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February 2010 Update
Moderators: Reaperrr, red_rebel
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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Thu Feb 07, 2008 2:55 pm    Post subject:  February 2010 Update Reply with quote  Mark this post and the followings unread

Alright folks, you probably have noticed already so this won't come as a real suprise to you, but progress on RotD 3.0 has come more or less to a halt for now.

There are several reasons for that, most of them RL-related. I want you to know one thing though, this mod is not dead yet. I will work a little on it here and then, and you WILL get a new version of the mod this year. I just can't tell how many improvements and new features it will have, as that depends on several factors, and the only factor I have a bit of control over is how much time and especially motivation I can bring up, and tbh I'm currently running dry on them, so don't expect anything before later this year.
But as I said, you'll get at least version 2.8, as there's some stuff done already which I did not include in 2.7, so in a worst case scenario I'll just take 2.7, put those improvements in and release it as 2.8.

That's the worst-case scenario though, I still have hope that one of the exe-modding projects will bring some features that are useful for my plans of world domin- err, new features in ROTD, in that case you can expect some... well, unexpected things Very Happy

Stay tuned.

-Reaperrr

Last edited by Reaperrr on Sun Mar 07, 2010 3:03 pm; edited 2 times in total

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Fri Jan 22, 2010 3:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Only 23 months later, some progress finally #Tongue

This is what the changelog will probably look like, most of the stuff is already done.

Code:
Changelog compared to version 2.7

VISUALS:
- Fixed the problem that many building SHPs used a wrong compression which led to glitches when buildings "overlapped" with other buildings or units.
- Changed MP colors to TD multiplayer colors + "Sky Blue"[RA1 allied blue] & "Pink".
- tweaked animation palette for slightly better colors.
- GDI barracks now have an own build-up animation instead of using the RA2 one.
- water explosions now use RA1 animations.
- Grenade from grenadier is now properly animated.
- flamer and chem spray animations for directions NW, NE, E, SE, SW, and W were resized to better correspond with TS isometric perspective.
- New crate image based on the TD crate.
- now shows the TD dollar anim instead of TS dollar anim when collecting a money crate.
- The Gun Turret now has a damaged stage for both the turret and the base, instead of only for the base.
- Big blue Tiberium crystal was replaced with one of the Firestorm Tib Trees, because IMO the crystal is just ugly...
- color of blue tiberium was made brighter with a hint of teal.
- Placement grid is now more TD-ish.
- Implemented TD-style button art.
- Implemented TD-style font.
- Implemented new score screen.
- Several minor tweaks to buildings, buildup animations and vehicle voxels (too many and too minor to be worth being listed separately).
- Some other minor visual improvements I implemented long ago and therefore don't remember exactly.

SOUND:
- RotD now only uses the same death screams TD used. Unused TD death screams are no longer used in RotD as well.
- Mammoth Tank cannon now uses the same sound as in TD.
- now both versions of Act On Instinct, the PC version and the SEGA/PSX version, are available in the playlist.
- old music packs were replaced by a single, more complete music pack.

INI CODE:
- replaced old Nuke code with DTA Nuke code (damage not as high and random as before). Reload time was adjusted accordingly.
- speed of ballistic projectiles was reduced.
- Due to a misunderstanding, rate of fire of SSM launcher was too high. ROF should now be more in line with TD.
- Removed some minor differences between TD balancing and RotD 2.7 balancing. Balancing should now be even closer to the original C&C.
- Removed Veterancy from classic ROTD mode. This feature is now exclusive to Reaperrr's Rules.

OTHER STUFF:
- Fixed the problem that some TS maps couldn't be selected.
- RotD is now completely stand-alone, no TS needed.
- Included Understorms UDP patch for better network/internet compatibility.

NEW FEATURE:
- "Reaperrr's Rules": A separately selectable mode with significantly revamped balancing and some additional stuff that you'll have to figure out for yourself ;)


Also, as some sort of appetizers, the new button & font art, MP colors and MP scorescreen:




Last edited by Reaperrr on Wed Feb 10, 2010 12:17 am; edited 2 times in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jan 22, 2010 3:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Great work, Reaperrr.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Jan 22, 2010 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, alive!

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Fri Jan 22, 2010 4:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Very good to see some progress after so long. I will have to download it and play it again.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jan 22, 2010 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice. Though I'd say the "blue" looks more like teal than true blue.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Jan 22, 2010 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

looking good!

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Tiberian Odyssey mapping department. Discord
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Fri Jan 22, 2010 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn, wish I had a flashy score screen like that Surprised

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Fri Jan 22, 2010 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Nice. Though I'd say the "blue" looks more like teal than true blue.

It actually is teal, I just didn't update the name string for the color yet #Tongue

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Jan 22, 2010 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

C&C1 has teal as "blue" anyway Smile

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Thu Jan 28, 2010 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just some short update, I'm in the middle of my exams right now which will last until Feb 4th, there will be no progress until after that date.

Release target for ROTD 2.8 is the end of February for now, though that could still change in either direction #Tongue

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FekLeyrTarg
Light Infantry


Joined: 24 Aug 2008

PostPosted: Fri Jan 29, 2010 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reaperrr wrote:
Just some short update, I'm in the middle of my exams right now which will last until Feb 4th, there will be no progress until after that date.

Release target for ROTD 2.8 is the end of February for now, though that could still change in either direction #Tongue

Roger that.
Good luck with your exams. I know you can win them. Smile

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sat Feb 06, 2010 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

new screenshot:



Speaks for itself, I think Wink

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Feb 06, 2010 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

What's this? #Tongue

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sat Feb 06, 2010 8:24 am    Post subject: Reply with quote  Mark this post and the followings unread

penis of doom

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just a simple logo by bricks @ raminator, on Flickr

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Feb 06, 2010 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread


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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sat Feb 06, 2010 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:
penis of doom

and here I was hoping no one would notice. Dammit #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Feb 06, 2010 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't know what it does, but it looks damn good. XD

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Feb 07, 2010 2:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Instead of choosing between Tiberian Sun and Firestorm, you choose between RotD and RotD Reaperr's Rules.

Nice job, Reaperrr.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Feb 07, 2010 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

That's obvious, but I wonder what Reaperrr's rules will include #Tongue

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Feb 07, 2010 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:
penis of doom

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just a simple logo by bricks @ raminator, on Flickr

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Feb 07, 2010 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Annnd...I just now noticed RoTD was alive again.
I really need to come around more often.

Welcome back Reaperrr!

So two rule sets now? This should be interesting. Razz

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Feb 07, 2010 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:
raminator wrote:
penis of doom


Quote:

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Wed Feb 10, 2010 12:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
That's obvious, but I wonder what Reaperrr's rules will include #Tongue

Won't tell ya #Tongue
But not what rami suggested, don't worry Laughing


btw "vanilla" RotD is now "done" (not counting some quirks that might turn up during beta tests), only the new Rules need some more work. probability of a release this month is high.

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FekLeyrTarg
Light Infantry


Joined: 24 Aug 2008

PostPosted: Thu Feb 11, 2010 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reaperrr wrote:
Quote:
That's obvious, but I wonder what Reaperrr's rules will include #Tongue

Won't tell ya #Tongue
But not what rami suggested, don't worry Laughing


btw "vanilla" RotD is now "done" (not counting some quirks that might turn up during beta tests), only the new Rules need some more work. probability of a release this month is high.

Sounds good to me.

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Fri Feb 19, 2010 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

The plan has changed somewhat. While testing, I came across several graphical aspects that I wasn't really satisfied with, and since graphical stuff improves the whole mod and not just 'normal' ROTD, I decided to deal with that first before working more on the new mode.

All I can say is that the changelog keeps growing and growing. Almost like tiberium Wink

This will likely delay the release a bit, though.

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