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Tanya's Training Ground (2-4)
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Oct 07, 2007 2:25 pm    Post subject:  Tanya's Training Ground (2-4) Reply with quote  Mark this post and the followings unread

O.K, I've been trying to use some more textures, and I thought this remake was a good one to work on. It's a symetrical map, top vs bottom, with 5 enterances to each base, a hill in the middle with an airpad, and a couple of bunkers to tie up the largest enterances, not to mention a bunch of expand area and tiberium spikes.
(this map is a remake of Tanya's Trainging Ground, it's either from RA2 or YR)



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CCHyper
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Joined: 07 Apr 2005

PostPosted: Sun Oct 07, 2007 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, its ok... needs some work though, very basic...

Reminds me of a RA Map rather than a YR Map

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Oct 07, 2007 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would love to test that in multiplay...got to get to my laptop first...

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Oct 07, 2007 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

needs some trees IMO. TTG had quite a few trees on the hill and the main area. Sprinkle some in.

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Von Kriplespac
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Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Oct 07, 2007 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carnotaurus wrote:
needs some trees IMO. TTG had quite a few trees on the hill and the main area. Sprinkle some in.


Definably needs trees.

Yes, it definably had quite a few trees.

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DaFool
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Joined: 07 Nov 2006

PostPosted: Mon Oct 08, 2007 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I do have some trees on it already,but I can always add some more. (squint and look at the top hill and the outer cliff) For some reason GDi builds bases and works fine in skirmish, but Nod and Scrin do nothing. I can't find that tutorial, and it's not in the world builder manual. Other than trees, what does this map need? I've had some great games with this online.

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Oct 08, 2007 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

A dead Mammoth Mark 2 or Titans somewhere.

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sun May 25, 2008 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's an updated version for Kane's Wrath. Basically all I did was add the new skirmish players, the old one should work fine online (but use the one below so we don't have multiple versions of the same map running around), and use this one if you want to use it in skirmish on KW.



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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Mon May 26, 2008 12:45 am    Post subject: Reply with quote  Mark this post and the followings unread

texture repetition like every 3 pixels?
that's what I hate about almost every custom generals/TW map there is...

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DaFool
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Joined: 07 Nov 2006

PostPosted: Mon May 26, 2008 3:11 am    Post subject: Reply with quote  Mark this post and the followings unread

if you want pretty textures, go play a stock map, if you want a map with strategic value, download above.

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