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VXLSE III 1.2c PROBLEM :)
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Jun 23, 2006 2:26 am    Post subject:  VXLSE III 1.2c PROBLEM :) Reply with quote  Mark this post and the followings unread

OKay, here's the deal... VXLSE III 1.2c seems to corrupt voxel files.... so that when you try to open them in VXLSE III, HVA builder, Voxel builder, ect... nothign happens.. it's like it never opens... anybody got a clue as to why this may happen? It only happens to a select few voxels. My railgun cruiser, and my new one for Tiberium Midnight (not to be disclosed as of yet)..

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jun 23, 2006 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Could you provide me the voxel file (if it's personal, PM me)?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Jun 24, 2006 8:27 am    Post subject: Reply with quote  Mark this post and the followings unread

aigh banshee.. check your inbox.

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"Reality is a lovely place, but I wouldn't want to live there." -Adam Young

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jul 10, 2006 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I've managed to open one voxel here. I don't know exactly what messed it up in the voxel file, but I've noticed a little bug in the voxel reading code that would cause a range check error when trying to read your WAVSHIP.vxl and DRDNOT.vxl.

Both voxels have blank sections. It's interesting to the program to save these sections, because in case you want to add something to them later, you'll have all its settings ready.

But most of voxel reading programs and even the game may not like this kind of thing. So, my recommendation to avoid this problem is to paint at least a dummy pixel and delete it later.

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