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working on the AI controls for ra2
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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Feb 09, 2007 6:57 pm    Post subject:  working on the AI controls for ra2
Subject description: like how many buildings they make and need help working taskforces and etc
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im trying to make the computer rush with 20 rihno tanks and then do a large wave of apocalpses but it just do the cheap flak and engineer rush. i tried saying no to all the triggers in ini rules and after that didnt work i tried deleteing them in AI triggers enableing. basicly i need a clear step by step on how to use the taskforces, teams, triggers enableing, and whatnot.

my second question is how do i have them build alot of warfactorys? i figured out how to make them build a service depot but how do i make them build alot of factorys, prism towers, and service depots.

now my third question is how do i make them build curtain units? i think taskforces and whatnot is something to do with it but im not sure, and how do i make them build alot of mcv's and base spread? in a map known as "war" it has the computer build multiple things and i cant find it in ini editing or taskforces. also i dont want the units and buildings come out of nowhere. i want it to look as realistic as possible. that means they come from the warfactory and what not.



WAR.MPR
 Description:
this was the map i was talking about, watch the computer's base. Im not sure if it makes a difference on diffculty but put it on hard anyways since computers are easy. also i didnt make this map and got it online.

Download
 Filename:  WAR.MPR
 Filesize:  170.89 KB
 Downloaded:  289 Time(s)


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