:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Mon Jun 18, 2018 7:38 pm
All times are UTC + 0
 Forum index » PPM Zone » PPM Discussion Zone » Site Sections
Command & Conquer 3: GDI Buildings.
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [2 Posts] View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Aug 25, 2006 5:54 pm    Post subject:   Command & Conquer 3: GDI Buildings.
Subject description: Content by Alex06, aditional credits to C&C Infiltration (cnc-i.net)
Reply with quote

Construction Yard


The Construction Yard allows the construction other buildings. Upgrades can be purchased to allow the construction of multiple buildings at the same time. There are no dozers such as in Generals.



Power Plant


The Power Plant provides power for your base's structures. Like in Tiberian Sun the Power Plant can be upgraded with additional turbines to increase power production.



Barracks


The Barracks allows for the production of infantry. Unlike past games set in the Tiberian universe certain types of units, such as Light Infantry, will be produced in squads.



Tiberium Refinery


The Tiberium Refinery allows for the harvesting of Tiberium. One Harvester is deployed when a Tiberium Refinery is constructed and it allows the production of additional Harvesters from the War Factory.



Tiberium Silo


The Tiberium Silo stores unrefined Tiberium for processing. It is unknown if they will spill the contained Tiberium when destroyed as in Tiberian Sun.



Watch Tower


The Watch Tower is GDI's basic defensive structure. It can detect cloaked units such as the Stealth Tank and is upgradeable with rockets, a mini-gun or another unspecified weapon.



Component Tower


The Component Tower appears to be the same as Tiberian Sun and has the ability to upgrade its weapon to either a sonic turret or a rocket/missile turret. Its default weapon is the Vulcan Cannon from Tiberian Sun.



War Factory


The War Factory allows the production of vehicles. Units can be built from each additional War Factory just like in Generals.



Radar Center


The Radar Center allows you to see the mini-map with units and structures. Like Tiberian Dawn, it has the special ability of calling in air strikes. It can also trick the enemy’s radar.



Airfield


The Airfield allows the production of aerial units such as the Orca and appears to be the replacement of the helipad from past games.



Technology Center


The Tech Center allows you to research and/or purchase upgrades for vehicles. Presumably it also opens up the production of higher tech level vehicles.



Arsenal


The Arsenal allows you to research and/or purchase upgrades for infantry and it can also heal infantry. Presumably it also opens up the production of higher tech level infantry.



Rocket Uplink


The Rocket Uplink allows you to launch rockets and transport Zone Troopers. The rockets are also meant for both tactical strikes on the map and for deploying spy satellites that reveal the entire map to the player.



Ion Cannon Uplink


The Ion Cannon allows the use of GDI's orbital satellite weapon system, the Ion Cannon. It can strike a giant green/blue beam on any target on the map. The laser can be moved while it is attacking, just like in Generals.









Note: This section was written and donated by Alex06, and it was oiginally written for C&C: Infiltration. Check the comments for further info on credits.

Last edited by Banshee on Fri Aug 25, 2006 9:35 pm; edited 1 time in total

Back to top
View user's profile Send private message Visit poster's website Skype Account
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Aug 25, 2006 5:57 pm    Post subject: Reply with quote

Here's the detailed information on the credits of this section:

(just posting this to avoid any trouble)

MSN log between Alex06 and Banshee wrote:
Alexander (Alex06) says:
If you can ever upload it somewhere, I'd be very thankful


Alexander (Alex06) says:
Smile

Banshee says:
Hmmm... I can upload it in PPM... or I can separate it in GDI Units, GDI Buildings, Nod Units and Nod Buildings and make a special section for C&C 3 at PPM... what do you think?

Alexander (Alex06) says:
Sure!

Alexander (Alex06) says:
However, be sure to credit CNC-I;net

Alexander (Alex06) says:
CNC Infiltration

Alexander (Alex06) says:
because I was making it originally for them and I also got some info from them to

Alexander (Alex06) says:
And yeah, post this up on PPM!

Banshee says:
I'll do it

Alexander (Alex06) says:
alright, thanks








Also, some of the units seems to be a bit repetitive. I mean, look at the Watch Tower and Component Tower. Aren't them the same thing?

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [2 Posts] View previous topic :: View next topic
 Forum index » PPM Zone » PPM Discussion Zone » Site Sections
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1159s ][ Queries: 11 (0.0037s) ][ Debug on ]