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The E.T.S.
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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Fri Nov 17, 2006 2:31 pm    Post subject:  The E.T.S.
Subject description: test version only
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Extended Tiberian Sun
version 3.10

It's test version only!

Features:
AACombat tag
Cursor on Drop Ship Load Out screen now shown always
Tertiary, Quaternary, EliteTertiary, EliteQuaternary are supported now!
(including TertiaryFileFLH, QuaternaryFireFLH, TBarrelLength,
QBarrelLength, QBarrelThickness, TBarrelThickness)
MeteorShower new SW type
MeteorsNumber=[int] - number of meteors
Upgrade new SW type
UpgradeType=[int] (ARMOR, CLOAK, SPEED, VETERAN, FIREPOWER)
UpgradeRadius=[int] in cells
MultiMissile SW update
(now you can use any WeaponType=, different for different SW's)
DropPod SW Update
DropPodMaximum=[int]
DropPodMinimum=[int]
DropPodObjectFirst=[infantry, aircraft, unit]
DropPodObjectSecond=[infantry, aircraft, unit]
200 unit limit instead of 100

Only original FS 2.03 is supported Sad

Please remember, what it test version and some stuffs may not work correct!
Created by C&CVK
17.11.2006



ETS_3_00.zip
 Description:

Download
 Filename:  ETS_3_00.zip
 Filesize:  49.49 KB
 Downloaded:  963 Time(s)


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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Nov 17, 2006 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

YAY! First one to post #Tongue

Awesome work dude! You deserve a cookie :p

Last edited by Oshog on Fri Nov 17, 2006 3:28 pm; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Nov 17, 2006 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't use this topic to spam. Instead, use it to report bugs and help the testing stage.

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Fri Nov 17, 2006 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

It says it cant patch my exe
and i tried reinstalling my game and firestorm
can you pass it out as an exe?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Nov 17, 2006 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good job, C&CVK Very Happy
I will test it ASAP

EDIT: same error here, it says it can't patch my exe.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Nov 17, 2006 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Interesting stuff, good work!

Would i be correct in assuming that it would be possible to have a superweapon that spawns a tiberium patch? As you seem to have found a way to make SWs out of crates..

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Nov 17, 2006 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've installed it here without problems and my first game was fine, with no problems at all. I've used a stupid test mod that was made to test PPM Animation Contest 1 resources.

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Fri Nov 17, 2006 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

banshee could you upload your patched game.exe?
cause it wont work on mine

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blubb
General


Joined: 31 Jul 2005

PostPosted: Fri Nov 17, 2006 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

haha first bug found, even when i uninstalled all my mod files nod has EVA voice instead of cabal...

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Fri Nov 17, 2006 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

A possible reason for Game.exe failing to update is that it has been modified by means other than an official update. I tried to use the ETS patch on my NCM.exe edit and it wouldn't work. When I switched to the defualt Game.exe I had no problems.

Also, instead of relying on the uninstaller to work, just make a copy of the .exe and patch that one in a separate folder, I used the unzipped ETS one, and copied over some of the files that might have been needed for the patch to work, ie: dll's, tbl's, ( I have no idea if these are needed, this is just what I did )

Hopefully this is helpful Very Happy

Triforce

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blubb
General


Joined: 31 Jul 2005

PostPosted: Fri Nov 17, 2006 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

no what i mean ETS somehow..weirdly gives Nod an EVA unit instead of cabal, i looked into it if my mod files could have to do with that, but none, standart TS without any mod's will have also Nod with EVA voice

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Nov 17, 2006 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blubb is correct. I've just played Nod here and CABAL was dismissed.

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Fri Nov 17, 2006 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMT wrote:
It says it cant patch my exe
and i tried reinstalling my game and firestorm
can you pass it out as an exe?

so it hasnt been edited and i dont know why it wont work.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Fri Nov 17, 2006 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread


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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Fri Nov 17, 2006 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

PLEASE SOMEONE UPLOAD THE GAME EXE PATCHED!!! I HAVE TRIED EVERYTHING
MENTIONED IN THIS THREAD AND IT ISNT PATCHING MY EXE!!! #Mad
AND I DONT HAVE FIRST DECADE FOR THAT MANNER

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blubb
General


Joined: 31 Jul 2005

PostPosted: Fri Nov 17, 2006 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's not only giving nod the EVA voice, no it gives GDI also now Cabal voice.......i think its time for a patch for the patch #Tongue

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Fri Nov 17, 2006 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carnivean at 9:03 pm wrote:


SMT at 9:13 pm wrote:
PLEASE SOMEONE UPLOAD THE GAME EXE PATCHED!!! I HAVE TRIED EVERYTHING
MENTIONED IN THIS THREAD AND IT ISNT PATCHING MY EXE!!! #Mad
AND I DONT HAVE FIRST DECADE FOR THAT MANNER


...You fail?

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Fri Nov 17, 2006 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

What? Just can someone upload their patched game exe please?

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Fri Nov 17, 2006 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMT wrote:
What? Just can someone upload their patched game exe please?


...Are you dense? The above links to a ETS patched copy of the game.exe with a no-cd patch applied. You need 7zip or winrar to extract it.

blubb wrote:
it's not only giving nod the EVA voice, no it gives GDI also now Cabal voice.......i think its time for a patch for the patch #Tongue


Same here... Slightly amusing but needs to be fixed. #Tongue

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Fri Nov 17, 2006 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

o i didnt know that thank you. PS i am veeeeeeerrrrrrrrrrryyyyyyy dense

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Nov 18, 2006 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

@ SMT.. It's pretty obvious.

@ CVK: I fvcking love you... I guess it's time to do some modding then, eh? I'll post some cool results later tonight.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Nov 18, 2006 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

My copy is fully patched - says the same problem as with SMT

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Sun Nov 19, 2006 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
.i think its time for a patch for the patch

it's test version only, don't forgot!
Quote:
A possible reason for Game.exe failing to update is that it has been modified by means other than an official update. I tried to use the ETS patch

Only original FS 2.03 supported;download 2.03 patch from Westwood FTP server Smile

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Nov 20, 2006 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

But I also patched my FS too!

Tryed to search westwood FTP - it has no patches for firestorm Sad

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Mon Nov 20, 2006 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

how come when I play skirmish I can't select any maps... only the default map can be played? when I click on the map selection button it's like there's no other map in it. I'm not critising your work C&CVK it's totally revolutionary; I just want to know if anyone else has this problem and how I should solve it.

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Raptor8
Grenadier


Joined: 11 Nov 2005
Location: Buffalo NY, a yellow zone w00t!

PostPosted: Mon Nov 20, 2006 5:12 pm    Post subject: TFD? Reply with quote  Mark this post and the followings unread

so will this work if i have TFD?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Nov 20, 2006 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Raptor8 wrote:
so will this work if i have TFD?


Carnivean wrote:
Carnivean at 9:03 pm wrote:


SMT at 9:13 pm wrote:
PLEASE SOMEONE UPLOAD THE GAME EXE PATCHED!!! I HAVE TRIED EVERYTHING
MENTIONED IN THIS THREAD AND IT ISNT PATCHING MY EXE!!! #Mad
AND I DONT HAVE FIRST DECADE FOR THAT MANNER


...You fail?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Nov 21, 2006 8:54 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, he fails.

Congratulations for E.T.S. and CNCVK!

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Tue Nov 21, 2006 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe this has already been postet but i couldnt find anything about it. maybe its the wrong place to post it. maybe i just make an stupid mistake, but i have no clue what it could be.

here is the problem:

the game seems not to accept the new "weapontype=" tag. it always uses the weapon first mentioned together with the "type=multimissile" tag.

for example, if i have
Code:
[MultiSpecial]
Name=Multi-Missile
IsPowered=true
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=MultiMissile
SidebarImage=MltiIcon
Action=Nuke
WeaponType=MultiLauncher

[NewSuperWeapon]
Name=NewSuperWeapon
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=MultiMissile
SidebarImage=NewIcon
Action=dontuse2
WeaponType=NewWeapon
the game always uses "MultiLauncher" as weapon for the second superweapon. maybe the actions are at fault, but its not possible to use an action that is already in use (e.g. nuke). disabling [multispecial] or/and using other action than nuke does not help. the game uses everytime i fire a multi-missile based SW the first weapon that is together with the "type=multimissile" tag.

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shawn
Civilian


Joined: 09 Aug 2005

PostPosted: Wed Nov 22, 2006 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

None of the superweapons worked for me.
Droppod: AI uses them fine, when I click, it IEs or does nothing. Confused

Upgrade: AI uses them fine, when I click, it IEs or does nothing. Mad
Meteorshower: AI uses them fine, when I click, it IEs or does nothing. #Mad

I even tried adding [MousePointers] RP style using mouse.shp, no differences. help? Question

P.S.: I hope I don't sound like a noob now.. Confused

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Wed Nov 22, 2006 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

use other actions like "dontuse2" "dontuse"3" and so on

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Wed Nov 22, 2006 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
the game seems not to accept the new "weapontype=" tag. it always uses the weapon first mentioned together with the "type=multimissile" tag.

I will test it again Smile
Quote:
I even tried adding [MousePointers] RP style using mouse.shp, no differences. help

Who said to your that it should work Mad Mad Mad Question
Read ETS features again...

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shawn
Civilian


Joined: 09 Aug 2005

PostPosted: Wed Nov 22, 2006 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you mean without the mousepointers it would work? Because I tried it without them at first (I copied and pasted the code from modenc), and it didn't work then. THAT'S when I tried the mousepointers code. Or do you mean the superweapons don't work and there is nothing I can do about it? At least I gave some bugs... Neutral Confused

P.S.: Why didn't you put the link on modenc? You have the tuts up there. Just asking.

EDIT: I tried dontuse 2-4 and they worked but no pointers. Oh well, at least i can still use the things, but it would be nice to have a mousepointers like area.

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