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New units
Moderators: The DvD
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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu May 29, 2003 6:57 pm    Post subject:  New units Reply with quote  Mark this post and the followings unread

Here are some pics of new units...



nodheavytanks.jpg
 Description:
The Nod heavy tanks is a basic tank that's not anywhere as powerful as GDI's newer units, but it's great in direct unit combat.
 Filesize:  121.55 KB
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nodheavytanks.jpg



lasertanks.jpg
 Description:
Laser Tanks are a new unit for Nod and require a Temple to be build. They have only weak armor, but have an extremely powerful laser with the range that is only a bit less than an obelisk's range. The laser tank is very light-weight and can travel over wa
 Filesize:  203.91 KB
 Viewed:  33553 Time(s)

lasertanks.jpg



fireblasters.jpg
 Description:
The FireBlaster is a very powerful long range support unit for the Mutant Army. Mutants are somewhat specialized in Fire Weapons... so using infantry against them is mostly not such a good idea. This is also because they use tiberium in many of their weap
 Filesize:  118.79 KB
 Viewed:  33531 Time(s)

fireblasters.jpg



devilsvoices.jpg
 Description:
the Devil's Voice is a new GDI unit. A group of these can take a medium sized base on their own. They can hover and can self-heal.
 Filesize:  92.23 KB
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devilsvoices.jpg



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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu May 29, 2003 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice units only thing i can say is that nod cannot travel over water unless you say that nod captured a gdi tech center or hacked 1 of gdi databases for amphibious units

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PostPosted: Thu May 29, 2003 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Turalyon wrote:
Nice units only thing i can say is that nod cannot travel over water unless you say that nod captured a gdi tech center or hacked 1 of gdi databases for amphibious units


for the story line ?

btw good units thedvd Smile

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu May 29, 2003 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well Nod technology has been enhanced of course.... and this unit needed another advantage over nod units in order to make a difference on the battlefield. And it's also leigh-weight and some sort of hovercraft... so it's only logical that it can travel over water.

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Thu May 29, 2003 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice units but i don't liek the way then overlap eachother...

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The DvD
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Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu May 29, 2003 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some more units:



chemicalwarrior.jpg
 Description:
The Mutant's Chem Warrion uses a leight Tiberium Rifle to easily overwhelm infantry. The Rifle is quite effective against units as well.
 Filesize:  3.24 KB
 Viewed:  33490 Time(s)

chemicalwarrior.jpg



laserbattleplatform.jpg
 Description:
The CABAL Laser Battle Platform is an elite unit that's very strong, is hovering, and has twin long range laser cannons that can target land and air units.
 Filesize:  186.56 KB
 Viewed:  33494 Time(s)

laserbattleplatform.jpg



advancedobelisk2.jpg
 Description:
As well as terrestrial units.
 Filesize:  31.56 KB
 Viewed:  33488 Time(s)

advancedobelisk2.jpg



advancedobelisk.jpg
 Description:
The Advanced Obelisk can target air units......
 Filesize:  13.63 KB
 Viewed:  33486 Time(s)

advancedobelisk.jpg



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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu May 29, 2003 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oops, the advanced obelisk's images+descriptions are in the wrong order....ahh well. Confused

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu May 29, 2003 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

i see a kind of not perfect now not a big one the devils voice unit isn't kind'a gdiish if you look at other gdi units(i mean how the vxl looks like)

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The DvD
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Joined: 30 Dec 2002
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PostPosted: Thu May 29, 2003 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Turalyon wrote:
i see a kind of not perfect now not a big one the devils voice unit isn't kind'a gdiish if you look at other gdi units(i mean how the vxl looks like)


I know, now it lookes more like a CABAL unit... however, i has to look special and not only because of it's size... Twisted Evil

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu May 29, 2003 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

thedvd wrote:
Turalyon wrote:
i see a kind of not perfect now not a big one the devils voice unit isn't kind'a gdiish if you look at other gdi units(i mean how the vxl looks like)


I know, now it lookes more like a CABAL unit... however, i has to look special and not only because of it's size... Twisted Evil
BTW, I'm really happy with this unit... It scares the hell out of you if you see some of them coming close to your base... Wink

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu May 29, 2003 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

well if u like it ok but to my taste there is 2 much blue

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Thu May 29, 2003 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Twisted Evil wow, very cool units.... like it

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri May 30, 2003 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

You think you could possibly get a better screeny of the cabal laser platform.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 30, 2003 1:53 am    Post subject: Reply with quote  Mark this post and the followings unread

btw i thought about adding red lighting to Nod buildings

but its crazy, u can spot a cloaked base a mile off

it looks good but its not worth the downside IMO

P.S. Mod is looking good

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The DvD
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Joined: 30 Dec 2002
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PostPosted: Fri May 30, 2003 11:13 am    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
btw i thought about adding red lighting to Nod buildings

but its crazy, u can spot a cloaked base a mile off

it looks good but its not worth the downside IMO

P.S. Mod is looking good


yes, you've got a point there... in skirmishes, it doesn't matter much as the ai is really stupid when it comes to building a stealth generator... but in multiplay, it would indeed make too much of a difference...

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The DvD
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Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri May 30, 2003 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

More units...



hugeexplosion.jpg
 Description:
A Huge explosion
 Filesize:  88.48 KB
 Viewed:  33460 Time(s)

hugeexplosion.jpg



newfire.jpg
 Description:
It's kinda hard to see, but the fire looks better now...
 Filesize:  27.54 KB
 Viewed:  33446 Time(s)

newfire.jpg



orcastrike1.jpg
 Description:
A cool pic of Orca bombers bombing a base.
 Filesize:  66.02 KB
 Viewed:  33445 Time(s)

orcastrike1.jpg



advharvester.jpg
 Description:
A GDI advanced harvester is under attack of Nod scout cycles. Which are great for taking out harvies, btw
 Filesize:  72.96 KB
 Viewed:  33443 Time(s)

advharvester.jpg



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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri May 30, 2003 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow where did u get that massive explosion ?

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PostPosted: Fri May 30, 2003 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah the explosion rocks Shocked

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The DvD
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Location: Netherlands

PostPosted: Fri May 30, 2003 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's simply TWLT200... a resized TWLT100, then touched up a little.

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Fri May 30, 2003 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Where'd you get all these nice voxels? I think I recognise some from sites like tiberian sun factory... maybe not...

Anyway, did you make them? If so, props man! They're very good! Even if some of em are just re-colored and re-touched... I love the metalic rendition of the Mammoth Tank, and whatever that flame tank is in the last batch of pics there...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Jun 02, 2003 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

The flame tank is an unused vxl in TIBSUN.mix. I use several voxels from free sources like TS Factory indeed... but most are recouloured.

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setstyle
Vehicle Driver


Joined: 20 Apr 2003

PostPosted: Sat Dec 13, 2003 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you still sticking with the name "Devil's Voice?" I first read that and got a "that's a bit cheesy" thought.

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The DvD
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PostPosted: Sat Dec 13, 2003 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm i know, but really it's hard to make up something better..(suggestions, anyone?)

btw all of these voxels have greatly improved already..(check out the newer treads)

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setstyle
Vehicle Driver


Joined: 20 Apr 2003

PostPosted: Sat Dec 13, 2003 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the initial idea though (those disruptor weapons are quite recognizable).. maybe something a little less general, like Devil's Scream, Shriek, etc?

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Mon Dec 15, 2003 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Devil's Voice seems to be a superultramega-version of Sonic Tank.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
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PostPosted: Tue Dec 16, 2003 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah something like that although i doubt that would be a fitting name..Wink

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Dec 18, 2003 2:40 am    Post subject: Reply with quote  Mark this post and the followings unread

i love all the new effects etc

but i have to say, i really dont like the devils voice voxel/design

hmm,I know it aint no small deal making brand new voxels (and making them look good *bows down to FS*) but i do really think a re-design is needed
its up2 u but i hope you do make a better one, net turret and all

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JippieX2k
Soldier


Joined: 21 Nov 2003
Location: Sweden

PostPosted: Fri Jan 02, 2004 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

The big explosion is looking Pixeled maybe u can detail it some.

And the laser tank should hover instead of just rooling on water (It look weird).

All other OWNZZ

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TonyCouchman
Civilian


Joined: 18 Dec 2006
Location: Classifed

PostPosted: Mon Dec 18, 2006 1:58 pm    Post subject:  A Picture Badly Needed Reply with quote  Mark this post and the followings unread


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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Mon Dec 18, 2006 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Kodiak image used is one which is already part of Tiberian Sun. Its already a building and coded, its used in one of the later missions for GDI in Tiberian Sun.

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tarsus
Civilian


Joined: 15 Nov 2008

PostPosted: Sat Nov 15, 2008 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why these units have not got to game??

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat Nov 15, 2008 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because this mod is over 2 years old, has long since been released, and will probably never be touched again!

Don't bump unless you have something useful to add!

And you are very lucky I answered instead of DCoder or Icyson55...

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Brotherhood of GOD
Cyborg Engineer


Joined: 12 Jan 2010
Location: Worldwide

PostPosted: Tue Jan 12, 2010 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Anybody here?

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Tue Jan 12, 2010 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

0_o
Quote:
you are very lucky I answered instead of DCoder or Icyson55...



Did you even read the above comments...

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