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AI Nation help
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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sat Mar 22, 2003 12:09 pm    Post subject:  AI Nation help Reply with quote  Mark this post and the followings unread

Can somebody of you post a complete script trigger taskforce and whatsoever to make ONLY FRANCE create 2 VEH003 at any time?
PLZ, i give you MUCH credit when my mod finishes!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Mar 22, 2003 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

New Taskforce:

[NEWTEAM]
Name=2 VEH003
0=2,VEH003 ; 2 veh003 will be built by this task force
Group=-1

Now for script... hmm.... let's hunt everything

[HUNTALL]
Name=Let's hunt, guys.
0=0,1 ; attack enemy
1=11,14 ; do hunt

Now, for a new team type:

[VEH3TEAM-G]
Name=2 Vehicle Model 003 will hunt everything
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=no
Prebuild=no
Reinforce=no
Droppod=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=HUNTALL
TaskForce=NEWTEAM

and now, for the allmighty AI Trigger Types... prepare your hearts people, this is pure emotion #Tongue...

DASTRIKE=2 Vehicle Model 003 will hunt everything,VEH3TEAM-G,2,-1,French,0000000000000000000000000000000000000000000000000000000000000000,60.000000,60.000000,60.000000,1,0,1,0,<none>,1,1,1


Just remember that you need to declare the task force, script type and team type above.

Last edited by Banshee on Fri Mar 28, 2003 6:07 pm; edited 1 time in total

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sat Mar 22, 2003 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you banshee Very Happy , but it is a siege unit what do i need to change that it will attack the base?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Mar 22, 2003 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

dies this siege unit needs to deploy to fire?

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sat Mar 22, 2003 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

NO, just a normal unit with massive range and firepower but has low strength

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Mar 22, 2003 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

so it can't go alone... The script type above orders it to hunt every enemy, to fire it and to react to any agression...

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sun Mar 23, 2003 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Well i can add more units to the force, are those "numbers" the only thing i must edit? if yes i can go on from here

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Mar 23, 2003 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

You only need to edit the task force to add more units. Try adding units that have the same speed as your veh003, so the attack will be more syncroned. Check the tutorial I posted in EE about messing up with Task Forces:

http://www.entexplode.com/ts/modding.shtml

They were orignally made for TS, but they serve for RA2 as well.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon Mar 24, 2003 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok and i will edit the script too i think.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Mar 24, 2003 11:09 am    Post subject: Reply with quote  Mark this post and the followings unread

ok. Have fun!

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Fri Mar 28, 2003 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

It doesn't work

here is the code i use

[NEWTEAM]
Name=2 VEH003
0=2,VEH003 ; 2 veh003 will be built by this task force
Group=-1

Now, for a new team type:

[VEH3TEAM-G]
Name=2 Vehicle Model 003 will hunt everything
VeteranLevel=1
MindControlDecision=0
Loadable=no
Full=no
Annoyance=no
GuardSlower=no
House=<none>
Recruiter=no
Autocreate=yes; so it will build more often
Prebuild=no
Reinforce=no
Droppod=no
Whiner=yes
LooseRecruit=no
Aggressive=yes
Suicide=no
Priority=5
Max=2
TechLevel=0
Group=-1
OnTransOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=yes
IsBaseDefense=no
OnlyTargetHouseEnemy=yes
Script=(some script that exists)
TaskForce=NEWTEAM

and now, for the allmighty AI Trigger Types... prepare your hearts people, this is pure emotion #Tongue...

DASTRIKE=2 Vehicle Model 003 will hunt everything,VEH3TEAM-G,2,-1,French,0000000000000000000000000000000000000000000000000000000000000000,60.000000,60.000000,60.000000,1,0,1,0,<none>,1,1,1

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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Fri Mar 28, 2003 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

How do you mean it doesn't work? Remember the AI prioritises the team types and picks them according to priority (I can't remember which value the priority is) if its got multiple ones at the same priority then it'll pick at random I think so you may need to test for a while before you see any results.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Mar 28, 2003 6:10 pm    Post subject: My mistake... Reply with quote  Mark this post and the followings unread

the AI Trigger Type I sent you had 2 big mistakes:

- 2 followed commas (which you fixed)
- French was in the place of the object. So, the requirements to the trigger be launched would never happen and it would never be launched.

So, here's a fixed version:

DASTRIKE=2 Vehicle Model 003 will hunt everything,VEH3TEAM-G,French,2,-1,<none>,0000000000000000000000000000000000000000000000000000000000000000,60.000000,60.000000,60.000000,1,0,1,0,<none>,1,1,1

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sat Mar 29, 2003 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you banshee it works Very Happy it builded it now after a looooooooooooonnnng time: about 40 mins(game speed 6)
anyone knows a way to let it build earlier in the game?

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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Sat Mar 29, 2003 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

As i said before, one of the values in the trigger type (i think) is a priority value, i altered said value on the Mammoth Mk 2 team types in TS to make life a bit more interesting. As to which value it is you'll have toi ask banshee

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Mar 29, 2003 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

the second of the big numbers 60.000000 should be altered to 10.000000.... I'm not sure... just mess up with these numbers and it might improve it...

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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Sat Mar 29, 2003 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, i can't remember whether you have to increase or decrease the number but it shouldn't be hard to test out.

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