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[RA2]Deadly Reunion[2-4]
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squidinator
Vehicle Drone


Joined: 31 Aug 2006
Location: Where ever I wanna be

PostPosted: Sat Sep 09, 2006 4:20 am    Post subject:  [RA2]Deadly Reunion[2-4] Reply with quote  Mark this post and the followings unread

This is a modded map. It is in a temperate climate. Each Player starts at each corner. There a 4 small villages in the map. There is many new buildings and units, like the psycic beacon, the paris tower and the howitzer. This mod might seem a little overdone, but its still pretty fun.

The minimap is in the zip folder.



deadly reunion.zip
 Description:

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 Filename:  deadly reunion.zip
 Filesize:  130.24 KB
 Downloaded:  530 Time(s)


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Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Sat Sep 09, 2006 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

This Thread Is Worthless Without Pictures

Sry but it had to be said, i would download if i was gunna be on longer...

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Sep 10, 2006 5:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Minimap from his archive attached.

Problems I see in FA2:
    Cliff errors.
  1. Cliff blandness.
  2. Lack of detail (highways end abruptly right after a bridge with plain grass, not even a dirt road).
  3. Starting positions too far from ore, too close to map edge - AI problems.
  4. The whitespace is supposed to be outside the blue line, and there should be at least 2-6 tiles beyond the blue line.
  5. Multiple tiling errors, esp on shore.
  6. Unused waypoints 37-40.


Problems I see in a text editor:
Scratch the previous comments, this is really really really really retarded. Do you really think people like things like this:
Code:
[APOC]
Cost=5000
Speed=2
Strength=8000
BuildLimit=1
CrateGoodie=no
OmniCrusher=yes
Prerequisite=TECH
OpportunityFire=yes
ImmuneToPsionics=yes
OmniCrushResistant=yes

[BUS]
Cost=2500
DeploysInto=GAWEAP
Prerequisite=GAWEAP,GADEPT

[CAOILD]
Cost=1000
BuildLimit=1
AIBuildThis=yes
Prerequisite=RADAR
NeedsEngineer=no
ClickRepairable=yes

[CAPARS01]
Cost=4000
Power=-200
Powered=true
Primary=EiffleBolt
BuildLimit=1
AIBuildThis=yes
Prerequisite=TECH

[CAWASH01]
Cost=10000
Name=Nuclear Missle Silo
Primary=MiniNuke

[CAWASH19]
Cost=10000
Name=Nuclear Missle Silo
Primary=MiniNuke

[CONA]
Cost=2000
DeploysInto=NAREFN
SelfHealing=yes
Prerequisite=NAWEAP,NAREFN

[COP]
Cost=2000
DeploysInto=GAREFN
SelfHealing=yes
Prerequisite=GAWEAP,GAREFN

[COW]
Cost=800
Primary=TankBolt
ElitePrimary=TankBoltE
Prerequisite=PILE,RADAR

[DTRUCK]
Cost=3000
Cloakable=yes
Prerequisite=TECH

[General]
BuildSpeed=0.1
VeteranRatio=1.0

[HOWI]
Cost=1750
Primary=GrandCannonWeapon
Prerequisite=TECH

[NAMISL]
TechLevel=-1
UndeploysInto=PROPA

[PROPA]
Cost=6000
DeploysInto=NAMISL

[SHAD]
Cloakable=yes
Prerequisite=TECH

[TRUCKA]
Cost=2500
DeploysInto=NAWEAP
Prerequisite=NAWEAP,NADEPT
? (Extracts, people, these are only extracts. Download for yourselves and weep.)

I swear, if I had the banhammer, I would whack you for wasting people's time with this nonsense.



minimap 3.png
 Description:
Minimap
 Filesize:  32.19 KB
 Viewed:  8699 Time(s)

minimap 3.png



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Sep 10, 2006 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Surprised Lameness...

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Dreadlord
AA Infantry


Joined: 19 Oct 2005
Location: Russia, Voskresensk

PostPosted: Sun Sep 10, 2006 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

insane map... tesla cows and invincible apocs? Howitzer with Grand Cannon weapon? Buildable Tesla Eiffel Tower??? what did you smoke before opening FA?

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Marco: So you rigged the OFF button with a tear gas grenade? Ho ho ho, you magnificent bastard!
Sparks: Oh, that's nothin', man. The ON button is a 50-megaton hydrogen bomb.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Sep 10, 2006 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Welcome to the atypical RA2 Fanmap.

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truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Sun Sep 10, 2006 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
This mod might seem a little overdone, but its still pretty fun.


rofl.

A good map is not a noob map. Best way to make a good map is spending time on detailing and balancinng and not on modding.

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squidinator
Vehicle Drone


Joined: 31 Aug 2006
Location: Where ever I wanna be

PostPosted: Tue Sep 12, 2006 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok fine i took out all the "retarted" stuff and fixed up the map a little.



deadly reunion2.zip
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 Filename:  deadly reunion2.zip
 Filesize:  120.14 KB
 Downloaded:  1273 Time(s)


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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Sep 12, 2006 5:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Sure you did. Cause giving soviets clones of Grizzlies shooting the RadCannon is not retarded. Laughing

You don't seem to be familiar with Framework Mode. Observe the difference in the red line in the two pictures, and make sure your maps always keep the purple line (and the blue line - shoreline) properly connected:



bad cliffs.png
 Description:
The wrong way
 Filesize:  19.73 KB
 Viewed:  8649 Time(s)

bad cliffs.png



good cliffs.PNG
 Description:
The right way
 Filesize:  21 KB
 Viewed:  8649 Time(s)

good cliffs.PNG



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truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Tue Sep 12, 2006 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

And make the cliff look less boxy. It looks so plain in straight lines. Make it flow.

IMO it would be better to start from scatch again and rethink it.

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