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Comunity input to new assesets
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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sun Jul 08, 2007 8:22 pm    Post subject:  Comunity input to new assesets
Subject description: suggestions to ANY voxel you'ed like to see in XTX
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Well as Dats has been gone for a while I've not done hardly anything in the area of XTX voxels but I'm on my summer vacation now and so I've decided to get going again.

Heres the list I've come up with, and trust me i know its lacking, so if there are any vehicles/planes/ships/whatevers you'd like to see in XTX make sure you post or you won't be heard

Train Voxels:

GDI
:: Bulky looking, GDI Gold with deep blue accents and black windows::
Armored Locomotive
Armed Locomotive
Flatbed with turrets 1
Flatbed with turrets 2
Flatbed with turrets 3
Armored Open Transport Car (weapons)
Armored Open Transport Car (Misc. things like boxes or something1)
Armored Open Transport Car (Misc. things like boxes or something2)
Armored Boxcar
Armored Troop Transport Car
Armored Sleeper Car
Armed Troop Transport car
Armored Fuel Transport
Flatbed (empty)
Flatbed Mech
Flatbed Propaganda
Flatbed Orca

Nod trains:
:: Sleek looking designs, Dark Grey and Red (non remap) and beige windows::
High Speed Locomotive
Heavy Locomotive
Missile Transport Car
Tacitus Transport Car
Troop Transport
Open Flatbed
Rear Gunner Car
Armed Locomotive
Flatbed Liquid Tiberium Transport


Civilian Trains:
:: Lighter gray, light blue accents with black windows::
High Speed Locomotive
Freight (heavy) Locomotive
High speed Passenger Car
High Speed Mail Car
High Speed Sleeper
Freight Boxcar
Freight Flatbed (full of stuff)
Freight Flatbed (empty)
Fuel Transport
Flatbed crushed cars
Flatbed Crates
Flatbed Chemical containers
Flatbed Logs
Flatbed Fixed vehicles
Flatbed turreted
Flatbed turreted
Boxcar
Armored boxcar

Vehicles GDI and Nod:
(Same style as trains)
GDI Troop Transport
GDI Missile Convoy
GDI Empty flatbed truck
Nod Crate Transport
Nod Junk Transport

Nod Troop Transport
Nod Missile Convoy
Nod Empty Flatbed


Vehicles Civilian:
(Same style as trains)
Semi (flatbed)
Semi (trailer)
Semi (Logs)
Semi (forklifts)

Semi (boxes)
Semi (Cars)
Semi (Junk)
Semi (Junk2)
Semi (Car transporter)
Semi (Tanker)
Semi (Two containers)
Semi (no trailer)
Semi (Yacht)

Dump Truck (Tiberium)
Dump Truck (Dirt)

Dump Truck (Empty)
Forklift
Excavator (dual shovel for futuristic sake?)
Backhoe
Road Paver
Concrete roller
Mining excavator (really big)
Pickup (with lights on roof)
Pickup (Pulling arrow sign1)
Pickup (Pulling arrow sign2)

Ambulance (hover)
Paramedic Helicopter
Ambulance (Making sure to keep it in the TS theme)(Wheels)

Fire Truck (long, big ladder)(Making sure to keep it in the TS theme)
Fire truck (med)
Fire truck (small)
Fire Helicopter
Fire Boat
Fire Plane

Police Car
Police Truck
Swat Truck
Swat Van
Swat Tank
Police Bike (not sure if it hovers or not)
Police Boat (large)
Police Boat (small)
Police Helicopter (spotlight)
Police Helicopter (Air cover)

Moped
Motorcycle
Chopper
Car
Muscle car
Pickup truck
SUV
Hummer
Limo
Hummer limo
Smart car
Van
Four-seater pickup
Convertible
Jeep
Racecar
Beatle
Junky pickup truck
Junky jeep
Junky car
Junky muscle car
Junky SUV
Monster truck 1
Monster truck 2
Monster truck 3
Monster Car 1
Monster Car 2
Truckasaurus
Dirt bike
Four-wheeler
Crushed SUV
Crushed car
Crushed pickup truck
Crushed van
Golf cart
Sports car 1
Sports car 2
Pickup truck with back on
Technical (a rebel like in generals)
Amphibious transport (hovers on cushion)
Yacht
Small boat 1
Small boat 2
Big boat 1
Big boat 2
Jet ski 1
Jet ski 2
Pizza delivery car
Pizza delivery truck
Tow truck
Semi trailer with ring of fire
Semi trailer with target
Semi trailer with Ramp (big)
Semi trailer with Ramp (small)
Exterminator
Dogcatcher
Delivery truck small
Delivery truck big
Coach bus 1
Coach bus 2
Taxi 1
Taxi 2
Taxi 3
Taxi 4
Taxi 5
School Bus 1
School Bus 2
Trolley
Ship
Tanker ship
Tug Boat
Cigar boat 1
Cigar boat
Racing hydra boat
Hover car 1
Hover car 2
Hover car 3
Hover car 4
Garbage truck
Garbage barge
Mail van
Milk van
Coke truck
Coke truck (back open)
Pepsi truck
Pepsi truck (back open)
Mountain Dew truck
Mountain Dew truck (back open)
Three-wheeler
Chemical carrying truck

Small helicopter
Vehicle transport
Heavy helicopter
Subsonic jet
Jet fighter
Junky plane


Green indicates that the voxel is complete, and black would be in complete or not started


so now all i have to do is wait for posts Wink

Last edited by Harv on Sat Jul 14, 2007 3:12 am; edited 3 times in total

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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Sun Jul 08, 2007 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmm it seems you have a lot done already. Can't wait to see it all.

As for suggestion hmm.....let me think...
How about these for ideas?

-a good Ambulance that fits TS and can go along with the hospital or something of that sort?
-Water trucks?
-A Firetruck? but more TSish?
-a dancing evil smilie of doom? (figured I'd throw a random one in)
-a Pizza delivery car and/or truck?

umm crap can't think of any other ones...and those are kinda crap ideas really Confused I will try to come up with some better ones soon.

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In Soviet Russia, grass grows on tiberium!

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sun Jul 08, 2007 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ambulance (Making sure to keep it in the TS theme)
Fire Truck (Making sure to keep it in the TS theme)
Police Car
Police Truck
Swat Truck
Swat Van
Swat Tank
Police Bike (not sure if it hovers or not)
Semi (Two containers)
Semi (Tanker)
Pizza delivery car
Pizza delivery truck
Moped
Motorcycle
Chopper ( Smile )
Coach bus 1
Coach bus 2
Semi (car carrying trailer)

added Smile

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sun Jul 08, 2007 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

more appreciated #Tongue

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sun Jul 08, 2007 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anti Aircraft Train Car using a projectile like the vulcan cannon but wit h the civies it doubles as ground defense.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Jul 08, 2007 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

None. I'd like to see some actual _terrain_, like the RA2 terrain expansion.

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sun Jul 08, 2007 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

dats is doing most of the tarrain, but ive been doing some, hes out on military trainning as far as i know, so hes not being moding lately for obvios reasons

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Mon Jul 09, 2007 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seems than RO is going to use the voxels from the XTX Laughing, as you listed most of the planed civilian vehicles, with the exception of mechs Laughing

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Jul 09, 2007 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Harv, talk to me on MSN - Someone may also be making a civie voxel pack Wink

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Tiberian Odyssey mapping department. Discord
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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Tue Jul 10, 2007 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

masive update to the list and a bit of progress #Tongue

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Jul 10, 2007 10:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Two things to say.

One - show us screenshots.
Two - holy motherfuck! If you make even half of those vxls, TXT will likelly make TS explode (this is a joke ffs!)! Perhaps you are putting your goals too high?

Last edited by Oshog on Wed Jul 11, 2007 7:53 am; edited 1 time in total

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DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Tue Jul 10, 2007 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

as long as there all over 100 there shouldn't be to many problems but i'm not sure if there are any other limits (somewhere i read 200 caueses problems as well.)

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Jul 11, 2007 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

IIRC TS allows 100 buildable units - anything not buildable beyond #100 is still functional. . . I think.

having 5 different versions of everything is kind of unneccesary IMO

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Tiberian Odyssey mapping department. Discord
The Team Black Index

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Wed Jul 11, 2007 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

you can also save rules.ini space by only coding them in on a per map basis as long as everything is still coded in art.ini

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sat Jul 14, 2007 3:11 am    Post subject: Reply with quote  Mark this post and the followings unread

heres all the Nod voxels listed completed for those of you who need a picture



voxels nod.JPG
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voxels nod.JPG



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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Jul 14, 2007 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

nice voxels, very nice... i am wondering though, how are you going to add them into the TX? will people have to insert the code into there files? and what about maps made with these addons and the user not having the code the handle them?

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xXStraightEdgeXx
Civilian


Joined: 26 Jul 2006
Location: Cincinnati

PostPosted: Thu Jul 19, 2007 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I Love IT!
Cant wait to see more

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Thu Aug 02, 2007 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

just a few wip picks #Tongue





keep in mind these only account for 3 voxels of over 150 ^_^

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Fri Aug 03, 2007 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

LOL limos in an apocalyptic world

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Fri Aug 03, 2007 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

sure why not #Tongue

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Aug 03, 2007 9:55 am    Post subject: Reply with quote  Mark this post and the followings unread

What do you mean they count for only 3 voxels? You're going to make 150 x 5/13 different recolours?

Oh my.

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Fri Aug 03, 2007 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

HS. well good thing art.ini has no coding limits. All you have to do is enable them to each specific map

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun Aug 05, 2007 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really dont think the "Terrain Expansion" should contain any voxels

This stuff is more suitable for a seperate TS mod

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Aug 06, 2007 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I must agree with Smiff. Besides, even though it's only good there's more variety in the list of TS civilian vehicles, it doesn't mean everybody would like these even if they would love the terrain.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Aug 09, 2007 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

dude....

XTX is actually ALIVE while i'm gone...

Amazing.

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Tue Aug 14, 2007 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

No... Just. No. ~daTS

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