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Tiberian Sun mod on Generals engine.
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Techno
Soldier


Joined: 25 May 2003
Location: Houston, TX

PostPosted: Sun May 25, 2003 6:04 pm    Post subject:  Tiberian Sun mod on Generals engine. Reply with quote  Mark this post and the followings unread

all of the mods ive seen kinda suck. if any of yall would like to help me get the programs we need to make the 100% convertion to a ts mod reply. I think it would be well worth it. im personally good at makeing models but not scripting. ive only learned most of the scripting for ts but not generals.

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Techno
Soldier


Joined: 25 May 2003
Location: Houston, TX

PostPosted: Sun May 25, 2003 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

what plugins or patches do i need to open generals buildings in lightwave. i dont have 3d max but if i need it ill get it. what programs do i need!

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun May 25, 2003 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whoa, whoa, whoa....slow down a bit.
You say you are good at making models so concentrate on that, you do not need 3ds max to mod generals but you will need Gmax which you can find here ---> http://www.discreet.com and its free.

You will also need the RenX gamepack which you can find a link to at that site too.

http://www.deezire.com go here for any questions you have about generals modding, but do a search of the forums first. Here at PPM we mainly mod TS, and support RA2 modding but not Generals as very few of us know what were doing when it comes to that.

Your obviously very intent on making this mod. I suggest you go to Deezire and look around the forums, there are a lot of Generals to TS mods as you said and many of them need a good moddeler. Look around and see what you can find. Maybe with your help they may not be as bad as you think.

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Techno
Soldier


Joined: 25 May 2003
Location: Houston, TX

PostPosted: Sun May 25, 2003 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

thank u Very Happy

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Wed May 28, 2003 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Tratos wrote:
You will also need the RenX gamepack which you can find a link to at that site too.

http://www.deezire.com go here for any questions you have about generals modding, but do a search of the forums first. Here at PPM we mainly mod TS, and support RA2 modding but not Generals as very few of us know what were doing when it comes to that.


It's deezire.net not deezire.com

I'm not sure if there is a link to RenX on Discreet.com

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Wed May 28, 2003 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread


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Techno
Soldier


Joined: 25 May 2003
Location: Houston, TX

PostPosted: Sun Jun 08, 2003 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

well i made a nod missile silo and then realized my comp wouldnt run Generals or Renegade. i dont know what wrong with it. i think its my hard drive. it goes to the black screen as if its booting but then my hard drive makes a few odd vroom vroom sounds and it crashes... BLAH!!! the world sucks for soo many reasons and im too lazy to care!!!! #Mad

heres a pic of it midway done. YES i did finish it and had it fully functional if anyone know how to captures a screenshot of a video i could show yall finished version renderd and all!



silo.jpg
 Description:
HALF WAY FINISHED. LOST FULL VERSION AFTER TRYING TO FIX MY HARD DRIVES ISSUES the i do have the finished renderd version! but need to know how to rip a inmovie screenshot!!!!
 Filesize:  80.22 KB
 Viewed:  3438 Time(s)

silo.jpg



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PostPosted: Sun Jun 08, 2003 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Good job Smile but don't forget to divide the door area in three part

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Techno
Soldier


Joined: 25 May 2003
Location: Houston, TX

PostPosted: Sun Jun 08, 2003 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread


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