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Deleting types from the building list
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Tricept
Vehicle Driver


Joined: 16 Jun 2007

PostPosted: Sat Jun 16, 2007 5:32 pm    Post subject:  Deleting types from the building list Reply with quote  Mark this post and the followings unread

I dont know how to use the fscripts to disable building types.

I am currently making a map designed to test a players infantry skills but the rocketeer becomes too powerful so I'd like to disable the option but I dont know how. How do you do it?

Last edited by Tricept on Sun Jul 01, 2007 8:45 pm; edited 1 time in total

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jun 17, 2007 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Add the ini coding to the map,
[JUMPJET]
TechLevel=11

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Tricept
Vehicle Driver


Joined: 16 Jun 2007

PostPosted: Sun Jun 17, 2007 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

In where?

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Jun 17, 2007 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

open it in wordpad, it's just like a rules.ini

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Tricept
Vehicle Driver


Joined: 16 Jun 2007

PostPosted: Mon Jun 18, 2007 3:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay, I added-

[JUMPJET]
TechLevel=11

-to the bottom of the script file in Notepad but when I played the game I could still build rocketeers. Is there a particular place that I should put it, or did I do something wrong.
(I'm kinda new to this modding stuff)

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Jun 18, 2007 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I usually put my entries in the top of the file, though I wouldn't think it should matter...

I'd just put em in the top and see if anything changes. I couldn't think of another problem there might be..

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Tiberian Odyssey mapping department. Discord
The Team Black Index

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Jun 18, 2007 8:21 am    Post subject: Reply with quote  Mark this post and the followings unread

C&C games occasionally fail to read the very last line of an INI file, try adding it in a different place.

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Tricept
Vehicle Driver


Joined: 16 Jun 2007

PostPosted: Mon Jun 18, 2007 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, I finally got it to work. (it took a few tries though)

But now I have a different question. Is there a way to limit the amount of types you can build? For instance like after building 5 GIs you can no longer make them until the number is under 5?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Jun 18, 2007 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

[E1]
BuildLimit=5

E1 is the GI's internal identifier (ID), you can find it by placing that unit on the map, hovering over it with your mouse, and looking at the left bottom corner of FA2.

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