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Surveillance Photos August 29th, 1960
Moderators: Red Europe Staff, Ackart
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Ackart
Cyborg Soldier


Joined: 25 Apr 2004
Location: Texas

PostPosted: Thu Aug 30, 2007 1:14 am    Post subject:  Surveillance Photos August 29th, 1960 Reply with quote  Mark this post and the followings unread

Allied wargames continue in Ireland as Soviet forces roll through Germany. Word has it Allied researchers are on the edge of something big for our mechanized forces...



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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Aug 30, 2007 3:21 am    Post subject: Reply with quote  Mark this post and the followings unread

That is the sexiest RA1 power plant I've ever seen.

Keep up the good work! Smile

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Aug 30, 2007 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Agreed, but the chimneys need work. It seems like they have a black roof on them.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Aug 30, 2007 9:18 am    Post subject: Reply with quote  Mark this post and the followings unread

VERY nice... reminds of the APB power plant Wink

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Thu Aug 30, 2007 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri o07 wrote:
Agreed, but the chimneys need work. It seems like they have a black roof on them.


Agreed, and damn well need smoke.

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Ackart
Cyborg Soldier


Joined: 25 Apr 2004
Location: Texas

PostPosted: Thu Aug 30, 2007 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Von Kriplespac wrote:
Yuri o07 wrote:
Agreed, but the chimneys need work. It seems like they have a black roof on them.


Agreed, and damn well need smoke.


Well first I need to damn well figure out the bone system EA uses. Razz

Don't worry. I'm working on getting ALL the Allied buildings into the game before I start playing with special effects and whatnot.

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Godwin
GDI Hacker


Joined: 18 Oct 2003

PostPosted: Fri Aug 31, 2007 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

So you just put APB models into C&C3?

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drunkill
Civilian


Joined: 31 Aug 2007
Location: Melbourne, Australia

PostPosted: Fri Aug 31, 2007 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Ackart is on the APB staff as a texture artist, he has permission to use the assets :p Plus, with a bit of tweaking they look great in C&C3.

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Ackart
Cyborg Soldier


Joined: 25 Apr 2004
Location: Texas

PostPosted: Fri Aug 31, 2007 11:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Godwin wrote:
So you just put APB models into C&C3?


For now, yes. This allows from some extremely easy prototyping and integration. You know, as opposed to sitting around for months doing nothing while saying "well we cooooullld make the mod but we don't have a modeler".

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Aug 31, 2007 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hah, i was right, i knew it was the APB Power Plant, i dont care anyways... APB is FPS and in the SAGE, Awesome #Tongue

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Sep 03, 2007 6:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks great.

So, if you're using APB's models, this mod will have playable status in what, one or two weeks? Smile

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Sep 03, 2007 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks very good so far. I believe the Units are using a to much remap though but I do like the camo pattern you have made out of it. Is it possible to make different texture schemes for different map theaters?

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