Posted: Sun Aug 06, 2006 9:47 pm Post subject:
psychic amplifier and psychic beacon
Subject description: making them work
ok the closest thing i have to this is allowing someone who has a Secret Lab to build the psychic beacon with
[NAPSYB]
Prerequisite=CASLAB
TechLevel=10
so, from this i need help
1) Making the Psychic Beacon show in the defenses with Patriot missile and such.
2) Making it so you can build a Psychic Amplifier if you have the secret lab.
3) Make the psychic beacon mind control units within a certain range.
4) Make the psychic amplifier do whatever it's supposed to do.
1) BuildCat=Combat
2) [General]
SecretBuildings=;
[CASLAB]
SecretBuildings=NAPSYA
3) Make a copy of the psy tower weapon and tweak it...
4) It's just a dud, it doesn't do anything. You can recreate a mission failure to an extent if somebody fails to destroy it in a given time, but that's somewhat complicated. QUICK_EDIT
i had this one map before i uninstalled the game cause it was bein a pos, where it kinda acted like the psychic dominator except it didnt make that wierd cloud and turn the screen red, it just blew stuff up and mind controlled is all, how could i do that? QUICK_EDIT
not sure if this is possible, but give the building a mind control weapon with a certian cell range and a high ROF (which means low low number, like 1), with the standard mind control animation and it will work like a base defense (that's a tag you should have in there too, as well as the others that go with it) that mind controls instead of kills. you should make it like a superweapon in the context of only being able to build one, for balance reasons. _________________
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