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disable ore refinery
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parananagon
Vehicle Driver


Joined: 05 Aug 2006

PostPosted: Sat Aug 05, 2006 6:21 pm    Post subject:  disable ore refinery Reply with quote  Mark this post and the followings unread

ok i know HOW to disable the ore refinery, but if i disable it will they still be able to build like the radar dish, airforce command, and psychic radar, because u have to build an ore refinery to get them, if not how can i change it so they can?

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Sat Aug 05, 2006 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Prerequisite=
Alter that so PROC/GAREFN/NAREFN/YAREFN is not required.

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Lava2007
Vehicle Driver


Joined: 13 Sep 2006

PostPosted: Thu Nov 02, 2006 5:01 pm    Post subject:  Change the tech level Reply with quote  Mark this post and the followings unread

U will have 2 put in all of the buildings and change there Prerequisite Only way 2 do so.

and do u know how 2 change the paradrops????
any help would b helpfull....ALOT

message me on RA2 @ lava2007
or e-mail me @ killer_2076@yahoo.com

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squidinator
Vehicle Drone


Joined: 31 Aug 2006
Location: Where ever I wanna be

PostPosted: Thu Nov 02, 2006 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

to change the paradrops go to rules.ini and go to the paradrop rules and u can change what infantry come from the paradrop and how much infantry there are.

Paradrop Codes:
Code:
AmerParaDropInf=E1 ;Types of infantry for the planes to drop
AmerParaDropNum=8 ;How many of each of those infantry

AllyParaDropInf=E1 ;Types of infantry for the planes to drop
AllyParaDropNum=6 ;How many of each of those infantry

SovParaDropInf=E2 ;Types of infantry for the planes to drop
SovParaDropNum=9 ;How many of each of those infantry

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Nov 02, 2006 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ Squirtinator - wrong topic #Tongue

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Nov 02, 2006 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Gosho-Get some ztyping glasses.

'and do u know how 2 change the paradrops????
any help would b helpfull....ALOT '

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PPM's Reichstrollfuherer, 236th Trollenparties brigade.

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FlyingZ
Medic


Joined: 30 Jan 2006

PostPosted: Tue Nov 28, 2006 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

http://flyingz.100free.com/fscripts.htm

Infinite Cash is the one you want.

Remove these if you have alternate method of income:

SetIniKey("GACNST","ProduceCashAmount","80");
SetIniKey("GACNST","ProduceCashDelay","40");

SetIniKey("NACNST","ProduceCashAmount","80");
SetIniKey("NACNST","ProduceCashDelay","40");

SetIniKey("YACNST","ProduceCashAmount","80");
SetIniKey("YACNST","ProduceCashDelay","40");

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Tue Nov 28, 2006 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

WTF, dude that is for money from the Construction Yard. That would be so bland and boring...

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FlyingZ
Medic


Joined: 30 Jan 2006

PostPosted: Tue Nov 28, 2006 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

*SLAP*
Reread, look at fscript, and delete last post.

Wow, my 1st post here and I caught a noob

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Wed Nov 29, 2006 5:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Owned. Laughing

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