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Immortal bridges
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Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Mon Apr 16, 2007 10:15 am    Post subject:  Immortal bridges Reply with quote  Mark this post and the followings unread

Not sure if anyone else has asked this but i need to know, is it possible to make bridges in a certain map become indestructible? if so can someone please tell me how.

Edit: Never mind i found what i need in the rulesmd file so ill just open my map in wordpad copy and paste it in and change the tag DestroyableBridges=yes to =no

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Apr 16, 2007 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also you can go EDIT>>Special flags>>bridges destroyable >NO

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Apr 16, 2007 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

[SpecialFlags]DestroyableBridges=no is singleplayer only, like most of that section. You need [CombatDamage]BridgeStrength=1000000000 instead.

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Apr 16, 2007 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

wouldn't -1 work better?

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Phatdaddymac99
Cyborg Soldier


Joined: 07 May 2005
Location: UK

PostPosted: Mon Apr 16, 2007 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea i found out it didn't work so i put bridge strength to a stupid amount just like DCoder said, ain't tested that yet but im sure it will work.

Edit: i got one more question, im trying to get map to extend by trigger and i want it to extend the top of the map, the visable area starts at 33 and to get it to reavel upwards in map editor to get it to what i want to i need to change it to 3. i tried working the change visible area trigger thing myself but it just screws map up. I am really confused on this.

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