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Resources and there explanations.
Moderators: Droke
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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Mon Sep 25, 2006 5:56 pm    Post subject:  Resources and there explanations. Reply with quote  Mark this post and the followings unread

I figured that I would explane what the income stuff will be.

First is junk left from wreckage, metal that is mangled but already refined.

Second needs a bit of explaning first. I have been doing experiments with salt crystals lately (In real life), and have found that they absorb the filings of metal I put in them(like if I put in copper filings then I get a cool blue green color). Anyways, I figured that if my salt crystals can absorb small filings, then wouldent a really advanced people be able to make one that would grow faster and grab more materials? So that will be the basic resource, man made crystals, sorta like tiberium but they are just a weak rock, non-toxic or anything like that.

There will also be tech structures, but im not exactly sure what they will be.




Anyways, here are the crystals, they are a quick edit from tiberium that I made someone. (But enough edit for me not to care)



resource.PNG
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resource.PNG



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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Sep 27, 2006 4:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Sounds interesting, I think Scrap Metal is a good idea and these crystals will be interesting no doubt.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Sep 27, 2006 7:42 am    Post subject: Reply with quote  Mark this post and the followings unread

looks nice.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Sep 27, 2006 11:14 am    Post subject: Reply with quote  Mark this post and the followings unread

What about other sources of income? Tech oil derrisck (in some form), money Super Weapon, bounty logic?

And yeah, those salt crystals look mighty fine.

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Wed Sep 27, 2006 1:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

They look very great. The idea is very interesting too.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Wed Sep 27, 2006 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not sure what the tech stuff will be, but there will be some.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Wed Nov 01, 2006 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

New and improved junk. I know its a bit tall, but I'm too lazy to do it again.



junkz.png
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junkz.png



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Last edited by Droke on Thu Nov 02, 2006 6:41 pm; edited 1 time in total

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Nov 02, 2006 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unique Smile The way they are now is pretty good. Might look strange when harvested though...

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Thu Nov 02, 2006 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

It all depends on where the harvester is, it would seem. And how it retrieves the junk.

Droke wrote:
Jew and improved junk.

Funny, they don't look Druish.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Thu Nov 02, 2006 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks kinda odd when a unit drives over them, but its easy to get used to, and as stated above I'm too lazy to fix #Tongue

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