:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Tue Dec 12, 2017 7:00 am
All times are UTC + 0
 Forum index » Modding Central » Tiberian Sun Editing Forum » Extended Tiberian Sun
Extended Tiberian Sun Engine
Moderators: Global Moderators, VK
Post new topic   Reply to topic Page 3 of 14 [678 Posts] View previous topic :: View next topic
Goto page: Previous 1, 2, 3, 4, 5, ..., 12, 13, 14 Next

You want it?
Yes
93%
 93%  [ 164 ]
No
6%
 6%  [ 11 ]
Total Votes : 175

Author Message
idjit626
Vehicle Drone


Joined: 08 Oct 2005

PostPosted: Sat Jul 29, 2006 3:39 pm    Post subject: Reply with quote

I have never seen the dropshib bay thing? Can somone show me a SS of it please? Sounds cool!
_________________
(b^_^)b=[)====d(o.0)b==>

^OWNED^

Back to top
View user's profile Send private message AIM Address
VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sat Jul 29, 2006 8:17 pm    Post subject: Reply with quote

Quote:
Could it be made useable for a faction? Build a structure(Say a D.shp bay), every few minutes the D.shp loadout screen comes up and lets you order new stuff?

Better to add non-targetable super weapon(when it ready you click on icon and DropShipLoadout is show)
But it have some problems Sad
I add new tags in [General] section:
DropPodInfantryFirst=ENGINEER
DropPodInfantrySecond=E2

_________________
ARM forever - x86 sucks

Back to top
View user's profile Send private message Skype Account
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Jul 29, 2006 8:41 pm    Post subject: Reply with quote

C&CVK

I am very impressed. Very Happy
_________________

Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro

Back to top
View user's profile Send private message
Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Sat Jul 29, 2006 9:57 pm    Post subject: Reply with quote

#Crazy

Wow, really good work, I suppose it's possible to change things at Crew= , you know, the unit that emerges from a destroyed object. Will it be possible to add arguments? Crew=E1,E2,E3 , for example. Smile

Back to top
View user's profile Send private message Skype Account
idjit626
Vehicle Drone


Joined: 08 Oct 2005

PostPosted: Sat Jul 29, 2006 11:29 pm    Post subject: Reply with quote

C&CVK wrote:
Quote:
Could it be made useable for a faction? Build a structure(Say a D.shp bay), every few minutes the D.shp loadout screen comes up and lets you order new stuff?

Better to add non-targetable super weapon(when it ready you click on icon and DropShipLoadout is show)
But it have some problems Sad
I add new tags in [General] section:
DropPodInfantryFirst=ENGINEER
DropPodInfantrySecond=E2


OMG NO WAI!!

We can now change the droppod infantry withought hex editing kick ass!
But will we be able to have people online download this? Or will it mess up when we try playing online? Or mabe all the extra stuff is disabled for online? I just dont know but I like playing onluine. Althought for some reson I can NEVER connect to other people? It usted to connect but it dosent anymore...

So anyone have a screen of the dropship loadout thing? Razz
_________________
(b^_^)b=[)====d(o.0)b==>

^OWNED^

Back to top
View user's profile Send private message AIM Address
Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Jul 29, 2006 11:50 pm    Post subject: Reply with quote

-_-

Idjit.. please.. be quiet.

And if you NEED a picture of the Dropship Loadout.. play TS:R.
_________________

"Banned" RP here

Back to top
View user's profile Send private message Skype Account
SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sun Jul 30, 2006 12:24 am    Post subject: Reply with quote

C&CVK YOU ARE A GOD.

Back to top
View user's profile Send private message
idjit626
Vehicle Drone


Joined: 08 Oct 2005

PostPosted: Sun Jul 30, 2006 12:47 am    Post subject: Reply with quote

Whats TS:R??

Cant you just get me a pic...
_________________
(b^_^)b=[)====d(o.0)b==>

^OWNED^

Back to top
View user's profile Send private message AIM Address
ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sun Jul 30, 2006 1:07 am    Post subject: Reply with quote

C&CVK wrote:
Quote:
Could it be made useable for a faction? Build a structure(Say a D.shp bay), every few minutes the D.shp loadout screen comes up and lets you order new stuff?

Better to add non-targetable super weapon(when it ready you click on icon and DropShipLoadout is show)
But it have some problems Sad
I add new tags in [General] section:
DropPodInfantryFirst=ENGINEER
DropPodInfantrySecond=E2


those codes? am I not mistaking that those are patch specific?
_________________

Back to top
View user's profile Send private message
Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jul 30, 2006 1:09 am    Post subject: Reply with quote

Those tags are new, Orca.

idjit626 wrote:
Whats TS:R??

Cant you just get me a pic...


-_-

NO.

And TS:R = Tiberian Sun: Retro.
_________________

"Banned" RP here

Back to top
View user's profile Send private message Skype Account
SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sun Jul 30, 2006 4:59 am    Post subject: Reply with quote

You should add actions section and the ability to add new ones
*******ACTIONS********
Action 1=# on mouse shp
Action 2=# on mouse shp
Action 3=# on mouse shp

Back to top
View user's profile Send private message
VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sun Jul 30, 2006 11:02 am    Post subject: Reply with quote

Quote:
You should add actions section and the ability to add new ones

Yes I think about it Smile
Code:
DropPodInfantryFirst=ENGINEER
DropPodInfantrySecond=E2

In future it will be moved to SuperWeaponTypeClass
(So you will can create a customize drop pods)

I saw about transport which can hold units
It is defined in TechoClass so I have one chance to do Smile
_________________
ARM forever - x86 sucks

Back to top
View user's profile Send private message Skype Account
Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Sun Jul 30, 2006 3:04 pm    Post subject: Reply with quote

Would you please close your talking aperture, Idjit?

Anyhow, can you work on map triggers? If so, could you add/edit an existing one that donates money to the target house? I think it's okay to overwrite Trigger '18 Reveal zone of waypoint' , which doesn't work correctly, as far as I know. And what about Crew= ?

Back to top
View user's profile Send private message Skype Account
John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jul 30, 2006 3:40 pm    Post subject:   Reply with quote

Quote:
I think it's okay to overwrite

No it's not. #Cussing out

Why bother and fix broken stuff, when you can just go and overwrite it with new, totally unrelated, stuff, eh? Who cares about old stuff, cause, you know, NEW STUFF KICKS ASS!!!11!eleventy-one!!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Sun Jul 30, 2006 4:11 pm    Post subject: Reply with quote

Umm, perhaps, just perhaps because the action never worked (for me, I never found any use to it, it crashed the game), so I just left it alone. We have action 17. Just in case it's impossible to add new triggers, it's a nice alternative. Smile

Ah, DCoder, didn't take your pills this morning? Smile I surely hope you haven't, because that'd explain your weird post. I wrote 'add/edit an existing one ' Smile Didn't see that? Eh?

(sarcasm beats anger)

The reason I (or many more people,Blubb for example) want a money action is because TS desperately needs one. You can always stuff away some hidden refineries with harvesters with sight=0 and selectable=no etc. or filled silo's off the map that'll change owner whenever you need money, but they aren't useful if you want to use them along their normal, unmodded counterparts. Of course, you can edit civilian buildings, but it'll still cause problems. A trigger is so much easier to work with, so much more reliable and so much better for MP maps.

And I don't like being scolded like that without a good reason. In such a childish way. Especially from you. Understood? Smile

Back to top
View user's profile Send private message Skype Account
Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Jul 30, 2006 4:45 pm    Post subject: Reply with quote

You're still replacing one trigger with a potentionally unrelated one, when you could simply try and fix the existing one.
_________________
If there is a problem on the forums, PM me.

Back to top
View user's profile Send private message
Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Sun Jul 30, 2006 4:48 pm    Post subject: Reply with quote

It should be fixed if possible, sure, I'm just suggesting a money action, that's all. Confused

Bah, whatever. I'll just add it to the WishList.

Back to top
View user's profile Send private message Skype Account
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jul 30, 2006 6:42 pm    Post subject: Reply with quote

i am lovin what i am seeing from you dude, total coolness....

Back to top
View user's profile Send private message
VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sun Jul 30, 2006 8:11 pm    Post subject: Reply with quote

I know how to add new actions Smile
Better to add it at the end
xx = Add money to player
xx = Sub money to player
_________________
ARM forever - x86 sucks

Back to top
View user's profile Send private message Skype Account
Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Sun Jul 30, 2006 10:27 pm    Post subject: Reply with quote

But wouldn't adding a negative amount detract money? Laughing

Please add it Embarassed

Anybody, ignore my post above.

Back to top
View user's profile Send private message Skype Account
red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Mon Jul 31, 2006 1:34 am    Post subject: Reply with quote

is it possible to make it so there can be an alternative money source? like oil derricks and such. and you could change its output? im just curious is all

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account
Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Jul 31, 2006 1:39 am    Post subject: Reply with quote

He's on it, I believe..

If not, add it to the wishlist..
_________________

"Banned" RP here

Back to top
View user's profile Send private message Skype Account
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Jul 31, 2006 4:02 am    Post subject: Reply with quote

Is different TYPES of harvesters possible? (Aircraft harvester, like in Generals ,or something similar...) or TIberium on the water?
_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Mon Jul 31, 2006 10:56 am    Post subject: Reply with quote

I move DropPodInfantryFirst tag:
[DropPodSpecial]
Name=Drop Pod
IsPowered=true
RechargeVoice=00-I506
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=0.5 ;was 6
Type=DropPod
DropPodObjectFirst=TTNK
DropPodObjectSecond=ORCA

Action=DropPod
SidebarImage=PODSICON

You can drop ANYONE (Infantry, Vehicles, Aircraft) Laughing


drop_ORCAB8.png
 Description:
Drop orca, funny isn't it?
 Filesize:  33.22 KB
 Viewed:  27407 Time(s)

drop_ORCAB8.png



drop_defender8.png
 Description:
 Filesize:  35.16 KB
 Viewed:  27407 Time(s)

drop_defender8.png



_________________
ARM forever - x86 sucks

Back to top
View user's profile Send private message Skype Account
Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Jul 31, 2006 12:20 pm    Post subject: Reply with quote

Dropping them anywhere on the map just like that? Laughing Imagine Mammoth Mk.IIs...Laughing
_________________
Please, read the signature rules of the forum.

Last edited by Destiny on Fri Dec 07, 2007 7:52 pm; edited 1 time in total

Back to top
View user's profile Send private message Skype Account
SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Mon Jul 31, 2006 2:23 pm    Post subject: Reply with quote

awesome. is it possible that you could put the jumpjet tag to work with
vehicles? and put in balloon hover?

Back to top
View user's profile Send private message
Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Mon Jul 31, 2006 2:35 pm    Post subject: Reply with quote

How about making harvester like in RA2 , when they come out of the war factory , they straightly go to harvest , not just stay there.

EDIT: And perhaps make a building that generates money , like the oil derrick in RA2.
_________________

Back to top
View user's profile Send private message Skype Account
Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Mon Jul 31, 2006 5:17 pm    Post subject: Reply with quote

I don't know if that's a game-related thing or something, but somehow, the RockPatch-users caught the concept behind a wishlist better...
_________________
#RenProj on chat.freenode.net

Back to top
View user's profile Send private message Visit poster's website
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Jul 31, 2006 6:50 pm    Post subject: Reply with quote

Perhaps the RA2 community has a higher average IQ. Everything I want's been added by myself or someone else, and another thing I'd truly love, more optimised voxel code (the RA2 handling of voxels is so much faster), is most likely impossible.
_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Mon Jul 31, 2006 6:57 pm    Post subject: Reply with quote

IDJIT I HAVE SOMTHING TO SAY. HE WILL FIX DROPSHIPS. YOU NEED
TO CALM DOWN. AND EVEN WHEN HE DOES FIX IT ITS NOT GONNA
BE RELEASED IMMEDIATLY. SO SHUT YOUR TRAP AND LET HIM DO HIS
JOB. WHEN ITS DONE YOU CAN FREAK OUT AND SQUEAL IN EXCITEMENT,
BUT UNTILL THEN BE QUIET! ok yelling over now.

Back to top
View user's profile Send private message
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Jul 31, 2006 7:04 pm    Post subject: Reply with quote

I suggest start banning people for posting "wish" here. Im totaly serios.
_________________

Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro

Back to top
View user's profile Send private message
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Jul 31, 2006 7:19 pm    Post subject: Reply with quote

I wonder, will you make the ability to chose not only your side and color in skirmish, but also be able to set up other players, like in RA2 and YR? And will the AI possibly be able to also be the third side if I make one with that hacked Exe?

Back to top
View user's profile Send private message Send e-mail Skype Account
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jul 31, 2006 7:53 pm    Post subject: Reply with quote

The next person who post a 'wish' fully in caps here or replies to it fully in caps in an extremely annoying way, will be banned.


Alex's sugestion to choose your enemies would rock.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Jul 31, 2006 8:00 pm    Post subject: Reply with quote

C&CVK..Question about the Drop Pods again...

I:Can you make the image of the pods changable?(say, let them use a voxel image.)

II: Can some sort of Paradrop be made out of them like the RA Badger Bomber?
_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Mon Jul 31, 2006 8:26 pm    Post subject: Reply with quote

Quote:
And will the AI possibly be able to also be the third side if I make one with that hacked Exe?

It's simple - one byte change from 2 to 3 Very Happy
_________________
ARM forever - x86 sucks

Back to top
View user's profile Send private message Skype Account
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Jul 31, 2006 8:46 pm    Post subject: Reply with quote

I can always understand the desire for people to want a new side, but I honestly hope you don't make it a priority. The people who make mods with three sides generally don't have the skill or patience anyway. Most poorer modders make a mod with three sides and fail, while the better modders generally stick with two. If we get a third side, EVERYONE with a rules.ini and five minutes will make their own mod with CABAL, the Forgotten or the Scrin (each with vaguely similar ideas) and fail.

My advice is to steer clear of making a working third side logic for now, and concentrate on the other little things that have far more practical use and don't involve dozens of tweaks, new lines of code and work to implement.
_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jul 31, 2006 9:00 pm    Post subject: Reply with quote

C&CVK wrote:
Quote:
And will the AI possibly be able to also be the third side if I make one with that hacked Exe?

It's simple - one byte change from 2 to 3 Very Happy


Can you point the exact memory location of that in the file? I wanna make new side AIs from Final Dawn work here in the next days #Tongue

Back to top
View user's profile Send private message Visit poster's website Skype Account
daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jul 31, 2006 9:01 pm    Post subject: Reply with quote

Yeah..

A few of my wishes. Some have been said, but i'm compiling them into a sane and useable post.

I. Of course, air transport for unit types, which has been galliantly said by the idjit.

II. The ability to have multiple and (if possible) animated loadscreens.

III. The ability to use the Dropship Loadout before skirmish battles to choose your units you want dropped in. (although that will require an edited launguage.dll file to remove the "Unit Count" slider)

IV. I kind of like the idea of having subfactions. Like the different areas of the Brotherhood and GDI. Two or three for each should be cool. Each has it's own unique way of doing things.

V. What alex said. I'd like to know who i'm up against.

VI. Money Generating structure.. or at least something similar to the Ore Purifier.. "Tiberium Purifier"

VII. Multiple obelisk charge sounds and graphics. I'd like to be able to add a chargeup animation for different kinds of weapons.

This is only a wishlist, however. I wont be dissapointed if some of them aren't possible.
_________________
"Reality is a lovely place, but I wouldn't want to live there." -Adam Young
Founder - Savage Media Group

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Mon Jul 31, 2006 10:16 pm    Post subject: Reply with quote

Animated cameos would be nice.
More than two weapons per unit, ex
primary=
secondary=
third=
fourth=
Dropships,(obviously)
ground vehicle trans,
bigger bounding box. ex special tag
boundboxmultiplier=2 (makes it 2x as big)

Back to top
View user's profile Send private message
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Jul 31, 2006 10:32 pm    Post subject: Reply with quote

Then add them to the bloody wishlist.

Quote:
bigger bounding box. ex special tag
boundboxmultiplier=2 (makes it 2x as big)

These are SHPs, not drawn by the game.
_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Tue Aug 01, 2006 1:13 am    Post subject: Reply with quote

[[ AnthonY ]] wrote:
I. Of course, air transport for unit types, which has been galliantly said by the idjit.

II. The ability to have multiple and (if possible) animated loadscreens.

III. The ability to use the Dropship Loadout before skirmish battles to choose your units you want dropped in. (although that will require an edited launguage.dll file to remove the "Unit Count" slider)

IV. I kind of like the idea of having subfactions. Like the different areas of the Brotherhood and GDI. Two or three for each should be cool. Each has it's own unique way of doing things.

V. What alex said. I'd like to know who i'm up against.

VI. Money Generating structure.. or at least something similar to the Ore Purifier.. "Tiberium Purifier"

VII. Multiple obelisk charge sounds and graphics. I'd like to be able to add a chargeup animation for different kinds of weapons.

This is only a wishlist, however. I wont be dissapointed if some of them aren't possible.

Hey, look! More than half of these wishes are on the wishlist already!! Surprised Surprised
_________________
#RenProj on chat.freenode.net

Back to top
View user's profile Send private message Visit poster's website
Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Aug 01, 2006 1:41 am    Post subject: Reply with quote

Supreme mammoth tank wrote:
More than two weapons per unit, ex
third=
fourth=


The correct terms would be 'Tertiary=' and 'Quaternary='.

-_-

And yea, nobody seems to have actually noticed the offical wishlist..

Rolling Eyes
_________________

"Banned" RP here

Back to top
View user's profile Send private message Skype Account
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Aug 01, 2006 2:08 am    Post subject: Reply with quote

In an unrelated note, CnCVK, make sure that the patch (whenever it is released, if you are using the same patching program used on Rock Patch) comes with whatever new settings on a langrule.ini to be compatible with old mods.

Back to top
View user's profile Send private message Visit poster's website Skype Account
daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Aug 01, 2006 4:42 am    Post subject: Reply with quote

Renegade wrote:
[[ AnthonY ]] wrote:
I. Of course, air transport for unit types, which has been galliantly said by the idjit.

II. The ability to have multiple and (if possible) animated loadscreens.

III. The ability to use the Dropship Loadout before skirmish battles to choose your units you want dropped in. (although that will require an edited launguage.dll file to remove the "Unit Count" slider)

IV. I kind of like the idea of having subfactions. Like the different areas of the Brotherhood and GDI. Two or three for each should be cool. Each has it's own unique way of doing things.

V. What alex said. I'd like to know who i'm up against.

VI. Money Generating structure.. or at least something similar to the Ore Purifier.. "Tiberium Purifier"

VII. Multiple obelisk charge sounds and graphics. I'd like to be able to add a chargeup animation for different kinds of weapons.

This is only a wishlist, however. I wont be dissapointed if some of them aren't possible.

Hey, look! More than half of these wishes are on the wishlist already!! Surprised Surprised


No sh!t, shirlock. I only said it at the top of my post.. Maybe i should make it bold and huge letters </sarcasm>

.. jeez.
_________________
"Reality is a lovely place, but I wouldn't want to live there." -Adam Young
Founder - Savage Media Group

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
idjit626
Vehicle Drone


Joined: 08 Oct 2005

PostPosted: Tue Aug 01, 2006 5:30 am    Post subject: Reply with quote

Ok I am sorry I will shupt up...

I just REEEAAALLLYYY want dropships they are freakin sweet!

Here is my wishlist
1:Dropships
2:Meteour storm SW!
3:Dropships
4:Working Nuke stuff? (i herd nukes dont work?)
5:Dropships

PS:Mabe a tag "SubVhicTrans=YES" or somthing for a sub APC to carry vhicles?

@ Destiny
Cabal robot>100 MKII's and other stuff too!
_________________
(b^_^)b=[)====d(o.0)b==>

^OWNED^

Back to top
View user's profile Send private message AIM Address
Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Aug 01, 2006 5:58 am    Post subject: Reply with quote

idjit626 wrote:
4:Working Nuke stuff? (i herd nukes dont work?)


Where the hell did you hear that from?

Nukes work, they just.. slow it down a bit..
_________________

"Banned" RP here

Back to top
View user's profile Send private message Skype Account
Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Tue Aug 01, 2006 9:12 am    Post subject: Reply with quote

He may mena that the radiation after the nuke doesn't work....
_________________

Back to top
View user's profile Send private message Skype Account
Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue Aug 01, 2006 9:28 am    Post subject: Reply with quote

Well, RoTD's 'Flame Nuke' is a nice alternative.
_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Skype Account
Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Aug 01, 2006 10:46 am    Post subject: Reply with quote

[[ AnthonY ]] wrote:
Renegade wrote:
[[ AnthonY ]] wrote:
I. Of course, air transport for unit types, which has been galliantly said by the idjit.

II. The ability to have multiple and (if possible) animated loadscreens.

III. The ability to use the Dropship Loadout before skirmish battles to choose your units you want dropped in. (although that will require an edited launguage.dll file to remove the "Unit Count" slider)

IV. I kind of like the idea of having subfactions. Like the different areas of the Brotherhood and GDI. Two or three for each should be cool. Each has it's own unique way of doing things.

V. What alex said. I'd like to know who i'm up against.

VI. Money Generating structure.. or at least something similar to the Ore Purifier.. "Tiberium Purifier"

VII. Multiple obelisk charge sounds and graphics. I'd like to be able to add a chargeup animation for different kinds of weapons.

This is only a wishlist, however. I wont be dissapointed if some of them aren't possible.

Hey, look! More than half of these wishes are on the wishlist already!! Surprised Surprised


No sh!t, shirlock. I only said it at the top of my post.. Maybe i should make it bold and huge letters </sarcasm>

.. jeez.


Why say it then? There is no point in people repeating what has already been said.
Heck, there isn't really even a point of putting your wishlists here, as there is an official one, which should be used. It was actually stated to post them there, not here..

And, you can already have seperate charging anims and sounds for obelisks..? The CABAL Obelisks use seperate ones?
_________________
If there is a problem on the forums, PM me.

Back to top
View user's profile Send private message
VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Tue Aug 01, 2006 2:57 pm    Post subject: Reply with quote

Added new tags:
Code:
MeteorsNumber=1

for MeteorShower SW
and
Code:
DropPodMinimum=10
DropPodMaximum=12

for DropPod

@Banshee: use LangRule.INI Laughing
There is no need: more better add ETS.INI or
ERules.ini or Rulesets.ini in ETS.MIX Very Happy
_________________
ARM forever - x86 sucks

Back to top
View user's profile Send private message Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 3 of 14 [678 Posts] Goto page: Previous 1, 2, 3, 4, 5, ..., 12, 13, 14 Next
View previous topic :: View next topic
 Forum index » Modding Central » Tiberian Sun Editing Forum » Extended Tiberian Sun
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.6734s ][ Queries: 17 (0.3987s) ][ Debug on ]