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[RA2] Vicious Standings (2-4) by BrutalAl
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 21, 2006 12:48 pm    Post subject:  [RA2] Vicious Standings (2-4) by BrutalAl Reply with quote  Mark this post and the followings unread


Official Red Alert 2 Submission - 4th






Map Name: Vicious Standings
Author: BrutalAl
Site: Ubi.com (forums.ubi.com)
Game: Red Alert 2 (rename the map to .yrm to play YR)
Best Rating On OMCs: <none>
Best Position On OMCs: <none>
Players: 4
Futurely Featured In: <none>

Ratings:

Original Concept: 18.6%/20%
Ballance: 11.6/15%
Eye Candy: 24.8%/30%
Fun Factor: 17.0%/20%
Triggers: 8.2%/15%
-------------------------------------
Overall Score: 80.20% (SPOTLIGHTED)
Valid Score: 80.00%



JonhWE's Position: 4th - 72.0%
Braddoc's Position: 4th - 90.0% (Classic!)
Clazzy's Position: 6th - 71.0%
Flak's Position: 3rd - 86.0%
Lion's Position: 3rd - 82.0%
-------------------------------
Final Position: 4th



Comments (Note: all maps were submitted to judges anonymously to avoid biased reviews, so the judges had no idea of who submitted the map):


-> JohnWE's Review:

Original Concept: 20/20
Balance: 10/15
Eye Candy: 25/30
Fun Factor: 17/20
Triggers: 0/15

Comments: The most tactical map, this has many ways to approach other bases. From the back, the side or the front, it is difficult to protect all enterances. This would be the top map, except is has no triggers I can see, and there is not enough ore on the map. It seems like there is less ore than Hammer and Sickle, and you know what happens when you run out of ore there...
Total: 72/100




-> Braddoc's Review:

Original Concept: 20/20 –
Nicely Done

Balance: 13/15 –
Why does one player have slightly more ore and the high-ground? Oh well, still nicely done.

Eye Candy: 27/30 –
I really like it, nicely done. Although I don’t really like that bridge that much. And you have a couple tile errors by the grass bridges (I only docked 1 point though, because I have trouble with those as well)

Fun Factor: 18/20 –
I liked it a lot; the game was a little slow due to the slow in-come. But that’s how some people like it. Nicely done!

Triggers: 12/15 –
Nice ambient sounds and you distributed them well.

Total: 90/100





-> Clazzy's Review:

- Original Concept: 16
- Balance: 11
- Eyecandy: 23
- Fun Factor: 15
- Triggers: 6

Total: 71%

- There's the occasional cliff error, but it isn't too noticeable.
- Right side has an ever so slight advantage in that they can build naval units for defence and, if they're clever (and Allied) can chronoshift their units near the enemy base.
- Other than that, there isn't anything inherently wrong with it.




-> Flak's Review:

Original Concept: 19% - I've never seen a layout like this, it's very well thought out
indeed.
Balance: 12% - Fairly equal for every player, however some players can build a navy
while others can't.
Eye Candy: 25% - Lighting is drab and their could be some better detailing on the
ground. I like it otherwise.
Fun Factor: 19% - It's wonderful to play on, there are so many different routes to
enemys' bases and the AI runs well.
Triggers: 11% - Some nice use of ambient sounds.

Total: 86/100




-> Lion's Review:

Original Concept: 18/20 Realistic layout in this Temperate map.
Eye-Candy: 24/30 Nice cliff work and texturing for the terrain.
Fun Factor: 16/20 A very map for FFA or team play. Fun factor is high.
Balance: 12/15 Overall balance is good and equal for each player.
Triggers: 12/15 Triggers Work

Total: 82/100



Map ReadMe Contents:

ME
Username:
BrutalAl

Email / MSN:
[Censoured by author's request]

Forum/Site URL:
http://forums.ubi.com

Note:
My recommendation is that if I need to be contacted it is done using my email address,
either by sending me an email or contacting me on msn.

MAP
Game:
Red Alert 2


-------------------------------------------------------------------------------------
Download it HERE.
The zip file contains the map and a full information with rates, judge comments, mapper comment and documentation.

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