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Tunnel options?
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Apr 12, 2008 12:49 am    Post subject:  Tunnel options?
Subject description: Where the hell did they went?
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So, after recently opening up FA, I found what there is no way to create tunnels. At all. Yes, everything should be fined, all aother advanced options are online, beginer mode is off.

and the tunnel option is completely missing. Reinstal did nothing. FS work fine, and doesn't have such problem?

Ideas and comments?

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sat Apr 12, 2008 3:08 am    Post subject: Reply with quote  Mark this post and the followings unread

well the only way i know of getting them back is using TX

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Apr 12, 2008 5:01 am    Post subject: Reply with quote  Mark this post and the followings unread

So, YR takes out the tunnels out of the game. Brilliant! #Mad

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sat Apr 12, 2008 5:54 am    Post subject: Reply with quote  Mark this post and the followings unread

No, it doesn't. FA2 has a bug creating tunnels, and they were disabled. You can re-enable them by editing one of FA2s inis. I just don't know which one or what to actually change. I got them working by using the TX inis.

Note: After placing tunnels, you have to open the map in notepad and fix the [Tubes] entries because of the FA2 bug. Search ModEnc on how to fix them.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Apr 12, 2008 9:34 am    Post subject: Reply with quote  Mark this post and the followings unread

IIRC, there is a version of FA2 that does have the Tunnel logic enabled... Even if you have that, you still need TX (or any other package that adds tunnels) to use tunnels...

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sat Apr 12, 2008 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

i remember a saw a topic on it on another forum i will see if i can find it again but it might take awhile.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Apr 12, 2008 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I'll see to fix that - ModEnc, ok then.

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sat Apr 12, 2008 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread


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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Apr 13, 2008 1:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Adding those rules or [TunnelsTS ( or RA2)] doesn't work either. :/

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Apr 13, 2008 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

RA2 Temp and Snow (def snow) have tunnels, btw

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Apr 13, 2008 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Mei Ling wrote:
RA2 Temp and Snow (def snow) have tunnels, btw

Well, they still don't have thy options... it's not terrain based - just the entire "Tunnel" Menu doesn't exist.

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DJB
Vehicle Drone


Joined: 08 May 2004
Location: who knows

PostPosted: Fri Aug 22, 2008 1:46 am    Post subject: Reply with quote  Mark this post and the followings unread

If you have not figured it out yet

You will need FA2 ver 1.02 and the TX or other mod. You will also need the INI file lose in the RA2 dir so FA2 can read them.

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