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 Forum index » Modding Central » Tiberian Sun Editing Forum » Extended Tiberian Sun
Extended Tiberian Sun Engine
Moderators: Global Moderators, VK
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You want it?
Yes
93%
 93%  [ 164 ]
No
6%
 6%  [ 11 ]
Total Votes : 175

Author Message
VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sat Jul 22, 2006 7:17 pm    Post subject:   Extended Tiberian Sun Engine
Subject description: Don't post requests in this topic.
Reply with quote

People I want to start: Extended Tiberian Sun Engine (ETS) Smile
It include:
Bug fix:100 units bug
Adding: customize load screens
and another things....
What you think about it Question

It will be distributed as GAME.EXE file or patch for it Very Happy

Last edited by VK on Mon Jan 21, 2008 2:53 pm; edited 1 time in total

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sat Jul 22, 2006 7:38 pm    Post subject: Reply with quote

I think its a great idea, we already have RP for YR its about time someone with the talent to do this turned to TS.

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jul 22, 2006 8:25 pm    Post subject: Reply with quote

Go ahead! I understand a bit of assembly, because I had to learn it in the university, but I don't understand very well how these edits are done. Specially how people create new coding areas without messing up the rest. If I figure out how it works, I can give you some support.

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Fellshyun
Stealth Laser Trooper


Joined: 04 Apr 2005
Location: Harderwijk, NL

PostPosted: Sat Jul 22, 2006 8:44 pm    Post subject: Reply with quote

Just like the core patch from renegade which you got with renguard right?
Anyways it's a good idea.
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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Jul 22, 2006 8:56 pm    Post subject: Reply with quote

Wicked!

This definately has my vote.
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Jul 22, 2006 9:21 pm    Post subject: Reply with quote

Sounds awesome!

It's about a time that TS gets new kind of a patch...

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sat Jul 22, 2006 10:06 pm    Post subject: Reply with quote

YES YES A THOUSAND TIMES YES. ive waited forever for somthing like this

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sat Jul 22, 2006 10:24 pm    Post subject: Reply with quote

I think pretty much everyone here would love to see it, specifically stuff like air transports fixed and third side logic implimented properly.

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sat Jul 22, 2006 11:24 pm    Post subject: Reply with quote

if you get the airtran fixed make it be able to carry vehicles Surprised or a
ground vehicle trans, vehicle jumpjet, rotors, and um um....... INFANTRY
TURRETS!!!!!111!!!!1!!!!!

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Sat Jul 22, 2006 11:51 pm    Post subject: Reply with quote

Okay, this is an utterly useless and stupid question, but is it possible to learn assembly without a university or similar professional education in about 1 year? I'm very interested in this. Smile

Oh and... SMC... Ever heard of Carryall=yes? Rolling Eyes

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jul 23, 2006 12:06 am    Post subject: Reply with quote

Yes, it is possible. Use Google. And try to practice to code simple things with assembly and translate simple codes. But it's not easy and demands a lot of effort.

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Sun Jul 23, 2006 12:16 am    Post subject: Reply with quote

Somebody posted this on TumSun a while ago:


pcasm-book-pdf.zip
 Description:
Assembly book. Credits go to Donut Arnold for finding it.

Download
 Filename:  pcasm-book-pdf.zip
 Filesize:  704.07 KB
 Downloaded:  879 Time(s)


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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sun Jul 23, 2006 12:25 am    Post subject: Reply with quote

^ i meant like the dropship in missions

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jul 23, 2006 12:32 am    Post subject: Reply with quote

Great book, TitanMark Smile.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Jul 23, 2006 12:50 am    Post subject: Reply with quote

Yes! I want ETS.... Please take care bout this... pleeeease.. Smile)
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Jul 23, 2006 12:50 am    Post subject: Reply with quote

I'd love to see someone attempt this, good luck with it!
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jul 23, 2006 1:08 am    Post subject: Reply with quote

I will personally find and kill the person who votes against this.

#Tongue

Excellant idea, I'd love to have airtrans/dropships work perfectly..
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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Sun Jul 23, 2006 1:12 am    Post subject: Reply with quote

Kill? Nah... Just make sure he is put into an vat of highly corrosive acid, making sure his mouth is protected so he can't drown himself... Of course, a few changes to the nerve system, corrupting it and removing the human pain-border'd be nice too. Oh wait, The heat is messing with my brain, excuse me. I hope people can work on this (and if i can get to learn a bit of assembly, me as well #Tongue) so that we can make a TS RP Smile

C&CVK is full of surprises Laughing

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Jul 23, 2006 1:26 am    Post subject: Reply with quote

I'd be interested in seeing a Zoom in-out function being implimented...Heres a few other things i suggest..

Football/Capture The Flag/MHQs from TD.

TRUE Airstrip/Airfields

Airstrikes

Compatability for other forms of gameplay besides RTS. MMO/Sole Survivor style,Third Person Shooter(GoldenEye from TS's engine.)

3rd, 4th, 5th, ect sides with different MP icons(3+ sides use Nod's icon), Sidebars, Loadscreens.
But im not counting on it, though...As so many other attempts at an extended TS Engine failed(Open Sun.), But by all means, best of luck. Very Happy
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jul 23, 2006 1:38 am    Post subject: Reply with quote

-_-
Just stick with normal stuff, Carno, like spinning chopper rotors..
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Jul 23, 2006 5:47 am    Post subject: Reply with quote

Don't expect massive things, but things like working dropships and rotors that work would be nice, but don't start bombarding the guy with ideas before he even has a chance to start.
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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Jul 23, 2006 6:49 am    Post subject: Reply with quote

This is great idea C&CVK! But I have two questions:

1.) If you can fix the 100 Units bug in TS, can you also do it in RA2? As that would rock!

2.) How about implementing sides and countries? That would make the game more diverese etc.

Also, some of the suggestions above are nice. But you definetelly got my vote for this, no matter what you do.

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Sun Jul 23, 2006 10:16 am    Post subject: Reply with quote

Sides and countries would have to be a big addition, not an edit and I don't think it's possible. It doesn't have priority either. If you want it that badly, go mod RP YR Laughing

Also, don't bomb the guy with useless suggestions, it's good he's starting to do it in the first place.

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sun Jul 23, 2006 11:05 am    Post subject: Reply with quote

I have some free time so I can work on Rock Patch and on ETS simultaneously Very Happy
And adding every stuff in "dual"mode (to FS and to YR) Smile
Because... FS and YR code VERY are similar

I need anybody who can write good patch-utility (I not want waste my time to it)

Now I test interesting stuff about 9 players multiplayer Laughing


ts9test.png
 Description:
But it have problems
 Filesize:  50.17 KB
 Viewed:  50503 Time(s)

ts9test.png



ts9players.png
 Description:
 Filesize:  22.76 KB
 Viewed:  50503 Time(s)

ts9players.png



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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Jul 23, 2006 2:48 pm    Post subject: Reply with quote

TitanMarkII wrote:
Somebody posted this on TumSun a while ago:


Buahahaaa, someone actually downloaded it? I've already readed 1/4 of it...

Heh, 9 players with the hardest AI might feel bit awesome, but the starting locations?

Here's the link for Clickteam's Patch Maker, you probaldy know it...

EDIT: Link fixed... Sad

Last edited by DonutArnold on Sun Jul 23, 2006 7:45 pm; edited 1 time in total

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jul 23, 2006 4:41 pm    Post subject: Reply with quote

Bad link and this is not the kind of patch he wants.

He wants a program that replaces the bytes from game.exe that he request with the info he wants. It's very easy to do one.

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Disruptor
Grenadier


Joined: 09 May 2006
Location: Maryland

PostPosted: Sun Jul 23, 2006 6:53 pm    Post subject: Reply with quote

This is a great idea! Go for it!
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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sun Jul 23, 2006 7:37 pm    Post subject: Reply with quote

The latest version 2.03 isn't it Question
And the file size is 3 457 296 bytes Question

Now I added 3 section: .etscode, .etsdata, .etsvar (64kb each)
And added LOAD400E.PCX, LOAD400F.PCX, LOAD600E.PCX, LOAD600F.PCX Smile
It work with my stupid third side Very Happy
Now want to add SIDEC03.MIX support

So nobody wants to make patch utility Question
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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Sun Jul 23, 2006 7:47 pm    Post subject: Reply with quote

You got loading screens for a third side to work? #Crazy (Yes, I'm overreacting. Blame the heat. Bad excuse, I know)

You deserve a cookie.


Now where did I put that assembly PDF...

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Jul 23, 2006 7:49 pm    Post subject: Reply with quote

Link fixed... Sad Didn't notice that bad link...

Hmm... You're missing LOAD480E.PCX and LOAD480F.PCX...

Sounds good, so far... Smile

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jul 23, 2006 7:50 pm    Post subject: Reply with quote

I'll make a patch utility tomorrow, C&CVK, after my physics test.

By the way, how do you add new sections in the executable?

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djohe
Cyborg Artillery


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sun Jul 23, 2006 7:56 pm    Post subject: Reply with quote

I voted yes. I think its a great idea and would love to beta test it. But remember also that Redalert2: Yuris Revenge is a extended version of Tiberian Sun with some features added, replaced, disabled and removed. I think its a better idea to delicate all of the work on Rock Patch becaus most Tiberian Sun stuff can be implented in RA2:YR like the unfinnished mod C&C Reloaded with its beatifull reincarnation of FS: Cityscape level that is identical to the TS:FS version exept for mabe a building or two. Even with working trains.

But I also need to have a open mind that modders may not want to transfer their mods to RA2:YR or dont even have RA2:YR. Right now I mod Tiberian Sun more than RA2:YR becaus of the many instabilities in RA2:YR (or its just me). I get alot of crashes and Internal Errors and RA2:YR is more resource hogging than TS 2.03. I even get some CD Protection bugs when I dont install RA2:YR correcly.

And you deserve a cookie for the work on the third side but its still a long way untill its works completly.

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sun Jul 23, 2006 8:20 pm    Post subject: Reply with quote

WHO REPLIED NO???? IF I FIND THEM ILL ILL......... #Cussing out
me-> #Sniper Smile <Them, Unless they can write a 500 word essay on why
its not good.

Last edited by SMT on Sun Jul 23, 2006 9:43 pm; edited 1 time in total

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sun Jul 23, 2006 8:25 pm    Post subject: Reply with quote

Who is that infidel who voted "no"?!?!? He deserves a punishment!
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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Sun Jul 23, 2006 8:27 pm    Post subject: Reply with quote

It was probably some lame joke.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jul 23, 2006 8:32 pm    Post subject: Reply with quote

TitanMarkII wrote:
It was probably some lame joke.


Doesn't matter, they still deserve decapitiation.
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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Jul 23, 2006 8:46 pm    Post subject: Reply with quote

Bring on the Rock Patch! Woot.
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Fellshyun
Stealth Laser Trooper


Joined: 04 Apr 2005
Location: Harderwijk, NL

PostPosted: Sun Jul 23, 2006 8:48 pm    Post subject: Reply with quote

Tyler Adams wrote:
I will personally find and kill the person who votes against this.


Well get going then, kill them Tyler there are 2 of those retards now.
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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Sun Jul 23, 2006 9:01 pm    Post subject: Reply with quote

Pity you can't buy weapons in the Netherlands... Gasoline and Matches on the other hand... Twisted Evil

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jul 23, 2006 9:53 pm    Post subject: Reply with quote

Please, do not go offtopic.

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Sun Jul 23, 2006 10:58 pm    Post subject: Reply with quote

Excusez moi...

Last edited by Titan on Sun Jul 23, 2006 11:50 pm; edited 1 time in total

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Jul 23, 2006 11:39 pm    Post subject: Reply with quote

C&CVK. I can we also hope for custom image for MCV, Harvester, Con Yard and Refinary for both sides?
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ToolboxMafia
Vehicle Driver


Joined: 01 Sep 2004
Location: Lying in wait...

PostPosted: Mon Jul 24, 2006 1:22 am    Post subject: Reply with quote

Gangster, they are all possible, they just bug if the AI doesnt get the new harv as a freeunit

(note: Find unloading harv tag (at the rules start) where it says HORV, and delete it, leave it blank, now it will just show the harvester when it's unloading (TSTW style)

i voted yes, cant wait
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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Mon Jul 24, 2006 1:48 am    Post subject: Reply with quote

Ooh and 2 different tiberium silos

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Jul 24, 2006 2:03 am    Post subject: Reply with quote

Supreme mammoth tank wrote:
Ooh and 2 different tiberium silos


Actually.. I believe that's possible now, just has AI problems, like a new harv.
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Twilus
Cyborg Soldier


Joined: 10 Apr 2006
Location: Canada, eh?

PostPosted: Mon Jul 24, 2006 2:43 am    Post subject: Reply with quote

So now your going to be able to have a new side without multiple mcvs?

I voted yesh

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Mon Jul 24, 2006 2:57 am    Post subject: Reply with quote

Cool Stuff!

Yes!

Triforce
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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Jul 24, 2006 3:30 am    Post subject: Reply with quote

C&CVK wrote:
So nobody wants to make patch utility Question
You could ask Marshall, since he makes the patchers for pd, I'm sure he wouldn't mind.
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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Mon Jul 24, 2006 8:06 am    Post subject: Reply with quote

Very Happy yeah a ts patch i voted yes ...because not only will it help me it willl help everyone wOOt Very Happy

my two cents to that Wink
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idjit626
Vehicle Drone


Joined: 08 Oct 2005

PostPosted: Mon Jul 24, 2006 8:46 am    Post subject: Reply with quote

If you make dropships work I will priase you like a god!

PS:I found this decompilor try it mabe? http://www.decompiler-vb.net/decompiler_free.asp
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