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M110/M270 MLRS Artillery [old]
Moderators: Roaches
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue May 20, 2008 3:08 am    Post subject:  M110/M270 MLRS Artillery [old] Reply with quote  Mark this post and the followings unread

You guys probably remember these two mobile artilleries from TD and RA1
as the Nod and Allied mobile Artillery (M110 Howitzer) and the GDI Rocket Launcher as the (M270 MLRS). Ingame comming soon #Tongue



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Last edited by Roaches on Fri Oct 17, 2008 9:47 pm; edited 2 times in total

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Tue May 20, 2008 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking very nice. Ingame please

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Tue May 20, 2008 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

beautiful

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Retired YR Player
Steam Account : MAS93
Xfire: msbiohazard

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue May 20, 2008 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Loving the TD feel here. Smile

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 20, 2008 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice, but too short and fat, stretch them font to back so they look less like toys... Lookin good though.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue May 20, 2008 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
nice, but too short and fat, stretch them font to back so they look less like toys... Lookin good though.


Confused its the M270 MLRS that may look a bit short, and I'm to lazy to rework the designs at the moment, the M110 looks ok as it is. #Tongue

Oh and ingames....... dunno if its me but my voxels look dark when I use
AN 5.6
with smooth checked at level 15 and contrast=5 and with Build Influence Map
checked. @ ranges between 1.7-2.2 Confused

Yeah it does bring back some good old memories of TD and RA1. I might make a all Remap camo version for public release. #Tongue

EDIT: I noticed some black holes, I'll fix those later. Wink



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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Tue May 20, 2008 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice!

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Oh noes Nod32 must have found some GDI32 in the art.ini file!

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