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New GDI Building...
Moderators: Holy_Master
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Sep 24, 2006 7:43 am    Post subject:  New GDI Building... Reply with quote  Mark this post and the followings unread

well this's all GDI building in ROS,[all desfese use same old] Wink now i working on it anim to put it to game.



gdibase.PNG
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gdibase.PNG



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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Sun Sep 24, 2006 8:06 am    Post subject: Reply with quote  Mark this post and the followings unread

They look fantastic!

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Sun Sep 24, 2006 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really, really good Shocked

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Sun Sep 24, 2006 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

woow, mutch better than before
now i se the reson there wasent any update on a long time

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Sep 24, 2006 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its lke a TD/TS/TW mix here...Im loving it except for the front of the MCV. It reminds me too much of a 1920's Prohibition era gangster car. Im waiting for Al Capone to hop out with a Tommy gun and shoot some cops.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Sep 24, 2006 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

1337.

Awesome.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Sep 24, 2006 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

perfection in a mere 153.93 KB

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sun Sep 24, 2006 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seeckzaayy!!

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Sep 24, 2006 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking awesome!

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Sep 24, 2006 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Godly.. absolutely fantastic, such a great evolution of the GDI designs!

Still think its weird that the GDI logo has a black background, rather than a white one..

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sun Sep 24, 2006 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wonderful as per usual. Wink

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sun Sep 24, 2006 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Godly, although the only things I can think of is maybe a flag to add to the GDI Barracks with the logo Wink

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Sun Sep 24, 2006 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

awesome work Holy Shocked

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Sep 25, 2006 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

GDI logo shouldn't be remapable I think.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Sep 25, 2006 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

i told him before too.

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error
Medic


Joined: 17 Aug 2006
Location: Thailand

PostPosted: Tue Sep 26, 2006 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

MCV is... er... too fat. Confused
What to make it match with RA2 MCV right? Rolling Eyes
And NOD buildings?

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Sep 28, 2006 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

RA2 MCV? When did it say that wasto match a RA2 MCV?

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Sep 28, 2006 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

what point i need to make it match with Ra2 MCV if i try to making Total Convertion?

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Thu Sep 28, 2006 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool Shocked But those red lines and red GDi logo are the remaps Confused I'm not a pro in these things Sad

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Sep 28, 2006 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

you shouldnt change anything except for the logo's. un-remap them. the refinery wont have a whole lot of remap left, but if you want, i have some ideas.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Sep 29, 2006 3:40 am    Post subject: Reply with quote  Mark this post and the followings unread

i'm already port them to game that mean no anything have change... and remap logo work well... Wink

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Tue Jul 10, 2007 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

How big will the Air force control centre be anyway?

cause the helipads there look too small

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Thu Jun 05, 2008 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

How did u do that? It looks amazing!

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Thu Jun 05, 2008 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

SHP builder mainly. But my theory is he made a 3D version of it in 3DS MAX or GMAX or some other 3D program, then converted a still image of one view of it to SHP and was able to make it. For buildings of that status and look, he took alot of time making it and perfecting the buildings.

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DeathMummy
Rocket Infantry


Joined: 07 Apr 2007
Location: Turn Around.

PostPosted: Thu Jun 05, 2008 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice Bump #Tongue.
Those buildings are incredible Holy Master!
Any updates? Smile
Would be good to see more on 3rd faction...buildings perhaps, sneak peeks #Tongue?

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