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Renegade Vending Machine
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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sat Jun 16, 2007 4:46 am    Post subject:  Renegade Vending Machine
Subject description: Convenience can kill!
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For whoever missed it in the "generals to voxel" thread. My first voxel submission as comic relief. Perfect for an Appliance Wars mod.

A 3D render:


_______TS________



ren_vend.rar
 Description:
Killer vending machines at their finest.

Download
 Filename:  ren_vend.rar
 Filesize:  7.97 KB
 Downloaded:  187 Time(s)


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Last edited by IcySon55 on Sat Jun 16, 2007 8:12 pm; edited 5 times in total

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Chrisse
AA Infantry


Joined: 02 Mar 2006
Location: Sweden

PostPosted: Sat Jun 16, 2007 4:52 am    Post subject: Reply with quote  Mark this post and the followings unread

that voxel lookmore like a 3ds or somthing, really good work,and funny #Tongue

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sat Jun 16, 2007 4:59 am    Post subject: Reply with quote  Mark this post and the followings unread

LOL i love this voxel, we need ingames for spotlight votes XD. it has win written on every package of candy in that vending machine Very Happy

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Jun 16, 2007 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

SaneDisruption wrote:
LOL i love this voxel, we need ingames for spotlight votes XD. it has win written on every package of candy in that vending machine Very Happy

lies.
it has no pocky.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sat Jun 16, 2007 6:53 am    Post subject: Reply with quote  Mark this post and the followings unread

No Pocky, No win. ;o

Ammrite Marin...I mean, Chiel?!

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Jun 16, 2007 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Grizzly Tank is for my own project, disregard him. he is there for scale...

You should convert some useful things. :S like Ren 2 Apocalpse Tanks.



lol.PNG
 Description:
 Filesize:  17.9 KB
 Viewed:  5991 Time(s)

lol.PNG



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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Jun 16, 2007 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes.i like pocky so much but this doesnt has it.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sat Jun 16, 2007 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hahaha, TS did some weird stuff to the voxel...cut it into chunks. Somebody test it in RA2.

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Sat Jun 16, 2007 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

PURE PWNAGE...

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Jun 16, 2007 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's nice as an idea. But as a vxl, it somehow got screwed.

Still, nice attempt. Smile

But as Desu suggested, if you're converting, convert the Ren 2 stuff taht's already out there. We will be very gratefull.

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Aximili Isthill
Combat Engineer


Joined: 08 Jun 2007

PostPosted: Sat Jun 16, 2007 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

IcySon55 wrote:
Hahaha, TS did some weird stuff to the voxel...cut it into chunks. Somebody test it in RA2.

Ya I tested it out it Ra2,Everthing was fine about it except When it was moving at a certain Angle it had some like black lines go through it.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sat Jun 16, 2007 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you guys want Ren 2 conversions, then I'll need the .w3d models along with their textures in any format. (Even the original .dds is fine.)

PM or email, doesn't matter.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Jun 16, 2007 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lines are bothering... the rest is awesome

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Dreadlord
AA Infantry


Joined: 19 Oct 2005
Location: Russia, Voskresensk

PostPosted: Sun Jun 17, 2007 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

laughed a lot at this one Smile)

killer vending machine, sounds like a story for stupid American horror film %))
waiting for more serious convertions though =)

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Jun 17, 2007 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh that's cool. I think it might be best as a building though than a voxel . . .

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Jun 17, 2007 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dreadlord wrote:
laughed a lot at this one Smile)

killer vending machine, sounds like a story for stupid American horror film %))
waiting for more serious convertions though =)


attack of the giant brains from mars?

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Fri Jun 22, 2007 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

should be a building spitting out devastating chocolate, blasting sugarbombs and M&Ms

"Murdering&Mayhem"

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Jun 22, 2007 11:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make a building version, and give em a crate when a player enters it

EnteredBy= [a player]
Reinforcement@ waypoint = truck
Change House (back to neutral)

[truck]
CarriesCrate=yes

truck team script >> self destruct

Get a crate for each eng you send in (theoretically, but I'm too laazy to test it)

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