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Side Statistics and SWs
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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Wed Sep 13, 2006 1:24 pm    Post subject:  Side Statistics and SWs Reply with quote  Mark this post and the followings unread

Morpher has been working on the sides, their advantages/disadvantages, strategies, so on.

Statistics:

United Kingdom

Armor=Low
BuildSpeed=High
Cost=Medium
Defenses=Medium
Firepower=Low
ResourceGatheringSpeed=High
ResourceGatheringCapacity=Low
Speed=High

When playing with U.K your tactics will have to be using your fast units and your fast buildspeeds to your advantage, these are your strong points. You can gather your resources quickly which is also an advantage but your storage space is low, attacking early is advised and using the element of suprise. E.M.P weaponary will be very useful for taking out base defenses temporarily and quickly disposing of targets.

Russia

Armor=High
BuildSpeed=Medium
Cost=Low
Defenses=High
Firepower=Medium
ResourceGatheringSpeed=Low
ResourceGatheringCapacity=High
Speed=Low

Russia has many soldiers and many tanks, building strong defenses is a strong point which you must use and also take advantage of the cheapness of units. Make use of troop paradrops to suprise your enemy and your high armor units and reasonable firepower to crush enemy defenses, just be cautious of the slow speeds of your units.

U.S.A

Armor=Medium
BuildSpeed=Low
Cost=High
Defenses=Low
Firepower=High
ResourceGatheringSpeed=Medium
ResourceGatheringCapacity=Medium
Speed=Medium

Use the mixture of units that U.S.A has to offer, use fast units for ambush attacks. Utilize the precise oribital missile for taking out key enemy targets and make use of your high firepower units and airforce, make sure you provide backup for your attack teams though.


Superweapons:

United Kingdom

The United Kingdom relies on being able to quickly dispose of an enemy and stopping heavy offenses, for this you have the Sonic Barage Cannon and the Disabler.

Sonic Barrage Cannon - A new advancement in the area of artillery useage. The cannon fires its projectile using electromagnetic boosters launching the projectile at super sonic speeds, it fires 5 shells when used, due to its high speed shell it can reach anywhere on the battlefield. The shells are heavy and come down with great velocity causing large craters and ground deformations.

Attack Power=High
Time=7 Minutes
Effect Area=Medium


Disabler - Thanks to research in the area of E.M.P effects, the UK have turned their research to a military use. Using special control stations the UK have the ability to launch an E.M.P warhead into the battlefield, upon destuction the shell gives off a large Electro magnetic pulse disabling all electrical systems in the area, these can disable enemy vehciles and radar systems for some time. Due to the nature of the shell, and the E.M.P effects inside, it can not be directly aimed. The lasting effect is 1:30 minutes.

Attack Power=None
Time=7 Minutes
Effect Area=Large

Russia

Russia makes use of its many soldiers and high flying aircraft for suprising paradrops, also it works secretly on rocket and missile technology designed to shake the battlefield into a bazing inferno with it's Inferno Rocket.

Inferno Rocket - A newly designed rocket straight from the secret labs of Russia. This rocket can travel great distances at fast speeds, it is designed to cause extreame temperatures upon impact causing high damage to buildings and infantry alike, it leaves a high temperature inferno around the impact zone that will burn for some time.

Attack Power=High
Time=9 Minutes
Effect Area=Medium


Paradrops - Russia can paradrop a small portion of its many soldiers anywhere on the map, each paradrop consists of 20 basic soldiers being dropped into any zone besides water. Thanks to the high altitude planes, and low parachute opening of the Soldiers, it's impossible for AA defenses to act fast enough.

Attack Power=None/Low
Time=5 Minutes
Effect Area=Medium

U.S.A

The U.S.A utilize technology for thier weapons and use that to thier advantage, thier space satelite can launch a missile to anywhere on the globe and unmanned drones can automatically target enemies.

Orbital Missile - Launched from a high tech satelite, this missile can reach anywhere on the planet, it's extreamely precise, it will destroy its target without fail however the impact zone is only small, and it has a low blast radius.

Attack Power=High
Time=9 Minutes
Effect Area=Low

Bomb Strike - Using advanced non-manned aircraft drones, the USA has devolped a high altitude aircraft capable of dropping a high explosive bomb on enemy targets. The location of the bomb drop is determined by the AI in the drone aircraft meaning it will pick its own target. The bomb splits into 3 seperate bombs to cause damage around its target as well as on its target. The bombs effects are extreamely effective towards vehicles.

Attack Power=High
Time=7 Minutes
Effect Area=Low

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Sun Sep 17, 2006 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isn't Russia having high armour with good firepower for a low cost a bit much?
Obviously i don't know the exact values you will be using, but it sounds a bit over the top.

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