Posted: Wed Aug 09, 2006 10:55 pm Post subject:
Visceroid spawning weapons
You should give credit to HZMPLAYS for this. It was not I who discovered it. This is a tutorial for creating particles and warheads that spawn baby visceroids from killed infantry that is not geneticaly defect from the wild ones in any way.
Its like a Mutator gun in RA2 Yuris Revenge but this one makes baby visceroids instead of Brutes out of killed infantry.
The visceroid creating effect wont work in the air like against flying jumppjets becaus its gas cloud based and gas clouds cant spawn up in the air.
Note that you can rename any weapons particles or warheads here as long as they are linked together. And its possible to use only one infantry to visceroid warhead for all the particles like I did.
;Note that a railgun with ambient damage may kill the visceroid. This is only a weapon I used to test spawning visceroids
[ViscRailgun]
Damage=1 ;must be 1 for spawning visceroids ;0 in normal cases
AmbientDamage=150 ; use this for the railgun damage field.
ROF=40 ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=6
Projectile=Invisible ;the visceroid effect wont work against jumpjets in the air.
Speed=100
Warhead=ViscRailWH ;was Railshot earlier before I added this one for spawning visceroids.
Bright=yes
Report=BIGGGUN1
IsRailgun=true ;just a normal railgun effect
AttachedParticleSystem=SmallRailgunSys ;just a normal railgun effect
[ViscRailWH]
Spread=1
Verses=1%,155%,155%,105%,25%
;the 1% vs none makes the Railgun not kill infantry and lets the particcle do it instead, it was Verses=200%,155%,155%,105%,25% before I made it spawn visceroids.
InfDeath=2 ;should not matter any longer becaus this warhead does not kill infantry
Particle=OxannaToViscSys ;this is the visceroid spawning part required for spawning visceroids
[OxannaToViscSys] ;this is a particlesystem
HoldsWhat=OxannaToViscPart
BehavesLike=Fire ;havent tested changing it but this one works
Image=none ;havent tested changing it but this one works
[OxannaToViscPart] ;this is the particle
Image=none
MaxDC=1 ;delay between damage (gasclouds dont damage only once you know)
MaxEC=1 ;how long it stays on the field
Damage=150 ;here is the Damage the particle makes against infantry in one shot
Warhead=MutatorWH ;here is the warhead that mutates them into infantry
StartFrame=0
EndStateAI=1
Translucency=50 ;disable this (its invisible!!!)
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
DeleteOnStateLimit=yes
[MutatorWH] ;the warhead
Spread=0
Verses=100%,0%,0%,0%,0% ;you only want it to be against infantry
InfDeath=2 ;use the one that you where ment to have on the normal damaging warhead
Particle=GasCloudSys ;required
Another fun thing that I tested is Visceroid breeding. Let a Adult Visceroid attack an infantry when it has this new particle system on its warhead. The result is that every infantry it kills spawns a Baby Visceroid. BEWARE!!!: dont feed Adult Visceroids with infantry.
Here is the tutorial for making the Adult Visceroids create babies
; Visceroid attack
[SlimeAttack] ;no change here
Damage=100
ROF=80
Range=1.3
Projectile=Invisible
Speed=25
Warhead=Slimer ;the normal Warhead
Report=VICER1
[Slimer] ;Warhead
Spread=0
Verses=1%,100%,60%,40%,20%
;it was Verses=100%,100%,60%,40%,20% before I made it spawn visceroids.
InfDeath=2 ;ive changed this in my mod but this is not required any longer when spawning baby visceroids
Particle=SlimerToViscSys ;this is the visceroid spawning part required for spawning visceroids
[SlimerToViscSys] ;this is a particle system
HoldsWhat=SlimerToViscPart ;the particle needed
BehavesLike=Fire
Image=none
[SlimerToViscPart] ;and this is a particle
Image=none
MaxDC=1
MaxEC=1
Damage=100 ;the damage
Warhead=MutatorWH ;same warhead again, it can be re-used for multiple Visceroid spawning particles
StartFrame=0
EndStateAI=1
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
DeleteOnStateLimit=yes
The same thing is possible for all weapons as long as the weapon dont kill the infantry (0%/1% vs none armor so that the particle kills them instead)
Like Tiberian Fiends or Tiberian Floaters. Sniper rifles much like the Virus rifle in RA2:YR. Other weapons: Lasers, Missiles, Chainguns, Cannons, Energy weapons and more.
This particle/warhead wont work in maps that has TiberiumDeathToVisceroid= set to "NO". This line also stops infantry from turning into visceroids on tiberium when they die. Also stops gas clouds from turning infantry into visceroids. If you find any maps that has this line set to NO please reply to this tread.
The following OFFICIAL maps does not allow visceroid spawning (including TS:FS maps
Permafrost (2-4p)
Hot Springs (2p)
Stormy Valley (2-6p)
all other maps allows it including Tunnel Training (Carnotaurus your wrong ive checked)
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Thu Aug 10, 2006 12:43 am Post subject:
Tunnel Training, and Many snow maps have this setting to prevent Visceroid spawns, as Tiberium mutations dont occour in these climates normally. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
[SlimeAttack] ;no change here (note it contains changes made in my personal mod)
Damage=1;***
ROF=80
Range=2
Projectile=Invisible
Speed=25
Warhead=Slimer ;Warhead
Report=VICER1 QUICK_EDIT
OK ive added a list for what maps whee it wont work (ive checked all OFFICIAL maps)
The following OFFICIAL maps does not allow visceroid spawning (including TS:FS maps), there are only three of them or its something wrong with my eyes:
Permafrost (2-4p)
Hot Springs (2p)
Stormy Valley (2-6p)
Carnotaurus your wrong, Tunnel Training allows Visceroid spawning. QUICK_EDIT
Thanks djohe for the tutorial and Thank you HZMPLAYS for finding this out!! _________________ My name is Shadow... I am Lord of the Shadows! NOD rules!!!!
OK Ive checked this out a little more and it seems that the ambient damage part of the railgun dont spawn particles so the infantry dont get hurt becaus I set the Verses to 1% on the warhead against no armor. It behaves more like a laser and kills infantry only when its a direct hit.
So its not a good idea to use this particle system with railguns becaus only a direct hit may spawn visceroids.
It also seems that It didnt want to work with the particle based flame thrower. QUICK_EDIT
Virus sniper would work good with NOD but its not GDI's style, Ive seen a NOD Sniper image running around somewhere, I think it was on Clazzy's Salvage War website.
Here are the pictures I promised along time ago with the Adult Visceroid spawning babies I use in my mod. This is the most usefull way I could find for this code except for the Virus Sniper code.
You should never attack a Adult visceroid now, kill all babies before they combine especially on the very low Tech Levels. If you encounter a situation like on these screenshots surrender immediately
Yuri o07 I posted this in the first post, did anyone actually look at the codes
Gufu have you tried to code the AI in AI.ini and found any use for the Talkbubbles introduced in TS: Firestorm. I did this month, I put it at the end of all scripts so I could know when a Taskforce had nothing to do.
Gufu its good that your looking at the screenshots, keep it up and you may find more in them Last edited by djohe on Sat Mar 17, 2007 6:48 am; edited 1 time in total QUICK_EDIT
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Sat Apr 11, 2009 10:02 pm Post subject:
its an easy mod trick. give it a house a tech level and prerequisites. Please read some tutorials around before bumping topics please. _________________
Posted: Mon Dec 14, 2009 9:48 am Post subject:
Works!
Hey it works! Lol i had a hard time because the visceroids keep ATTACKING my harvesters and my base lol>>>> But still it good for me because i buy a attack cycle and make them follow me to AI Base LOL QUICK_EDIT
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