Mon Oct 10, 2005 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

wow this is preety simple

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Orca004ky
Vehicle Drone


Joined: 08 Mar 2003
Location: Atlantis

PostPosted: Thu Oct 20, 2005 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just to add a quick tip, Civilian Vehicles are smaller than all GDI and Nod Vehicles, the buggy could almost be a tank in comparison to the car voxel.

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DRIZZT DO'URDEN AKA ORCA004ky
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