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Giving players pre-placed objects in maps
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smikerboyz
Vehicle Drone


Joined: 08 Feb 2007
Location: HK

PostPosted: Wed Feb 21, 2007 11:18 am    Post subject:   Reply with quote  Mark this post and the followings unread

Alright thanks. Got another problem, how do you make certain buildings already built for you when you start the map? For example once u enter the map, a tech oil derrick is already there owned by you.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Feb 21, 2007 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

triggers, go to edit on the top and go to trigger editor and click the button near the top called create new trigger then actions and type in 14 and it should then say change house and add in the country you want to make it go to and go to events and type 8 and it should then say any event. then put the buildings you wish on the map anywhere and then click on the building and select the triggers name and done. there is special multi player names like Multi-Player o or something. this dosent work on RA2 that i know of but works on yuris revenge. works on single player though.

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smikerboyz
Vehicle Drone


Joined: 08 Feb 2007
Location: HK

PostPosted: Fri Feb 23, 2007 2:45 am    Post subject: Reply with quote  Mark this post and the followings unread

yea it doesnt seem to work in multiplayer

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Feb 23, 2007 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

It DOES work in YR multiplayer, a ton of maps use it...

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Feb 23, 2007 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

it dose work in multiplayer but not the original ra2. you need to get the multiplayer side codes. i dont exactly remember it but its something like
Multi-Player0 or something.

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skyboy
Soldier


Joined: 16 Jun 2007
Location: Guess...

PostPosted: Mon Jul 16, 2007 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

you can add art.ini code, but you cant make new graphics in maps, only use existing images. for instance, you can make an allied con look like a weather control device and give it related art.ini code so it uses the "Super Ready" active anim for when you make a building instead of the regular anim's. but that's about the extent of it though. anyway
Quote:
it dose work in multiplayer but not the original ra2. you need to get the multiplayer side codes. i dont exactly remember it but its something like
Multi-Player0 or something.

this would be very helpful, can someone please post what they are?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Jul 16, 2007 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Split from an unrelated topic.

There's a better explanation in this topic.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jul 17, 2007 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is not a tutorial.

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