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A little upgrade problem
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Xenaries
Civilian


Joined: 22 Oct 2007

PostPosted: Mon Oct 22, 2007 1:33 am    Post subject:  A little upgrade problem Reply with quote  Mark this post and the followings unread

I have been working on changing around the Zero Hour tech and working on getting out a new side, the only problem is that I keep having a graphical error when I force upgrade mines, (and maybe camo-netting) to buildings, the upgrades seem to implement but; the visuals are not there. You can see that the upgrade works by upgrading normal mines to EMP ones (you can't see the EMP ones when forced.) I have not putting in the command buttons for the upgrades yet (if that helps X_x.) Here is the text I am using:

Behavior = GrantUpgradeCreate ModuleTag_51
UpgradeToGrant = Upgrade_ChinaMines
ExemptStatus = UNDER_CONSTRUCTION
End

Behavior = GenerateMinefieldBehavior ModuleTag_52
TriggeredBy = Upgrade_ChinaMines
MineName = ChinaStandardMine
SmartBorder = Yes
AlwaysCircular = Yes

Upgradable = No ; Yes for option to upgrade to EMP, no otherwise
UpgradedTriggeredBy = Upgrade_ChinaEMPMines
UpgradedMineName = ChinaEMPMine
End

Behavior = ProductionUpdate ModuleTag_53
; nothing, but is required if we have any Object-level Upgrades!
End

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