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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Fri Sep 07, 2007 2:25 pm    Post subject:  didn't wanna miss the party...
Subject description: so here's something for those who wants it
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the models shown here are from BF2142; (aint it proof that c&c3 could very well handle ultra beautiful models?)

just to let "those" other guys who dont like "ripped" things, dont post here your comments and flames...

these post will only discuss some of the nice modding aspects/opportunities in C&C3, for example how to replace the ox transport with something like the screenshots shows;

1. the placement of animated particle effects and articulating parts in the model to attain better graphical aesthetics.

2. the shader fx's to use etc...

3. the proper placement of the bones (Garrison bones, exit bones etc...)

4. pivot points of the models (Vehicles uses a different model and pivot orientation which is also diferent with air units, these will be expunded later)

Now. for those interested in tuturials i'm gonna add these "Discoveries" in the wiki (if something like it pops up somewhere)...



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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Fri Sep 07, 2007 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Man, those look dead sexy...but we knew the engine could support the hot sex anyway dude. :p

I agree also, if you don't like something, keep your comments to yourself if you can't do it in a proper way.
Hint: 'OMFG YOU MAKE IT LOOK LIKE ****' and 'OMG YOU SUCK' is not a proper way. Remember, be helpful, not a 'S***C**K' style person. Wink ( Extra Brownie points if anyone can guess where I got that from, DCODER, your not allowed to answer that. xD )

Moving on, the skins for those vehicles/aircraft could use more of a GDI theme to them still, mostly to make them fit in and such.

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noek1993
Combat Engineer


Joined: 09 Aug 2007
Location: Holland

PostPosted: Fri Sep 07, 2007 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool stuff
are you going to release it

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Fri Sep 07, 2007 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Von Kriplespac wrote:
Man, those look dead sexy...but we knew the engine could support the hot sex anyway dude. :p

I agree also, if you don't like something, keep your comments to yourself if you can't do it in a proper way.
Hint: 'OMFG YOU MAKE IT LOOK LIKE ****' and 'OMG YOU SUCK' is not a proper way. Remember, be helpful, not a 'S***C**K' style person. Wink ( Extra Brownie points if anyone can guess where I got that from, DCODER, your not allowed to answer that. xD )


I know, I know!

It's that PA comic about forums.

normal person + anonymity + audience = bloke who says that Very Happy

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Fri Sep 07, 2007 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mr. Pokey wrote:

I know, I know!

It's that PA comic about forums.

normal person + anonymity + audience = bloke who says that Very Happy


+10 Brownie points.

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Kurorahk
Soldier


Joined: 20 May 2005
Location: Defiance Industries HQ, Antarctica

PostPosted: Sat Sep 08, 2007 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow those Models look sweet, cant wait to see more. No kidding the engine can do this now we can see models in their full glory!!! Smile

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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Sat Sep 08, 2007 3:40 am    Post subject: more updates on the modding possibilities Reply with quote  Mark this post and the followings unread

Just so its clear from the start; The models i am presently using are from SupCom, BF 2142 & Ground Control 2 RTS Games -

I am not claiming to have made them myself, i only "RIPPED" them (as most of the "other guys" here will scream), using my own costum game extractor and 3D tools in order to have or make C&C3 more to my likings... That's in a way of saying, i want my ideas "visually" shown ingame in all its spectacular beauty....

I want to help the guys here who wants to know how to make C&C3 better even just in my own small way (helping through anyway i can).

So lets start rolling;

The screenshots here will give hints as to what is now possible in C&C3.

post your suggestions and i'll try to answer by making them ingame and taking screenshots, thus we can share hints and guides in modelling and gameplay/xml editing.



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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Sat Sep 08, 2007 3:46 am    Post subject: more updates on C&C3 modding Reply with quote  Mark this post and the followings unread

more updates on the modding possibilites



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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Sat Sep 08, 2007 3:50 am    Post subject: more updates Reply with quote  Mark this post and the followings unread

i'll be posting a guide on the xml coding (a sample xml unit code might be even better), so that the guys interested will have a hint as to what to do with xml's....



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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Sat Sep 08, 2007 3:55 am    Post subject: here Reply with quote  Mark this post and the followings unread

i'll be posting a link to my sample xml codes (The encoding is not correctly displayed)



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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sat Sep 08, 2007 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Sexeh mammy! Sexeh evrehthang! #Tongue

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sat Sep 08, 2007 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Loving it dude...Thumbs up. ^.^

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Sat Sep 08, 2007 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is pretty incredible. Thanks for sharing what can be possible. Smile

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sat Sep 08, 2007 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Love those fighters from BF2142.. now they look like Orcas!

And it is great to see what is possible with this engine.

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Chronosheep
Soldier


Joined: 02 Sep 2007
Location: My avatar pretty much gives it away...

PostPosted: Sat Sep 08, 2007 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

First i have a comment/question about the models:
No doubt that the game engine can handle the models in low numbers, but they (the BF2142 ones) look quite high-poly, so wouldn't that result in major lag if you fill the screen with them?
I know the purpose of this thread is to show the opportunities of the game engine, and sure, the models look great, but since CnC3 (as it is now) is a game where you fight using great quantites of units, the question for modders should be if it can handle them in great numbers...

Anyway, I recognize most of your discoveries eighter from modding Generals, or from playing with the xmls on my own, however I've never come across the barrel roll option you mention... It sounds really interesting, and would be highly useful in one of my current projects, so I would really appreciate it if you eighter mention it in one of your tutorials, or PM / post here where the code can be found Wink .

Keep up the work, it may help people get new ideas for their mods. Smile

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acroyer
Civilian


Joined: 09 Sep 2007

PostPosted: Sun Sep 09, 2007 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Say, have you put the Titans from BF2142 yet? And the twin cannon turrets from ground control 2?Any plans to?

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Spikejones
Vehicle Driver


Joined: 09 Sep 2006

PostPosted: Sun Sep 09, 2007 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats pretty freakin sweet...

The BF2142 and Supreme commander models look highly detailed and very well designed like deathly machines of destruction should. The models and textures made by EALA look pathetic when compared side by side with the higher skilled model makers and artist from the other developers...

Good work getting the horrid crap models in TW out and I hope you replace every single structure and unit in TW with something better.

I have a few questions for you...

1.Have you tried adding the awesome looking BF2142 mechs and if you have can you post some screens?

2.Dark crusade and Empire at war have some nice models, have you thought of ripping the IG bane blade?

3.Can you turn this ripping into a full mod for those of us that want it? I'd like to try out your work.
Thnxx

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sun Sep 09, 2007 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Everything looks great, i'm glad to see that cnc3 can support higher quailty models.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 09, 2007 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Unbelievable how much EA left out from the game. All these possibilities...eye candy...*drools*

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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Sun Sep 09, 2007 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

all hints in modding will be freely given in an open way.....

keep tab on c&c3 related news..

(btw) i just got a good news!!!

I qualified as a beta tester for UAW.....

i already have so much documentations and moding expertise with Petro but this new game givs me a friggin "stay hewre and enjoy" feeling...........

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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Sun Sep 09, 2007 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

btw, i just got a major setback with c&3 modding;

no proper documentation relating to "Anamated Threads etc...."


(But i did manage to have s9om,ething similar to it;


To those asking about the barrel recoil, tilt and specially "roll" animtion for the barrel;

the answer to that is these;

1. be imaginative in placing the "Pivots" in relation to weapon xml's etc or make something similar to it.


make sure about the naming conventions etc and what "moves", tilts", recoils etc......


you're the one telling the game what to do isnt it?...


loveya guys anyhoots...



so if you cant figure it yet......


WE'll be here for ya anyhoots.....

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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Sun Sep 09, 2007 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is for all who were asskin about those "walkers" in BF2142", The answer is "basically" yew=I did managed to incorporate them ingame in c&c3 but the problem is that i can never "ever" release these mod files in "public"

I am a "RIPPER" not a a thief........

I just do my things for fun not for any money,,...

anyway....................... KANE LIVES""""" Seee? I told you so....

(Umagon tells "YOU" in deathbed about TACITUS etc.....

then, .......................... OMFG........ the aLIRNS are here!!!!!!



and the guys fro WESTEOOD fires up something similar to it, and they call it a game......

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sun Sep 09, 2007 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont see how that makes you a thief, no money what so ever is changing hands, and im sure if anyone had a problem with their stuff being ripped, they would have got you buy now Laughing

What so your going to show everyone this great gear, get there hopes up and deny them the right to try it them selves, you can at least let pple know how to get them out of the games so they can do it themselves instead of just saying im never going to release these.

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Kushan
Vehicle Driver


Joined: 02 Sep 2007

PostPosted: Sun Sep 09, 2007 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

With regards to ripping stuff from other games, the short end of it is that it's pretty much ok to do as long as you never sell it for profit.
What's more, DICE is owned by EA and EA are more than happy to let you distribute content from one of their games as a mod for another as it'll only help boost their sales =)

Nice work, by the way.

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Spikejones
Vehicle Driver


Joined: 09 Sep 2006

PostPosted: Mon Sep 10, 2007 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Kushan, EA won't have you thrown in prison for it... Its all kewl you can add BF2142 models to TW but why tease the community members with these pix then give some excuse as to why you won't share it with all of us...

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acroyer
Civilian


Joined: 09 Sep 2007

PostPosted: Tue Sep 11, 2007 2:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Technically, he's right. It's still EA content. You're not infringing on any copywrite laws. They won't get upset over that. Why would they?

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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Tue Sep 11, 2007 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, ok. I've got your encouraging points, so i've made up my mind to share these models to a dedicated modding group that will offer hosting for these BF2142 models (the SupCom and Ground Control 2 models is a different story)....

So to make the ball rolling. Who'se mod will it be?

Coz to be honest with you guys, i really coud'nt afford the bandwidth to send the whole friggin mod i'm makin right now (The present build is already running at 55MB....).

I could send the models picemeal (1 unit at a time, which includes the already rigged model and the texture sets, or i can even incude the xml codes).

How about it guys?

All i'll be asking is for the mod team or anybody using those models to give me credit for making them usable in C&C3 (Not actually making them of course...).

I will even include the Mammoth Mk4 i've posted before, so those who loves the Mammoth can have their fun with it.......

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Kushan
Vehicle Driver


Joined: 02 Sep 2007

PostPosted: Tue Sep 11, 2007 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Rather than give them to one dedicated mod team, how about give them to a dedicated C&C3 mod site? There's almost always an editing resource for C&C games that allow you to get assets, code, etc. to mod the game and no doubt there'll be a C&C3 one *pokes Banshee with a stick*.
Plus, since the models are actually EA's property (no matter how much you rig or retexture them), I don't think you can legally dictate how they're meant to be distributed, so one leak and you're in the same position anyway.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Tue Sep 11, 2007 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree, you should release all these as seperate 3d models to ppm, ill give bansh a ppm to open up a 3d models section, if he doesnt read this before hand.

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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Tue Sep 11, 2007 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really do hope "WE" the darn fans does not infringe on anything, coz I hate to note the facts about "HALO" and the mod story about it.................

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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Tue Sep 11, 2007 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it really this "HARD" to make a game what you always wanted it to be?................

that's just a thought from someone aready enjoying it so much in a very diffetrent way..........

"Be a modder or even, better... be a friggin " "PROUD" modder yourdself and enter the world of those who sings it in a different way..........

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Tue Sep 11, 2007 2:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sry mate but you are not making any sense at all.

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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Tue Sep 11, 2007 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Give me a dedicated model "SITE REPOSITORY via "PPM (thats my choice site) and we can have a "vastly" different experience" something that all the other RTS "wannabe" companies will drool.............

coz of these reasons;

"USER FRINDLY INJECTED IDEAS"

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Tue Sep 11, 2007 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dude no offence but wtf are you talking about. Speak English man.

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Kushan
Vehicle Driver


Joined: 02 Sep 2007

PostPosted: Tue Sep 11, 2007 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah seriously dude, what are you going on about?

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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Tue Sep 11, 2007 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

where do i place them man? so that no shit come's to my house man?... and i do really want the community to have it man? coz i dont own it in the first place man.?....

and it is just being "remade" for C&C3 purposes man.......

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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Tue Sep 11, 2007 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry again guys, its my "friend" here askin me to be friggin something else, Ti's my final word hewev'er, everybody can have these "files" as long as it comes under the umbrella of "PPM"............

So......... (DREGAN: expect something comin to you for a review/er.....whatever.)

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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Tue Sep 11, 2007 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Where's banshee and the rest of the guys anyway...

These vcreeps owns the pwnge but the darn doe'snt own "ME"

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Tue Sep 11, 2007 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Um...caves, settle down and work on that mod dude.

As long as its not for profit, your alright, and as long as material doesn't come from other mods without permission from the mod owners/graphic teams.

Settle down by the way, if I haven't said so already.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Tue Sep 11, 2007 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hands cavesyudepu a copy of:

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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Tue Sep 11, 2007 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

K. one primary problem i've got. 2. 0r 3 guys posting around in my behalf, dont even kow which one i i'm in.

where do i post next that they cant "dirty"

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Tue Sep 11, 2007 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dregan wrote:
I agree, you should release all these as seperate 3d models to ppm, ill give bansh a ppm to open up a 3d models section, if he doesnt read this before hand.


There already is a 3d model section here in Media Hut. Maybe you mean one specifically for TW's w3x format. A place where "already rigged, coded, and ready for insertion" models can be uploaded. I support that completely.

Cheers,

Rebelmoon

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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Tue Sep 11, 2007 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Guy's i've been seldom here in this forum and some posts attributed to me does not come from me.

The other one is doing evrything to ruin my posts and is even using my account to put things i will never dare to place considering my first post/ AND that already a is a hint i am no longer the one saying them anyway.

i cant be there simu and with such speed coz i dont have the bandwidth....

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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Tue Sep 11, 2007 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

so here's a better way; pm

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Tue Sep 11, 2007 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isn't it blindingly obvious that you can change your password so this supposed "other one" won't be able to access your account anymore.

Edit: Grammar fix.

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Last edited by Daz on Tue Sep 11, 2007 5:07 pm; edited 1 time in total

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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Tue Sep 11, 2007 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Daz said = Isn't it blindingly obvious that you can change your password this supposed "other one" won't be able to access your account anymore.

Consider using an "office" provided unit with you being juut a third degree user/or an after office hour user. which is basically what i have here as an oportunity presented.

And you want me to leave my trails behind.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Tue Sep 11, 2007 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can change your PPM password. Working in an office has nothing to do with your password here. If there truly is somebody else using your account, you won't give us any more pointless posts about things that have nothing to do with fixing your problem.

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