Posted: Tue Dec 18, 2007 5:11 am Post subject:
Mod Units in final alert
Does anyone know if its possible to add my mod units to the lists of units on final alert 2.
Can I put my mod structures on final fantasy aswell?
Or do i have to add them in manually after ive made the map?
Is ini editor the only way of editing current units?
Can I use ini editor to add new units? QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Tue Dec 18, 2007 8:23 am Post subject:
1. If you have added your modded units to your mod, they should be in FA2 too...
2. Ehmm, dunno... This is a C&C modding forum, not FF
3. If you want them to be on the map when you start the game, the answer is yes.
4. Ofcourse not! Use manual editers, like NotePad or WordPad, or even Word if you like. But please don't use TibEd or SunEdit2K
5. See the answer above... QUICK_EDIT
do you mean the images do not show up in final alert or the name does not show up? I remeber when I started modding, I didn't learn about expandmdXX.mix yet, so everytime I added a unit I put it into a copy of one of the original .mix (local, conquer etc etc). Once I switched over thought, they (the images that is) showed up in final alert.
This may sound like a dumb question and I don't mean to insult, but did you code them into the rules.ini and the art.ini or did u just put them into a .mix file? Do your units show up in normmal maps? _________________ Please, read the signature rules of the forum. QUICK_EDIT
i just used notepad and the rules .ini to create my own modded units.
they work when i play yuris revenge but they dont show up when i open the map with final alert.
im hoping to have them on final alert so i can place them on the map so they are there when i start.
I dont know anything about axpandXX.mix ill look into it.
I use xccmixer for my .mix files
whats the significance of expandXX.mix QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Tue Dec 18, 2007 5:23 pm Post subject:
did you actually added them to the list of unit types?
did you see if the game actually lets you build these units?
did you add proper owners?
are you sure this is FA2 and not FS?
to answer each of your questions in order
Does anyone know if its possible to add my mod units to the lists of units on final alert 2. yes read above
Can I put my mod structures on final fantasy aswell? if you are asking for adding strucures on only final alert and not using ini files is a no, if you added them to ini rules and then final alert 2 then yes
Or do i have to add them in manually after ive made the map? you cant get more manually then making an entire map yourself... but i think the proper answer is no...
Is ini editor the only way of editing current units? heck no, this is where i best come in because i dont deal with cameos!!! just add the units code name like what you read in ini rules [WEEDGUY] just type in ini rules area in edit "WEEDGUY" without quotes.
Can I use ini editor to add new units? if you are using a program not sure, but with the actual files using notepad then yes.
Im refering to the ini editor on FA2
Do I need to add the unit codes to rules.ini even if i only want them on one map?
here are some of the unit codes im trying to get on FA2
the desotank works on YR but not FA2
the others im still trying to get to work
any help appreciated
After reading few more tutorials have changed my codes to this and still they dont work
I did everything:
added them to the unit list in rules.ini
Added the unit codes
Edited the art ini. to suit my units
Added cameos to ecache01.mix
And Inserted String Using Stredit
wtf
did you put them in your RA2/YR directory or in mix files I had them just loose in my directory and once I put them in mix files their Images appeared in FA2 fine except HVAs were wrong QUICK_EDIT
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