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Problems about campaign progression
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Haruka
Vehicle Driver


Joined: 14 Jun 2006
Location: Escape Town, Hoen League, Jewel Continent

PostPosted: Wed Jun 14, 2006 7:30 am    Post subject:  Problems about campaign progression Reply with quote  Mark this post and the followings unread

I'm using RockPatch and now I got some problems on campaign progression.

I've make use of the new entry as Yuri's campaign, and made some changes in those INI files. According to the article here, I added [ThirdSide] as Yuri's scenarios entry, but as long as the first Yuri's mission is finished, the scores I got are displayed and the "Next" button is clicked, an IE jumps out...

I've asked someone who is very experienced in singleplayer maps, and got a reply that no [ThirdSide] exists in the gamemd.exe since the third side is a branch of NOD. Non-exist? Really?

I'll be grateful if anyone could give me a clear explaination...

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Wed Jun 14, 2006 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I've asked someone who is very experienced in singleplayer maps


Who?

We can't really help you unless you show us the relevant code Wink

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Haruka
Vehicle Driver


Joined: 14 Jun 2006
Location: Escape Town, Hoen League, Jewel Continent

PostPosted: Wed Jun 14, 2006 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah...Yes, yes, you're quite right...I remember now, no code, no solution...^_^!

You must have heard of RA2DIY, the most powerful MOD team in China. It is just the one of the leaders of RA2DIY that gave me replies.

Code here.

mapselmd.ini
Code:

[GDI]
Anims=Anims
Sounds=GDISFX
1=ALL01
2=ALL02
...

[Nod]
Anims=Anims
Sounds=NODSFX
1=Sov01
2=Sov02
...

[ThirdSide]
Anims=Anims
Sounds=YuriSFX
1=Yur01
2=Yur02
...

[ALL01]
Scenario=ALL01umd.MAP
Description=768
VoiceOver=GDI-01.AUD
...
2=ALL02

[ALL02]
Scenario=ALL02umd.MAP
Description=769
VoiceOver=GDI-02.AUD
...
3=ALL03

...

[Sov01]
Scenario=Sov01umd.MAP
Description=787
VoiceOver=NOD-01.AUD
...
2=Sov02

[Sov02]
Scenario=sov02umd.MAP
Description=788
VoiceOver=NOD-01.AUD
...
3=Sov03

...

[Yur01]
Scenario=yur01umd.MAP
Description=787
VoiceOver=NOD-01.AUD
...
2=Yur02

[Yur02]
Scenario=yur02umd.MAP
Description=787
VoiceOver=NOD-01.AUD
...
3=Yur03

...


missionmd.ini
Code:

[SOV01UMD.MAP]
Briefing=Brief:Sov01md
UIName=Name:Sov01md
...

[SOV02UMD.MAP]
Briefing=Brief:Sov02md
UIName=Name:Sov02md
...

...

[ALL01UMD.MAP]
Briefing=Brief:ALL01md
UIName=Name:ALL01md
...

[ALL02UMD.MAP]
Briefing=Brief:ALL02md
UIName=Name:ALL02md
...

...

[YUR01UMD.MAP]
Briefing=Brief:YUR01md
UIName=Name:YUR01md
...

[YUR02UMD.MAP]
Briefing=Brief:YUR02md
UIName=Name:YUR02md
...

...


battlemd.ini
Code:

[Battles]
1=TUT1
2=ALL1
3=SOV1
;********
100=ALL02
101=ALL03
...
200=SOV02
201=SOV03
...
300=YUR02
301=YUR03
...

[ALL1]
CD=2
Scenario=ALL01umd.MAP
FinalMovie=
Description=DESC:ALL1

[ALL02]
CD=2
Scenario=all02umd.MAP
FinalMovie=
DebugOnly=yes
Description=(all02umd.map)

...

[SOV1]
CD=2
Scenario=SOV01umd.MAP
FinalMovie=
Description=DESC:SOV1

[SOV02]
CD=2
Scenario=sov02umd.MAP
FinalMovie=
DebugOnly=yes
Description=(sov02umd.map)

...

[TUT1]
CD=2
Scenario=yur01umd.MAP
FinalMovie=
Description=DESC:YUR1

[YUR02]
CD=2
Scenario=yur02umd.MAP
FinalMovie=
DebugOnly=yes
Description=(yur02umd.map)

...

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Wed Jun 14, 2006 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does a section for [YuriSFX] exist in mapselmd.ini? You call for it from the [ThirdSide] section, but if it doesn't exist you will get problems, use NodSFX instead as it does exist in mapselmd.ini but is never used anyway. Also, you need to remove all the Description= lines from your Yuri mission sections in mapselmd.ini. They need assets from sidenc##.mix and there isn't a sidenc03.mix. They again are never used in RA2 so its safe to remove them. Trust me, you need [ThirdSide], they are not just an offshoot of nod, its just set to share the Nod side bar by default (you can set it to correctly use its own in PD's patch). I've researched and tested 3rd side progression and I assure you that it works.

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Haruka
Vehicle Driver


Joined: 14 Jun 2006
Location: Escape Town, Hoen League, Jewel Continent

PostPosted: Thu Jun 15, 2006 3:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunately, IE still jumps out...However this time is a little different, when I finished the first mission, the next mission does come out, and runs perfectly. Then I finished this mission, and when I clicked the "Next", IE jumps out...

Quote:
Does a section for [YuriSFX] exist in mapselmd.ini?

In fact I've had defined [YuriSFX], with the code completely copied from [NODSFX]. But I'd better make some changes for insurance:
Code:

[ThirdSide]
Anims=Anims
Sounds=NODSFX;YuriSFX
1=Yur01
2=Yur02


Quote:
Also, you need to remove all the Description= lines from your Yuri mission sections in mapselmd.ini.

I commented out these Description=, tested. Seems nothing different...

The leader of RA2DIY also said that he had met the same problem. He believed that [ThirdSide] and [FourthSide] is non-exist so Yuri's missions and the 4th side's missions should be registed in [NOD]. Of course, all Yuri's & 4th side's missions will be using NOD's GUI, Zofia's voice, red color and so on...

I'll post all the code here. I hope this won't bother you
much...^_^!

Code:

; Allied progression
[GDI]
Anims=Anims
Sounds=GDISFX
1=ALL01
2=ALL02
3=ALL03
4=ALL04
5=ALL05
6=ALL06
7=ALL07

[GDISFX]
Overlay=GSWEEP.AUD,60
TargetFlyIn=BESTBOX.AUD,75
EnterRegion=EFFICIEN.AUD,40
ExitRegion=
ClickRegion=

; Soviet Progression
[Nod]
Anims=Anims
Sounds=NODSFX
1=Sov01
2=Sov02
3=Sov03
4=Sov04
5=Sov05
6=Sov06
7=Sov07

[NODSFX]
Overlay = NSWEEP.AUD, 60
TargetFlyIn = BESTBOX.AUD, 75
EnterRegion = EFFICIEN.AUD, 40
ExitRegion =
ClickRegion =

; Yuri Progression
[ThirdSide]
Anims=Anims
Sounds=NODSFX;YuriSFX
1=Yur01
2=Yur02
3=Yur03
4=Yur04
5=Yur05
6=Yur06
7=Yur07

;[YuriSFX]
;Overlay = NSWEEP.AUD, 60
;TargetFlyIn = BESTBOX.AUD, 75
;EnterRegion = EFFICIEN.AUD, 40
;ExitRegion =
;ClickRegion =
;*****************
[Anims]
TextRect=92,322,332,78
Palette=MapSel.pal
1=SMLOGO.SHP,16,322,5
2=GLOBE.SHP,545,168,5
3=COMPASS.SHP,448,255,5

;******************
[ALL00]
Scenario=
Description=
VoiceOver=
MapVQ=GDIMAP01.VQA
Overlays=RG01A.SHP,RN01A.SHP
Targets=1,144,70
; # of targets, x, y of target
ClickMap=GDICLK01.PCX
1=ALL01
;index color is the # above, that's how it chooses the next map

[ALL01]
Scenario=ALL01umd.MAP
Description=768
VoiceOver=GDI-01.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG02A.SHP,RN02A.SHP
Targets=1,180,80
ClickMap=GDICLK01.PCX
2=ALL02

[ALL02]
Scenario=ALL02umd.MAP
Description=769
VoiceOver=GDI-02.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG03AB.SHP,RN03AB.SHP
Targets=1,290,88,218,108
ClickMap=GDICLK01.PCX
3=ALL03

[ALL03]
Scenario=ALL03umd.MAP
Description=769
VoiceOver=GDI-02.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG03AB.SHP,RN03AB.SHP
Targets=1,290,88,218,108
ClickMap=GDICLK01.PCX
4=ALL04

[ALL04]
Scenario=ALL04umd.MAP
Description=770
VoiceOver=GDI-03A.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG04A2.SHP,RN04A2.SHP
Targets=1,360,78
ClickMap=GDICLK01.PCX
5=ALL05

[ALL05]
Scenario=ALL05umd.MAP
Description=771
VoiceOver=GDI-03B.AUD
MapVQ=GDIMAP01.VQA
Overlays=RG03A.SHP,RN03A.SHP
Targets=1,290,88
ClickMap=GDICLK01.PCX
6=ALL06

[ALL06]
Scenario=ALL06umd.MAP
Description=772
VoiceOver=GDI-04.AUD
MapVQ=GDIMAP02.VQA
Overlays=RG05AB1.SHP,RN05AB1.SHP
Targets=1,188,183,280,256
ClickMap=GDICLK02.PCX
7=ALL07

[ALL07]
Scenario=ALL07umd.MAP
Description=772
VoiceOver=GDI-04.AUD
MapVQ=GDIMAP02.VQA
Overlays=RG05AB2.SHP,RN05AB2.SHP
Targets=1,188,183,280,256
ClickMap=GDICLK02.PCX

;**********************
[Sov00]
Scenario=
Description=
VoiceOver=
MapVQ=NODMAP01.VQA
Overlays=TN01A.SHP,TG01A.SHP
Targets=1,120,140
ClickMap=NODCLK01.PCX
1=Sov01

[Sov01]
Scenario=Sov01umd.MAP
Description=787
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
2=Sov02

[Sov02]
Scenario=sov02umd.MAP
Description=788
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
3=Sov03

[Sov03]
Scenario=sov03umd.MAP
Description=789
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
4=Sov04

[Sov04]
Scenario=sov04umd.MAP
Description=789
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
5=Sov05

[Sov05]
Scenario=sov05umd.MAP
Description=790
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
6=Sov06

[Sov06]
Scenario=sov06umd.MAP
Description=791
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
7=Sov07

[Sov07]
Scenario=sov07umd.MAP
Description=791
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX

;***********************
[Yur00]
Scenario=
Description=
VoiceOver=
MapVQ=NOD-01.AUD
Overlays=TN01A.SHP,TG01A.SHP
Targets=1,120,140
ClickMap=NODCLK01.PCX
1=Yur01

[Yur01]
Scenario=yur01umd.MAP
;Description=787
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
2=Yur02

[Yur02]
Scenario=yur02umd.MAP
;Description=787
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
3=Yur03

[Yur03]
Scenario=yur03umd.MAP
;Description=787
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
4=Yur04

[Yur04]
Scenario=yur04umd.MAP
;Description=787
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
5=Yur05

[Yur05]
Scenario=yur05umd.MAP
;Description=787
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX
6=Yur06

[Yur06]
Scenario=yur06umd.MAP
;Description=787
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX

_________________
I have no will, Master Yuri's will is my will...

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Thu Jun 15, 2006 4:01 am    Post subject: Reply with quote  Mark this post and the followings unread

4thSide doesn't exist, that's true.

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Haruka
Vehicle Driver


Joined: 14 Jun 2006
Location: Escape Town, Hoen League, Jewel Continent

PostPosted: Thu Jun 15, 2006 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Ano...I didn't use the 4th side as it is not perfect at present. But from what you said, the 3rd side should be completely perfect under the support of RockPatch. If it doesn't bother you and you are willing to lend me a hand, could you
post your code here so that I could learn from it? Or a download link to an available MOD which has 3rd campaign added?

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I have no will, Master Yuri's will is my will...

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Thu Jun 15, 2006 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does the mission you use for the third map load correctly if you put it straight into battlemd.ini so it loads as the first map? I've tested progression up to 3 maps and had it work fine, my code is almost identicle to yours save for the differences in map names so the problem lies elsewhere. Since this is being called into question, I will conduct longer progression tests on ThirdSide when I get chance. If possible I'll make a short progression demo mod to prove it works. ThirdSide progression can work fine even without the rock patch if you edit battlemd.ini to have one of the campaign buttons start it BTW.

No offense to the RA2DIY guys, but what he has said is wrong. If you don't make the ThirdSide sections, then you just get an error saying 'Can't find scenario' after the first mission if the player country belongs to ThirdSide. Clearly the changes you have made have had an effect since now the first progression stage works correctly.

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Haruka
Vehicle Driver


Joined: 14 Jun 2006
Location: Escape Town, Hoen League, Jewel Continent

PostPosted: Fri Jun 16, 2006 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

For convenience I made some empty maps with player house set to Yuri, and a trigger that after 5 seconds the human player will win automatically.
I think this map is enough to test the campaign progression. I believe other maps just need to change the filename and the tag "Name=" and might work fine.

I've checked all the Yuri maps and no problem found except only 2 tags.

According to DeeZire's Documents, the "Name=" and "NextScenario=" should be the filename of the attached map. But all the official maps have no NextScenario= and work perfectly. I'm not certain whether missing the NextScenario= can lead to IE, so I added these filenames as the document requires. Tested, no obvious changes found, IE's party isn't over yet.

Blade, I downloaded and investigated your MOD. It seemed that you've added ALL the RA2 mission into YR. But the Yuri's campaign...It looks weird. Are you using the legendary "Fake maps"?

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I have no will, Master Yuri's will is my will...

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Fri Jun 16, 2006 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, you need to download the Terrain Expansion for that map to look correct. However there is only one map in the released progression and I only tested progression beyond 2 maps in the original YR, not the patched RP version which I will do as soon as I get the time the way you are now. In the mean time, copy sidenc02.mix from ra2.mix and rename it sidenc03.mix in the RA2 directory and see if that resolves the issue. I already ran into an IE when using the RP which was because of the Descriptions line, but that was the only problem I've had.

BTW, what are the legendary fake maps?

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Haruka
Vehicle Driver


Joined: 14 Jun 2006
Location: Escape Town, Hoen League, Jewel Continent

PostPosted: Sat Jun 17, 2006 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Perfect! 3rd campaign works perfectly!

You are right, it is just the sidenc03.mix that caused IE.

I'll explain the "Legendary Fake Map".

You know it was a difficult work to add a new side when RockPatch hasn't been born. But we RA2DIY found a method which can add a "fake" side. As the original gamemd.exe only recognize 3 kind of MCV, which are AMCV, SMCV and PCV. If you intend to add a new side, the first thing is to add a new MCV for the new side, register the new MCV and distribute this MCV to the newly added country.
Next, design the side's tech tree...But the game don't think that the new MCV is a "real" MCV, so if the game is in "Quick Game" mode, all the unit of the new side will explode immediately once you start the skirmish game because you have no buildings. The only solution is to disable the "Quick Game" option. We give this "MCV" a name: the Fake MCV.
The Fake side is not perfect. No GUI, no AI, no paradrop, no stealable technology, no crew... In one word, rather bad.
Also, no mission. But we found a solution that can emulate missions of this new side. That is the Legendary Fake Map which uses the TUT entry as its entry. In the map the new side is registered into GDI, which allows the missions continue normally. And uses an empty map with some kind of trigger that allows the mission run into AltNextScenario= so that this campaign progression can have a different story line.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sat Jun 17, 2006 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Excellent, I dunno why it always works for me, but I figured the IE was because it was missing some assets needed for mission progression. Sidenc##.mix contains things like the click map, animations and audio for the old TS style map select screen that don't actually get used in game. Seems like whatever hack they used to make the campaigns linear still requires those assets present for it to work and of course ThirdSide doesn't have any by default. I'll add this info to ModEnc, spread the word to our chinese modding brothers at RA2DIY won't you?

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Haruka
Vehicle Driver


Joined: 14 Jun 2006
Location: Escape Town, Hoen League, Jewel Continent

PostPosted: Mon Jun 19, 2006 5:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, you are right. Without your help, we won't have this 3rd campaign worked so well. Thank you again.

Something more interesting has found. The 4th campaign seemed fine... We are testing now. If no other BUGs found, the 4th campaign will work as perfectly as the 3rd...

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Mon Jun 19, 2006 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you are making a campaign for the Yuri side and not changing him to anything else, I have a fixed version of his score screen where the center rotates like the allied and soviet ones do.

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Haruka
Vehicle Driver


Joined: 14 Jun 2006
Location: Escape Town, Hoen League, Jewel Continent

PostPosted: Sun Jun 25, 2006 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Is this fixed version of the score screen downloadable? It's a little difficult for me to fix the animation since I'm not good at PS.

Next, 4th campaign works perfectly! Only one bug: the score screen is 3rd's, not 4th's. But we've fixed it so it is wonderful now! Also, we've made 2 platforms, one of which is for Allied, Soviet & Yuri, the other is for the 4th side and a special campaign.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Jun 25, 2006 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

So 4th campaign work Confused so how will man press too start this? Becouse in RA 2 is training,Allied and Soviet not more so you add the 4 thing or?

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Haruka
Vehicle Driver


Joined: 14 Jun 2006
Location: Escape Town, Hoen League, Jewel Continent

PostPosted: Sun Jun 25, 2006 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Only 3 entries available. So if 4th campaign is needed, one of the three entries must be replaced.

We made 2 platforms, one of which has 3 entries: Allied, Soviet and Yuri, the other one has 2 entries: the 4th campaign and the special campaign.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jun 25, 2006 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

So there are two singleplayer buttons on the menu, one for the Allied, Soviet, and Yuri campaigns, then one for Side4 and the other campaign..

O.o

Interesting workaround.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Jun 25, 2006 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah nice Smile hope is work 100% keep up the good work you going too put a download down whne u finish?

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