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[YR] Sedona Conflict of Time
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Feb 08, 2008 11:04 pm    Post subject:  [YR] Sedona Conflict of Time Reply with quote  Mark this post and the followings unread

heres an incomplete map I made a while ago that I think someone should complete as I have lost interest. Basically, I did nothing to the map (just used sedona pass as a base). The true value lies in the mods I did. I replaced 7 of the old countries with 7 new ones. Each side is a different one from the c&c universe. THough incomplete, it is pretty fun and gives a little bit of freshness to the game.

Britianra1 allies
Germnay-GDI
France-GDI
America-GLA
Libya-Nod
Cuba-Nod
Iraq-ra1 soviets
Korea, Russia, Yuri -the same



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allied base.jpg
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Feb 08, 2008 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

bunp because max attachments are 5

EDIT: it would probably help if I add the map lol



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sedonacot.yrm
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Feb 09, 2008 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

What the ztype...?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Feb 09, 2008 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Yuri 08 wrote:
What the ztype...?

GFT...
Seriously, what is this. Are there even TS units still in RA2? And why use them... I'm sorry to say this DaFool, but this map is a fail Confused

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Feb 09, 2008 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Are there even ts units still in RA2" ...duh, if you've ever looked around the mixes you would know that.

The point of the map was that each original country only differed from each other by one unit, so I decided to make them more unique. The old units were there so I said "why not?". The map is more of an "lol" (I'm mean c'mon, I used the statue of liberty as the hand of nod) than a "this map is totally "leet!!11!" Online it's still fun to play, and why, because it's new.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Feb 09, 2008 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

i recall a comment about the automapgenerator doing better, which also seems to apply to this one.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Feb 09, 2008 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

ChielScape wrote:
i recall a comment about the automapgenerator doing better, which also seems to apply to this one.


Did you mean...

Destiny wrote:
Seriously, even the random map generator can do better than this.


This?

ROFL I quoted myself #Tongue

No buildup = fail

TS units in RA2 = Fail unless conversion

Turrets on barns = fail

GC's base as pad = fail

Coast Guards as "buildable" = fail

I think playing on Isle of War will suit me better.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Feb 09, 2008 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
ChielScape wrote:
i recall a comment about the automapgenerator doing better, which also seems to apply to this one.


Did you mean...

Destiny wrote:
Seriously, even the random map generator can do better than this.


This?

ROFL I quoted myself #Tongue

No buildup = fail

TS units in RA2 = Fail unless conversion

Turrets on barns = fail

GC's base as pad = fail

Coast Guards as "buildable" = fail

I think playing on Isle of War will suit me better.

that's the one yeah :p

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Feb 09, 2008 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

ROFL #Tongue

Slightly modded stuff is fine, etc. further sight/longer weapon range, but adding a bunch civ structures and future units are t3h fail. Hell, Coast Guard houses in a Desert?



I think I remember a pic...it should suit.



It may be incomplete and blablabla...but still.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Feb 10, 2008 3:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually, I kind of like the idea...
it's like Bittah Commander's "retro" map where he made factions using all the hidden stuff in TS.
The map clearly isn't meant to be 1337 or have any real purpose, just to shuffle up the game a bit and give people something new and funky

LOL @ Obelisk of Washington
(and, is that a station wagon as the turret anim? #Tongue )

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Feb 10, 2008 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

station wagon is my "radar van", deploy it to get radar.

The obelisk is obviously the obelisk of light

The lifegaurd hut is the the guard hut from tiberium dawn, and the taller tower hut is the advanced gaurd tower (you people have no imagination!)

The infantry aren't exact clones either, the flak troopers shoot missiles, the chrono commandos are actually light infantry, rockies are flamethrowers etc etc

I'm not gonna name every unit and building, but each side has a fair share of stuff, and it's exactly as team black said. It keeps every single game from being the same tank rush.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Feb 10, 2008 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

so now its an even shittier tank rush?

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