Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Mar 19, 2024 5:49 am
All times are UTC + 0
Tutorials Index
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Jan 15, 2008 7:02 pm    Post subject:  Tutorials Index
Subject description: All tutorials here
Reply with quote  Mark this post and the followings unread

* Some tutorials are not in the list because:
The tutorials do not got the pictures you need to get it to work.
Some link are broken.
Is not really a good and/or is really old.

Wanna comments or post a error on the list? Press here and post

If you want to requests a tutorial post the question here but SEE TRUE THE WHOLE RULES LIST BEFORE POSTING A TUTS SOME ARE HERE.!
Author: Nobody
Forum link: If you want to eequests a tutorial post the question here but SEE TRUE THE WHOLE RULES LIST BEFORE POSTING A TUTS SOME ARE HERE.!

MAP + TERRIAN TUTORIALS :

Adding Shores Correctly (*)
Author: Crashking
Forum link: Adding Shores Correctly (*)

Unseen Actions / Events!
Author: Aro
Forum link: Unseen Actions / Events!

Map Making: Making Tunnels with Curves Work
Author: Pft1086
Forum link: Map Making: Making Tunnels with Curves Work

TMP Editing: Making your own terrain
Author: GeckoYamori
Forum link: TMP Editing: Making your own terrain

EDITING flat TMP's
Author: Jabberwoky aka Gangster
Forum link: EDITING flat TMP's

VXL TUTORIALS :

Mixing and Matching vehicle bodies and turrets
Author: Mike430
Forum link: Mixing and Matching vehicle bodies and turrets

OS: HVA Builder - Aligning Body,Turrets,Barrels and Sections
Author: Stucuk
Forum link: OS: HVA Builder - Aligning Body,Turrets,Barrels and Sections

SHP TUTORIALS :

How to prevent problems with buildings, mouse.shp
Author: Reaperrr
Forum link: How to prevent problems with buildings, mouse.shp

[Shp tutorial 1] The palette
Author: Denmon0728
Forum link: [Shp tutorial 1] The palette

[Shp tutorial 2] Making a standard fire anim
Author: Denmon0728
Forum link: [Shp tutorial 2] Making a standard fire anim

tutorial : improved flamethrower
Author: Judeau
Forum link: tutorial : improved flamethrower

RA2->TS Animations
Author: Banshee
Forum link: RA2->TS Animations

Alternative Method for Cameo's without PaintShop Pro
Author: G10N89TS
Forum link: Alternative Method for Cameo's without PaintShop Pro

Converting TD graphics to TS
Author: Banshee
Forum link: Converting TD graphics to TS

Adding new cameos
Author: Banshee
Forum link: Adding new cameos

GMAX -> Tiberian Sun
Author: Banshee
Forum link: GMAX -> Tiberian Sun

INI TUTORIALS :

Advanced Tech Center: Superweapon Researchs Conclusions!
Author: Banshee and more
Forum link: Advanced Tech Center: Superweapon Researchs Conclusions!

Unit Specific Debris and other cool features of voxel debris
Author: SMIFFGIG
Forum link: Unit Specific Debris and other cool features of voxel debris

Voxel Debris(a Continuation off Smiff's tut)
Author: Mei Ling
Forum link: Voxel Debris(a Continuation off Smiff's tut)

Adding New Superweapons in TS
Author: Mr. Muk
Forum link: Adding New Superweapons in TS

Superweapon Tutorials
Author: Banshee
Forum link: Superweapon Tutorials

Self Destructing Weapon
Author: Awrethien
Forum link: Self Destructing Weapon

How to make a Nuke like in TD, RA1 or RA2
Author: Jah
Forum link: How to make a Nuke like in TD, RA1 or RA2

Proximity Mines
Author: Xion999
Forum link: Proximity Mines

Tutorial: Creating Deployable Proximity Mines
Author: J4m3sb0nd
Forum link: Tutorial: Creating Deployable Proximity Mines

Spy Plane Super Weapon (****)
Author: Morpher
Forum link: Spy Plane Super Weapon (****)

2 weapons fire. [with Secondary=""]
Author: - geno -
Forum link: 2 weapons fire. [with Secondary=""]

Automatic scouting units
Author: Mice16
Forum link: Automatic scouting units

( ) making airplanes fly parallel to the ground
Author: Team Black
Forum link: ( ) making airplanes fly parallel to the ground

Visceroid spawning weapons
Author: djohe
Forum link: Visceroid spawning weapons

Reveal a small part of the map. (**)
Author: Aro
Forum link: Reveal a small part of the map. (**)

how to make a REALLY working nuke
Author: Worm4981
Forum link: how to make a REALLY working nuke

Targetable Airstrike (***)
Author: Morpher
Forum link: Targetable Airstrike (***)

How to make units explode on Deploy
Author: SMIFFGIG
Forum link: How to make units explode on Deploy

A never seen before Tesla Zap
Author: djohe
Forum link: A never seen before Tesla Zap

Fixing Component Tower Bug
Author: Banshee
Forum link: Fixing Component Tower Bug

How to add a Spotlight Alarm tower
Author: Dubzac
Forum link: How to add a Spotlight Alarm tower

Dropship Reinforcements (**)
Author: Aro
Forum link: Dropship Reinforcements (**)

Targetable Meteor Shower/Storm -whatever
Author: XxpeddyxX
Forum link: Targetable Meteor Shower/Storm -whatever

AI TUTORIALS :

Single Player AI Triggers (***)
Author: krnyoshi
Forum link: Single Player AI Triggers (***)

Script Types
Author: Banshee
Forum link: Script Types

Task Forces
Author: Banshee
Forum link: Task Forces

AI Trigger Types
Author: Banshee
Forum link: AI Trigger Types

Triggers, Scripts, teams, and taskforces<<
Author: Team Black
Forum link: Triggers, Scripts, teams, and taskforces<<

AI Triggers (***)
Author: Aro
Forum link: AI Triggers (***)

OTHERS TUTORIALS :

Where to place new VQAs
Author: SeaMan
Forum link: Where to place new VQAs

Normal Paintings
Author: Godwin
Forum link: Normal Paintings

Creating and Managing your .mix files
Author: The DvD
Forum link: Creating and Managing your .mix files

how to get the GDI ai to build the walls without bugs
Author: Judeau
Forum link: how to get the GDI ai to build the walls without bugs

How to give tiberium proper radar colors
Author: Bittah Commander
Forum link: How to give tiberium proper radar colors

How To Make 3 Tiberium Types/Colours On A Custom Map (***)
Author: TSHyper
Forum link: How To Make 3 Tiberium Types/Colours On A Custom Map (***)

Adding Your Custom VQA Movies In Tiberian Sun (***)
Author: TSHyper
Forum link: Adding Your Custom VQA Movies In Tiberian Sun (***)

Enabling hidden stuff: ALL of it. [b] NOT FINISH [/b]
Author: Mei Ling
Forum link: Enabling hidden stuff: ALL of it. NOT FINISH

Fixing the sound bug
Author: Morpher
Forum link: Fixing the sound bug

Changing your colour in-missions!
Author: ShadowLord
Forum link: Changing your colour in-missions!

Naval Yard/Alt war factory
Author: Morpher
Forum link: Naval Yard/Alt war factory
Author: Machine
Forum link: Naval Yard/Alt war factory V 2.0

Adding new sounds, wavs to auds.
Author: IVI
Forum link: Adding new sounds, wavs to auds.

Dropship Loadout
Author: zdflamer2
Forum link: Dropship Loadout

Adding sounds to your Tiberian Sun Mod
Author: The DvD
Forum link: Adding sounds to your Tiberian Sun Mod

Giving games hosted on XWIS a unique name for your mod
Author: Bittah Commander
Forum link: Giving games hosted on XWIS a unique name for your mod

XCC mixing 101
Author: Team Black
Forum link: XCC mixing 101

Adding new songs into Tiberian Sun
Author: Team Black
Forum link: Adding new songs into Tiberian Sun

UNITS TUTORIALS :

Making Ships/Boats
Author: Banshee
Forum link: Making Ships/Boats

How to make units Teleport and a balanced Chrono tank
Author: SMIFFGIG
Forum link: How to make units Teleport and a balanced Chrono tank

Making A New Demo Truck
Author: Banshee
Forum link: Making A New Demo Truck

How to add voxels to your mod
Author: The Dvd
Forum link: How to add voxels to your mod

Correctly activating the Chameleon spy
Author: SMIFFGIG
Forum link: Correctly activating the Chameleon spy

Making civilian vehicles that blend in with the WW ones (*)
Author: Tyler Adams
Forum link: Making civilian vehicles that blend in with the WW ones (*)

Creating a new unit
Author: Banshee
Forum link: Creating a new unit

How to make an orcatran that can paradrop vheicles
Author: Denmon0728
Forum link: How to make an orcatran that can paradrop vheicles

Last edited by Anderwin on Wed Jan 16, 2008 4:01 pm; edited 3 times in total

Back to top
View user's profile Send private message Visit poster's website Skype Account
Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Jan 15, 2008 7:07 pm    Post subject: Re: Tutorials Index Reply with quote  Mark this post and the followings unread

Edit: Removed a quote from myself Laughing

_________________
Can you hide from me Wink?

Back to top
View user's profile Send private message Visit poster's website Skype Account
djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Tue Jan 15, 2008 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can se one error made several times: you spelled toturial instead of tutorial on several places including the topics name

EDIT: you missed UNITS TOTURIALS : Laughing

Last edited by djohe on Tue Jan 15, 2008 9:04 pm; edited 1 time in total

Back to top
View user's profile Send private message
Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Jan 15, 2008 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ups I'm gonna fix it soon Neutral.

Edit: Fixed the problem. I did it before maybe I forget to save:lol:

_________________
Can you hide from me Wink?

Back to top
View user's profile Send private message Visit poster's website Skype Account
DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jan 15, 2008 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

EDIT: Nice work! I would like to see RA2&YR tutorials too. Smile

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jan 15, 2008 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

My unseen actions and events tutorial Shouldn't be under AI, but under mapping.

Back to top
View user's profile Send private message
Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Jan 16, 2008 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update:

Fix the problem Aro.
Fix toturials to tutorials #Tongue

_________________
Can you hide from me Wink?

Back to top
View user's profile Send private message Visit poster's website Skype Account
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jan 16, 2008 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

As a matter of fact, my Reveal a small part of the map and the Dropship reinforcment tutorials should be under the mapping section too. Nice work, by the way.

Back to top
View user's profile Send private message
Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Thu Jul 22, 2010 8:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok,this is a bump,but that's because I think "how to create a new faction" tutorial is an important topic.
Since there are various things here and there about that topic,here's what I found:

Topics related to creating a new faction:

Faction Structure Lists (*) (remind the list of buildings,to not forget to add something to a new faction)
3rd side building (reminder of necessity to add ,Civilian or ,Special after a 3rd side owner.
Correctly adding the third side to Tiberian Sun (one of the real tutorials)
Best solution of make balance 3 or more sides in TS(****) (another one of the real tutorials)
Tip of the day: Make your TS AI choose your new sides. (involves hex editing,and maybe ai editing)

I stopped at page 4 of 9,in a search for "third side".If there are others worthy tutorials I missed,it would be good to add them.[/url]

Back to top
View user's profile Send private message
LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Wed Dec 21, 2011 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

there is a tutorial on "how to create a new structure?"

_________________

Team : Mentalmeister | Mapper for Mental Omega 3.0

Team : TO Project | Mapper for Tiberian Odyssey

Back to top
View user's profile Send private message Skype Account
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Dec 21, 2011 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

a new structure in what?
the inis? -> simply clone an existing one and change its keys. the inis are pretty selfexplanatory
as a new shp created from a rendered 3d-model? ->try this

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1940s ][ Queries: 11 (0.0091s) ][ Debug on ]