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Scientific Articles
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Oct 17, 2007 9:39 pm    Post subject:  Scientific Articles Reply with quote  Mark this post and the followings unread

Project Perfect Mod is a place where we don't simply host a well known modding community. We have a group of scientists who are always researching inovative solutions to make the act of modding, game making and even the creation of graphics an easier task for human kind. In order to promote a better world, we share these discoveries with everyone. While modding is a hobby for us, if we have something to share and learn with scientists around world, we also write scientific articles for the best conferences around the world to help programmers anywhere to use the our techniques with any purpose with no royalty costs.





Here's the list of scientific articles published so far:


-> C. E. V. Muniz, E. W. G. Clua, "Finding Surface Normals From Voxels", In SIBGRAPI 2007 - Workshop of Undergraduate Works, PI, pp. 49-52. Click HERE for more details.

-> C. E. V. Muniz, A. Montenegro, E. W. G. Clua, "Fast Polygonization and Texture Map Extraction From Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian Operator", In SBGAMES2010 - Computing Track. Click HERE for more details.

-> C. E. V. Muniz, A. Montenegro, M. Lage, C. Nader, "Polygonal Mesh Extraction From Digital Voxel Art", In SIBGRAPI 2013. Click HERE for more details.

-> C. E. V. Muniz, W.  L. O. dos Santos, "Generative Design applied to Cloud Modeling", In SBGAMES 2021. Click HERE for more details.

Last edited by Banshee on Sun Oct 17, 2021 6:38 pm; edited 3 times in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Nov 22, 2010 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated at 22/11/2010: New article is now available: Fast Polygonization and Texture Map Extraction From Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian Operator. It explains how to generate a 3D model with texture from a voxel based model.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Aug 12, 2013 6:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Update at 12/08/2013: New article is available: Polygonal Mesh Extraction From Digital Voxel Art. It explains how to generate a 3D model from a voxel model that can be post-processed by most mesh processsing techniques in the literature.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Oct 17, 2021 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update at 17/10/2021: New article is available: Generative Design applied to Cloud Modeling. It explains a framework to fine-tune the best parameters for clouds generated by a combination of procedural and implicit methods.

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