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 Forum index » Other Projects » Released » Tiberian Sun: World of Insanity
New Beta tester version!
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Joshy
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Joined: 13 Aug 2006

PostPosted: Thu Apr 17, 2008 10:52 pm    Post subject:   New Beta tester version! Reply with quote

As promised I'm working on a new version for you beta testers. Smile

Right now this is mostly a ini edit with 2 mix files that have a little bit of stuff in them #Tongue

So be ready, because I'm getting close.
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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Thu Apr 17, 2008 11:29 pm    Post subject: Reply with quote

THATS FUCKIN INSAAANE!!!!!

Man, this world is so insane.

I can't believe it that we live in world full of insanity.

I mean, how the ztype do we live our daily lives with all these goddamn insane thinking people? Those already insane people will then eventually convert the sane into the insane, therefore making a World of Insanity.

Now all we need is a plant, preferably green in colour, that can consume entire planets down to the core. We need this plant to grow on and in our insane world, in turn making it even more insane people riddeled than before.

.............HALALALAHEEYYYPHUCK! Oh great. Now I too have succumbed to this world, which is now full of a green plant some guy calls tiberium (In fact, this tiberium has been around for a while, but only now has it begun to dramatically affect our planet in a negative way. The dawning of tiberian has ended. Now it is in the blazing glare of the sun, it's effects clearly seen by all, although not understood by anyone, as we are all insane, somehow.).

I am one with this insane sunlight (it's soooo goddamn bright out, GAAH! Need shades...) drenched world of tiberian. Now all that I can do is scream at the top of my previousley insane, and now tiberium infected (but still insane, perhaps more so than before) lungs:

TIBERIAN SUN: A WORLD OF INSANITY


... Anyways, can I be a Beta Tester?
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Joshy
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Joined: 13 Aug 2006

PostPosted: Thu Apr 17, 2008 11:57 pm    Post subject: Reply with quote

Lol. XD

Yes you can beta test. #Tongue

I'll get you the new version when it is ready. Expect a pm soon. Wink
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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Apr 18, 2008 10:01 am    Post subject: Reply with quote

Join the club Domenic #Tongue Also, good news!
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j4m3sb0nd
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Joined: 10 Nov 2004

PostPosted: Fri Apr 18, 2008 1:22 pm    Post subject: Reply with quote

I don't think you could say no after his rendition of the story.

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Joshy
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Joined: 13 Aug 2006

PostPosted: Fri Apr 18, 2008 1:27 pm    Post subject: Reply with quote

Of course I can't #Tongue
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Ordosherrscher
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Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Fri Apr 18, 2008 2:12 pm    Post subject: Reply with quote

I wouldn't say no, if you would send me the beta Very Happy So, if you think, you could need one beta tester more... Wink
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Destiny
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Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Apr 18, 2008 4:25 pm    Post subject: Reply with quote

*Logs MSN messages between the warring factions* I know where the beta.exe is! Err...somewhere, I guess.
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DoMiNaNt_HuNtEr
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Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Fri Apr 18, 2008 6:19 pm    Post subject: Reply with quote

Swweeeet. This mod is for Firestorm? If it's for vanilla TS, I can't help test, as I've lost my CDs. I still have the Firestorm CD, and everything is installed and patched up, working fine.

Also, if you want testers that are commited to explore and test out the beta thoroughly, I might not be the best candidate. Just lettin' ya know.
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Joshy
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Joined: 13 Aug 2006

PostPosted: Fri Apr 18, 2008 7:49 pm    Post subject: Reply with quote

Quote:
I wouldn't say no, if you would send me the beta So, if you think, you could need one beta tester more...



Of course you can be on the beta tester crew. Smile I only need a few more though.

Quote:
Swweeeet. This mod is for Firestorm? If it's for vanilla TS, I can't help test, as I've lost my CDs. I still have the Firestorm CD, and everything is installed and patched up, working fine.

Also, if you want testers that are commited to explore and test out the beta thoroughly, I might not be the best candidate. Just lettin' ya know.


It is for Firestorm. It also no longer requires ETS. Very Happy You don't need to test thoroughly. Just make sure to post What you like and don't like. And also post some screenshots (That goes for all beta testers #Tongue which apparently aren't posting any screenies)

Beta testers you will be getting the beta soon. #Tongue Just don't expect it to be like the old version. Many things have not been coded that were in the previous version.

Quote:
*Logs MSN messages between the warring factions* I know where the beta.exe is! Err...somewhere, I guess.


Actually the I'm not sure how I will give out the beta. Mabye in a installer but I dunno #Tongue Also a game.exe and custom language.dll file will not be present until later. Much later #Tongue
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Ordosherrscher
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Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Fri Apr 18, 2008 8:08 pm    Post subject: Reply with quote

One question: does it allow to play the campaing? Or did you change the order, names,...?
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Joshy
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PostPosted: Fri Apr 18, 2008 8:43 pm    Post subject: Reply with quote

I think campiagn IE's if you try to play it.
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Ordosherrscher
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Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Fri Apr 18, 2008 8:47 pm    Post subject: Reply with quote

Hmmmm... Anything special changed so there is a reason for an IE? Or does it appear without reason? (like when I play the campaigne with my own little Mod [Why the hell I get an IE?!?])
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Joshy
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PostPosted: Fri Apr 18, 2008 8:48 pm    Post subject: Reply with quote

New sides I believe. Game doesn't like them #Tongue
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Ordosherrscher
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Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Fri Apr 18, 2008 8:50 pm    Post subject: Reply with quote

But that shouldn't be a .... wait. Maybe because the campaigne nearly always implent new sides? And so they were overwrited and the things don't work correct -> IE?
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Joshy
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PostPosted: Fri Apr 18, 2008 8:52 pm    Post subject: Reply with quote

dunno, I'd have to look into it. Perhaps TSHyper knows....hmm..
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Ordosherrscher
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Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Fri Apr 18, 2008 9:05 pm    Post subject: Reply with quote

When I looked the last time on a mission map, I founded several new sides... And that was not the only map where I found new sides. They are needed for trigger, I think. Also the FS mission where you have to destroy CABAL first Core - there where three bases, each with a different energy supply... I think, that the new side is the problem...
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Joshy
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PostPosted: Fri Apr 18, 2008 9:10 pm    Post subject: Reply with quote

No, I don't mean new sides on maps. The error occurs at TechnoClass_GetOwningHouseIndex which means it has a problem loading a TechnoClass (InfantryType, Unit Type, Building Type, etc.) for a new side that you have made. At least that's the error that I get since I have 2 new sides. (SS Taker, and Cabal)
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Ordosherrscher
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Joined: 20 Nov 2007
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PostPosted: Fri Apr 18, 2008 9:13 pm    Post subject: Reply with quote

hmmmmm, well I have no knowlegde about these things... In fact, the only thing that I can do is basic editing the rules... Wink
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Last edited by Ordosherrscher on Sat Apr 19, 2008 11:30 am; edited 2 times in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Apr 19, 2008 10:21 am    Post subject: Reply with quote

I ain't posting screenshots because I'm waiting for the new version (and that Nuke is still buggered #Tongue)
If I've got the new version, new screenshots will follow...
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Joshy
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Joined: 13 Aug 2006

PostPosted: Sat Apr 19, 2008 3:47 pm    Post subject: Reply with quote

Ah ok. Smile Well just one thing to all the previous beta testers: A TON of things are not coded into the game so don't expect it to be like the older version. I'm working hard to get all the things in.
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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Mon Apr 21, 2008 12:48 am    Post subject: Reply with quote

If you havn't got too many already, i'll beta test.
EDIT: Your extra sides don't work? Damn. i was thinking of doing something similar to what you did with your four sides, with my mod.

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Joshy
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Joined: 13 Aug 2006

PostPosted: Mon Apr 21, 2008 1:30 am    Post subject: Reply with quote

Heh, yeah you can probably beta test.... How many people do I have so far.. hmm...

As for the sides, they work fine. Just the campaign won't work I believe. Otherwise the sides work fine. #Tongue
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nekro
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Joined: 05 Mar 2009

PostPosted: Sun Mar 22, 2009 10:24 pm    Post subject: Reply with quote

sounds badass man. when is this gonna be in beta?

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Joshy
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Joined: 13 Aug 2006

PostPosted: Fri Mar 27, 2009 5:48 am    Post subject: Reply with quote

Thanks for your interest. Very Happy

This mod has actually been released twice, both of which were unfinished.. However, this time I'll get around to properly finishing it. (New art, game modes, and all) So stay tuned. Wink
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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Mar 27, 2009 10:39 am    Post subject: Reply with quote

Ehm Joshy, you can forget me as a beta tester. I have 2 pc's who both refuse to run TS properly. Real shame, but unless someone can fix the WaveClass errors, I can't do shit...
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Joshy
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Joined: 13 Aug 2006

PostPosted: Fri Mar 27, 2009 3:55 pm    Post subject: Reply with quote

Ah man, that's a shame. Sad I've never had a waveclass error, so I don't know what it's like >.<
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Destiny
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Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Mar 27, 2009 5:32 pm    Post subject: Reply with quote

I'm sure someone posted up a thread in PPM saying Fen had fix'd the WaveClass error when [file] disabled/something else [object? Rendering? I dunno].

I think the WaveClass errors are related to laser and disruptor weapons, dunno.
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Joshy
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Joined: 13 Aug 2006

PostPosted: Fri Mar 27, 2009 5:37 pm    Post subject: Reply with quote

Yes, it's the drawing of the laser/diruptor beams. Games goes #Cussing out and dies. #Tongue
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Destiny
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PostPosted: Fri Mar 27, 2009 5:42 pm    Post subject: Reply with quote

Ah, found it. http://www.ppmsite.com/forum/viewtopic.php?t=19543

Though dutchy said it didn't work with TI. Hmm...I don't know how to read except.txts, haha.
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Joshy
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Joined: 13 Aug 2006

PostPosted: Fri Mar 27, 2009 5:44 pm    Post subject: Reply with quote

I can sorta read except.txt's... If I still remember any ASM. #Tongue
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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Mar 28, 2009 11:08 am    Post subject: Reply with quote

Destiny wrote:
Ah, found it. http://www.ppmsite.com/forum/viewtopic.php?t=19543

Though dutchy said it didn't work with TI. Hmm...I don't know how to read except.txts, haha.

Seems both my screens don't like that fix: when I start TS/TI/any other TS mod with that fix, my screen goes black, even though the game plays. That is why I can't play TS at all Sad
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Joshy
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Joined: 13 Aug 2006

PostPosted: Sat Mar 28, 2009 4:57 pm    Post subject: Reply with quote

Yeah, that direct draw dll is crap. When I put it in my folder it also makes everything black. Simply put, don't use it if it does that to you.

As for waveclass fixes, try anything and everything you can. Random adjustments seem to always help me in times of need. #Tongue
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Mar 29, 2009 6:19 pm    Post subject: Reply with quote

I can make some kinda fix for the Laser, but not the Sonic Beam im afraid...

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Joshy
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Joined: 13 Aug 2006

PostPosted: Mon Mar 30, 2009 4:52 am    Post subject: Reply with quote

Indeed, you've explained this to me..

Perhaps you could replace the sonic beam with a laser copy that draws a laser trailer behind an invisible projectile that moves slowly. #Tongue and is also as fat as the sonic beam.
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