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Uber of GDI Tank Division.
Moderators: Holy_Master
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Apr 22, 2008 7:36 pm    Post subject:  Uber of GDI Tank Division.
Subject description: Sonic "Devastator" Tank
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longtime i have no preview like this. Very Happy



"Devastator"
is upgrade of disruptor tank that old faderation use in the great war,and now GDI upgrade it and use it as "Moving Fortress". Devastator have powerful 4 Sonic Cannon,it can destroy enemy building very quickly,it armor can absorb most of weapon,and it size allow devastator run over enemy vehicle.however this unit very slow and cant protect it self from aircraft.

Devastator Status
Side - GDI [T.E.R.R.A.]
Cost - N/A
HP - 1850
Armor - Heavy
Speed - 2
Weapon - Sonic Cannon
Abilities - Crash Vehicle

Last edited by Holy_Master on Wed Apr 23, 2008 4:39 pm; edited 1 time in total

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Tue Apr 22, 2008 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread



So you are using SHP vehicles now?

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Apr 22, 2008 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice design here Smile

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Apr 22, 2008 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its the GDI MARV without the Sonic Cannons and two flat boards over the front hardpoints.

And a different turret.

Its disappointing, really. Your other vehicles were better because they were original... I can't like this at all.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Apr 22, 2008 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Won't SHP vehicles look ugly going up terrain?

It looks fine, but far too much like the MARV.
I mean...its a MARV with an uber Disruptor weapon... Confused

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Apr 22, 2008 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a nice lovely model, but I agree with Mei Ling, but it's not really original as I expected. Though it doesn't matter too much for me, since I would play with the mech subfaction Laughing.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Apr 22, 2008 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunately, I have to agree. Although your stuff is fantastic quality and TW is an awesome game... you should come up with things less obviously influenced by it, no matter how hard it is.

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Tue Apr 22, 2008 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice to see a painting alongside it.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Apr 22, 2008 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mei Ling wrote:
Its the GDI MARV without the Sonic Cannons and two flat boards over the front hardpoints.

And a different turret.

Its disappointing, really. Your other vehicles were better because they were original... I can't like this at all.


yeah. it's MARV with sonic disk,i'll not deny this,
when i saw EA MARV at first it think it design of chassis look abit like Disruptor but IMO it'll better if it have sonic disk than cannon. this unit just follow that idea.

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Clarkson
General


Joined: 25 Aug 2004
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PostPosted: Tue Apr 22, 2008 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yay. Change it then. =3

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Apr 22, 2008 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

when you click it what does it say? Want a tan?

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Holy_Master
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Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Apr 22, 2008 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mei Ling wrote:
Yay. Change it then. =3


yes i change it already. #Tongue



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EVA-251
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Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Apr 22, 2008 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Much better Wink

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bartpp7
Soldier


Joined: 01 Jun 2007

PostPosted: Wed Apr 23, 2008 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

i love this unit give me give me

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Apr 23, 2008 6:41 am    Post subject: Reply with quote  Mark this post and the followings unread

It's a mod asset. You aint gettin' your hands on that any time soon.

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Wed Apr 23, 2008 6:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I liked the MARV clone a bit better...

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Von Kriplespac
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Joined: 01 Sep 2004
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PostPosted: Wed Apr 23, 2008 7:42 am    Post subject: Reply with quote  Mark this post and the followings unread

ChielScape wrote:
I liked the MARV clone a bit better...


Agreed...the new one just looks...egh.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Apr 23, 2008 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

If both were combined...err...

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Holy_Master
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Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Apr 23, 2008 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
If both were combined...err...


well it combine already #Tongue .

i spent alot of time to make it look good as possible but i think this design is final.

and i compare it size with another GDI unit.



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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Wed Apr 23, 2008 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quality o.o The new version is IMO alot better although it does look a bit pale in the size comparison pic compared to the Mammoth Tank and the Mammoth Walker. More saturation to the colours and it shall be victorious.

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ChielScape
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PostPosted: Wed Apr 23, 2008 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Elite_Pirate wrote:
...look a bit pale in the size comparison pic compared to the Mammoth Tank and the Mammoth Walker. More saturation to the colours and it shall be victorious.

seconded, also for the little tank.

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DoMiNaNt_HuNtEr
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Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Apr 23, 2008 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

DAAAMN...

Don't read anyone else's posts, they all lie, and bicker. Holy_Master, your units make me think: HOLY FUCKIN ASS CRACKERS, that is some quality work you've done.

Keep it up.

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Wed Apr 23, 2008 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with DoMiNaNt_HuNtEr its a bloody awsome model. *waiting for more udpates*

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Wed Apr 23, 2008 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Approved

just small note: Isn't that cannon "Molecular..." rather than "Molegular...", molegular isn't in my English dictionary. Rolling Eyes

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Apr 23, 2008 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

He's Thai.

"Molecular Seperation....." eh hem.

Mai dai #Tongue

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Apr 23, 2008 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

The tank is awsome, but it doesn't fit in with the other tanks Confused Perhaps if someting was done to the white sqares/refelctors/thingy... Other than tha, it kicks ass!

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Apr 23, 2008 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, H_M, you may want to ask someone to translate everything to correct english when you finish your mod. no offence, just saying...

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Apr 23, 2008 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think the shading is just a tad too pale

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Apr 23, 2008 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

ahh after i test it weapon,that make me change turret part again. because Npatch sonic beam is too small for Sonic plate that make me design it with cannon look.



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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Apr 23, 2008 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

how about not using a dish at all? just completely redesign the cannon, because this just doesnt look right.

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DaFool
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Joined: 07 Nov 2006

PostPosted: Wed Apr 23, 2008 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you going to make this a .shp? If so then it can have a firing animation. And in consequence of that, you can use the original design with the addition of like, a crystal in the front. So like, all the dishes concetrate their fire into the one crystal, and the normal sized, yet very intense, beam comes from the crystal.

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Holy_Master
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Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Apr 23, 2008 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
Are you going to make this a .shp? If so then it can have a firing animation. And in consequence of that, you can use the original design with the addition of like, a crystal in the front. So like, all the dishes concetrate their fire into the one crystal, and the normal sized, yet very intense, beam comes from the crystal.


shp with turret cant make fire animation.and disk in the front of gun is my personal like. Rolling Eyes

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Wed Apr 23, 2008 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

your last model is even better. You should give it a laser weapon with a big laser size.

And the cannon looks good, ChielScape never do positive comments.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Apr 23, 2008 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

PrimaryFireFLH = lepton offset [Forward,Lateral,Height from turret center] for bullet start position (def=0,0,0)
SecondaryFireFLH = alternate weapon offset for bullet start position (def=0,0,0)offset for bullet start position (def=0,0,0)

Lol, I'm just comming up with whack ideas, what if, with the aid of a patch, you gave the tank two weapons (both the same) that could ifre simultaniously? You could Have the primary of coming from the left and the secondary coming from the right. So it would look like you are producing two beams. So you could this idea if with the original design. (I bet it wont work though).

With the dish in ther front it looks like you took the MARV and stuck a dish into the barrel.

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Wed Apr 23, 2008 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't worry Holy Master, I think all of us can tell what you're trying to say. Smile

I like the second & last one best but all look, as usual, kickass!

Keep it up!

Cheers,

Rebelmoon

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Apr 24, 2008 6:59 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
PrimaryFireFLH = lepton offset [Forward,Lateral,Height from turret center] for bullet start position (def=0,0,0)
SecondaryFireFLH = alternate weapon offset for bullet start position (def=0,0,0)offset for bullet start position (def=0,0,0)

Lol, I'm just comming up with whack ideas, what if, with the aid of a patch, you gave the tank two weapons (both the same) that could ifre simultaniously? You could Have the primary of coming from the left and the secondary coming from the right. So it would look like you are producing two beams. So you could this idea if with the original design. (I bet it wont work though).

With the dish in ther front it looks like you took the MARV and stuck a dish into the barrel.


it wont work at all,beam still applier only in primary position.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Apr 24, 2008 7:21 am    Post subject: Reply with quote  Mark this post and the followings unread

NewGuy wrote:
your last model is even better. You should give it a laser weapon with a big laser size.

And the cannon looks good, ChielScape never do positive comments.

I would appreciate it if you reread my comments if you are actually ignorant enough to believe that.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Apr 24, 2008 8:47 am    Post subject: Reply with quote  Mark this post and the followings unread

about weapon, i try to make each uber unit have truely different.

- Mammoth Ace 2lnc Cannon = Powerful Cannon and do Area Damage.

- Devastator Sonic Beam = Damage All Enemy in Beam Area and reduce target HP even it destroy.

- Avatar Laser=Attack 1 Target with very high damage and ignore armor.

if i change Devastator Weapon to be laser or something that do area damage that will make it not different from those 2.

if i use sonic bullet it'll going to be MARV clone. [or you want it? ]

however now i consider to replace sonic cannon with railgun but i'm not sure how lag if i use that weapon.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Apr 25, 2008 11:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah update new T.E.R.R.A unit.

"Stingray" Hover MLRS



because T.E.R.R.A dont have Juggernaut. Stingray will act as their Artillery.Stingray can launch 12 rocket per round and do highly damage in large area,thank hover technology make this unit can go to every where that tank cant do it easy. however this unit have only light armor and slow and cant protect it self from sky.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Apr 25, 2008 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, 12 a salvo! That'll cost so much rice #Tongue I like it very much, 'cept it's launchers could do a bit to be moved back somewhat...

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Fri Apr 25, 2008 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would be more stable if the launchers were in the middle when fireing because it would be more evenly distributed while fireing. Are the rocket pods on a turret or are they fixed to the body?

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Fri Apr 25, 2008 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

very nice hover mlrs, you are working fast Very Happy Very Happy Very Happy

But the hover mlrs must have a turret or you wont be able to have any shadow. Its a bug in YR engine. Hover shp must have a turret or it wont have shadow.

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Apex
General


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Location: Final Alert 2

PostPosted: Fri Apr 25, 2008 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you dont want a vehicle to be turreted, you just add a dummy turret.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Apr 25, 2008 1:17 pm    Post subject:   Reply with quote  Mark this post and the followings unread

nice!

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Apr 25, 2008 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

it have turret if you ask me.sorry if it look like slingshot because i'm personaly love slingshot design very much too bad in TW it can only AA,but my stingray design to use as artillery.



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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Apr 25, 2008 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice I like it, much better than the slingshot, IMO.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Apr 25, 2008 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
your last model is even better. You should give it a laser weapon with a big laser size.

Shut it newguy! It's a disruptor you moron, that's already decided.

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Fri Apr 25, 2008 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

learn some respect Lt Albrecht.
I was not talking to you.

Banshee should to teach you(with the ban hammer!)

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Apr 25, 2008 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

i decrease it missile.now it fire only 10. [because it OP]

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Apr 25, 2008 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

NewGuy wrote:
learn some respect Lt Albrecht.
I was not talking to you.

Banshee should to teach you(with the ban hammer!)

NO U.
listen to the Lt.

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