Posted: Mon Sep 25, 2006 5:56 pm Post subject:
Resources and there explanations.
I figured that I would explane what the income stuff will be.
First is junk left from wreckage, metal that is mangled but already refined.
Second needs a bit of explaning first. I have been doing experiments with salt crystals lately (In real life), and have found that they absorb the filings of metal I put in them(like if I put in copper filings then I get a cool blue green color). Anyways, I figured that if my salt crystals can absorb small filings, then wouldent a really advanced people be able to make one that would grow faster and grab more materials? So that will be the basic resource, man made crystals, sorta like tiberium but they are just a weak rock, non-toxic or anything like that.
There will also be tech structures, but im not exactly sure what they will be.
Anyways, here are the crystals, they are a quick edit from tiberium that I made someone. (But enough edit for me not to care)
It looks kinda odd when a unit drives over them, but its easy to get used to, and as stated above I'm too lazy to fix _________________ "It's got that Droke style to it!" QUICK_EDIT
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