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W3D format
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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Tue Oct 31, 2006 2:43 pm    Post subject:  W3D format Reply with quote  Mark this post and the followings unread

Anyone know W3D format description?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Oct 31, 2006 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Check the attachment.

And also, the chunk 0x00000C00 is featured on BfME1 and 2. It's the colision vertices, while $00000C01 is the colision normals. There are also some others added by BfME games, although no one has ever documented them outside EA.



w3d_file.h
 Description:
This is a westwood file modified by jonwil with the W3D structure. He modified the file that came with the first public Renegade tools.

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 Filename:  w3d_file.h
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Siberian GRemlin
Grenadier


Joined: 13 Aug 2004
Location: Russia

PostPosted: Tue Oct 31, 2006 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another...



w3dtool.zip
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 Filename:  w3dtool.zip
 Filesize:  43.45 KB
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w3dAssets.rar
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 Filename:  w3dAssets.rar
 Filesize:  774.73 KB
 Downloaded:  363 Time(s)


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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Tue Oct 31, 2006 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

what do these 2 tools do Grimlin?

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